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Features

  • Entity.GetFlexIDByName
  • Player.SimulateGravGunPickup
  • Player.GetPreferredCarryAngles
  • Added ITexture.__tostring
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Improvements

  • GetConVar moved from C to Lua, results are now cached
  • IMaterial.__tostring now acts more similarly to other __tostring metamethods in the game
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Fixed

  • game.CleanUpMap no longer crashes when called too early on maps containg AI nodes
  • game.GetTimeScale/game.GetSkillLevel now return nothing when called too early
  • Entity.GetPoseParameterName no longer crashes when given an invalid input
  • RunConsoleCommand's error message now ends with a new-line when trying to run a blocked command
  • render.PopFilterMag/render.PopFilterMin now properly apply changes when the filter stack is emptied
  • render.Pop* functions no longer crash the game when over-popping