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Improvements

  • •
    Improved crazy physics prevention when welding world to certain props
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    Better handling of version 49 model format that differs between games
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    Mac OS builds use libc++ & 10.7 SDK
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    Changed the default value for tv_maxclients from 128 to 64
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    Dedicated Server will print P2P address to console when P2P is enabled
  • •
    Improved Version 21 map support
handyman

Fixed

  • •
    Fixed soundscapes on some custom maps not working in multiplayer
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    Fixed off-by-one error with GMA FileHandle seeking
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    Fixed potential deadlock in multicore rendering when messing with colour correction
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    Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
  • •
    Fixed kickid command appending a space to kick reason
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    Fixed crash issues with vehicle radars
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    Fixed a client crash related to clientside bone manipulations
  • •
    Fixed a common material system crash with multicore rendering
  • •
    Properly handle VOX sentences that fail to load instead of crashing later