Garry's Mod Logo
add_circle

Features

  • •
    Entity.GetFlexIDByName
  • •
    Player.SimulateGravGunPickup
  • •
    Player.GetPreferredCarryAngles
  • •
    Added ITexture.__tostring
arrow_circle_up

Improvements

  • •
    GetConVar moved from C to Lua, results are now cached
  • •
    IMaterial.__tostring now acts more similarly to other __tostring metamethods in the game
handyman

Fixed

  • •
    game.CleanUpMap no longer crashes when called too early on maps containg AI nodes
  • •
    game.GetTimeScale/game.GetSkillLevel now return nothing when called too early
  • •
    Entity.GetPoseParameterName no longer crashes when given an invalid input
  • •
    RunConsoleCommand's error message now ends with a new-line when trying to run a blocked command
  • •
    render.PopFilterMag/render.PopFilterMin now properly apply changes when the filter stack is emptied
  • •
    render.Pop* functions no longer crash the game when over-popping