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Fixed soundscapes on some custom maps not working in multiplayer
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Fixed off-by-one error with GMA FileHandle seeking
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Fixed potential deadlock in multicore rendering when messing with colour correction
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Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
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Fixed kickid command appending a space to kick reason
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Fixed crash issues with vehicle radars
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Fixed a client crash related to clientside bone manipulations
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Fixed a common material system crash with multicore rendering
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Properly handle VOX sentences that fail to load instead of crashing later