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Features

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    Added "Fetching Subscriptions" progress window to the main menu
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    Added boolean parameter to render.RedownloadAllLightmaps to apply lighting changes to static props
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Improvements

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    Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
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    Adjusted HL2 weapons' idle times to match sv_defaultdeployspeed ConVar
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    Deploy animation of the fists SWEP now obeys the sv_defaultdeployspeed ConVar
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    Automatically named procedural texture names (__vgui_texture_XXX) are now recycled to help avoid "CUtlRBTree overflow!" engine error
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    Removed the unnecessary check for whether the user owns Source SDK Base 2006
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Fixed

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    Player shadows no longer get clipped within the players' render bounds
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    Inactive weapons' shadows are no longer drawn in 3rd-person mode
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    AvatarImage panels' fallback image no longer (sometimes) renders at the incorrect size
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    Numeric values inside DComboBox are now sorted properly
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    Using the light tool on the world will no longer cause errors
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    Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
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    Fixed mounting of gamemodes/*/content for gamemodes inside GMAs
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    Fixed PreCleanupMap hook not being called on client
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    Fixed a crash related to rendering many ropes in a single frame
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    Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
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    Fixed compression artifacts that were on the gui/corner... materials
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Removed

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    render.RedownloadAllLightmaps defaults to old behavior (The original change was slow and caused issues on large maps)
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    Undone EffectData() changes from the latest update (until we find a way not to break ShellEject effects)