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Features

  • •
    Added clientside convar cl_steamoverlay_pos
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Improvements

  • •
    Improved mounting system, no more texture issues on changelevels
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    sv_kickerrornum now defaults to 0 and its value is now saved to the config file
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    sv_allowcslua is now saved to the config file
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    Clientside Lua is now always allowed in singleplayer
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    Improved some spawn icons
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    TextEntry panels no longer filter '\t' characters
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    Restored old damage force behaviour
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    Singleplayer jump boost from HL2 is now implemented in Lua as a sandbox feature and works in multiplayer as well
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Fixed

  • •
    Fixed viewmodel bobbing snapping when jumping or noclipping
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    Fixed flashlight getting duplicated when receiving a full packet update
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    Fixed spawnicons not always regenerating at the correct resolution when resized
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    Fixed "Dopwnload finished" typo in console output
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    Fixed lamps projecting backwards!
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    Fixed gamemode name reported by Steam not being updated after a changelevel
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    Fixed key bindings not working correctly in the main menu
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    Fixed GMod decals not working when used on props
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    Fixed debug textures not being precached (brings mat_wireframe 1 back to its former glory)
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    Fixed rendering artifacts when some particle effects are rendered in front of the skybox
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    Fixed nav files remaining open after loading a map
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    Fixed shell ejection issues on the HL2 pistol and SMG
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    Fixed players colliding with other players while noclipping
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    Fixed viewmodel jittering when overwriting viewmodel position
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    Fixed viewmodel prediction errors when switching to thirdperson and back
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    Fixed sound spam with weapon_rpg when no ammo is left
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    Fixed jigglebones occasionally snapping into impossible positions when rapidly moving
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    Fixed keyframe_rope ignoring attachment points (this fixes various issues such as the cable from prop_vehicle_crane)
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    Fixed combine balls not colliding with players
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    Fixed env_zoom not working at all (i.e. HL2 intro)
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    Fixed choppy MP3 sound playback in some cases
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    Fixed metrocops holding the stunstick going into a T-pose when attacked
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    Fixed metrocops not turning their stunstick on before attacking
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    Fixed NPCs not receiving the appropriate amount of damage from HL2 weapons