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game.CleanUpMap no longer crashes when called too early on maps containg AI nodes
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game.GetTimeScale/game.GetSkillLevel now return nothing when called too early
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Entity.GetPoseParameterName no longer crashes when given an invalid input
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RunConsoleCommand's error message now ends with a new-line when trying to run a blocked command
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render.PopFilterMag/render.PopFilterMin now properly apply changes when the filter stack is emptied
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render.Pop* functions no longer crash the game when over-popping