Garry's Mod Logo
schedule 03 April 2014
devblog

14.04.03

You have waited a long time.. and this is a big one.. so servers will need to be restarted before you'll be able to join them.
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Features

  • •
    Added clientside convar cl_steamoverlay_pos
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Improvements

  • •
    Improved mounting system, no more texture issues on changelevels
  • •
    sv_kickerrornum now defaults to 0 and its value is now saved to the config file
  • •
    sv_allowcslua is now saved to the config file
  • •
    Clientside Lua is now always allowed in singleplayer
  • •
    Improved some spawn icons
  • •
    TextEntry panels no longer filter '\t' characters
  • •
    Restored old damage force behaviour
  • •
    Singleplayer jump boost from HL2 is now implemented in Lua as a sandbox feature and works in multiplayer as well
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Fixed

  • •
    Fixed viewmodel bobbing snapping when jumping or noclipping
  • •
    Fixed flashlight getting duplicated when receiving a full packet update
  • •
    Fixed spawnicons not always regenerating at the correct resolution when resized
  • •
    Fixed "Dopwnload finished" typo in console output
  • •
    Fixed lamps projecting backwards!
  • •
    Fixed gamemode name reported by Steam not being updated after a changelevel
  • •
    Fixed key bindings not working correctly in the main menu
  • •
    Fixed GMod decals not working when used on props
  • •
    Fixed debug textures not being precached (brings mat_wireframe 1 back to its former glory)
  • •
    Fixed rendering artifacts when some particle effects are rendered in front of the skybox
  • •
    Fixed nav files remaining open after loading a map
  • •
    Fixed shell ejection issues on the HL2 pistol and SMG
  • •
    Fixed players colliding with other players while noclipping
  • •
    Fixed viewmodel jittering when overwriting viewmodel position
  • •
    Fixed viewmodel prediction errors when switching to thirdperson and back
  • •
    Fixed sound spam with weapon_rpg when no ammo is left
  • •
    Fixed jigglebones occasionally snapping into impossible positions when rapidly moving
  • •
    Fixed keyframe_rope ignoring attachment points (this fixes various issues such as the cable from prop_vehicle_crane)
  • •
    Fixed combine balls not colliding with players
  • •
    Fixed env_zoom not working at all (i.e. HL2 intro)
  • •
    Fixed choppy MP3 sound playback in some cases
  • •
    Fixed metrocops holding the stunstick going into a T-pose when attacked
  • •
    Fixed metrocops not turning their stunstick on before attacking
  • •
    Fixed NPCs not receiving the appropriate amount of damage from HL2 weapons
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Features

  • •
    Added new overlays, trails, materials, emitters
  • •
    Added OS X and Linux icons
  • •
    Added a horizontal divider for the spawnmenu
  • •
    Added new options to menubar Drawing menu
  • •
    Added Gravity Gun, Zombine Grenade, Physgun, Toolgun and Camera to the spawnmenu
  • •
    Added presets field for all PP effects and made the convars save
  • •
    Added 6 new NPCs to spawnmenu
  • •
    TTT: Added two new scoreboard hooks: TTTScoreboardColumns, TTTScoreboardMenu
  • •
    TTT: Added functions PANEL:AddColumn( label, func ) to scoreboard panels
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Improvements

  • •
    Centered drag’n’drop dragged panels
  • •
    Static camera has nocollide by default
  • •
    Restricted Jalopy Seat to be spawnable only when EP2 is mounted (missing texture)
  • •
    Fancy game names in spawnmenus Browse tree
  • •
    Removed test NextBot from entities tab and renamed it in NPCs tab
  • •
    Made context menu text fields a bit higher
  • •
    Updated language files
  • •
    Changed default killer for NPCs to worldspawn
  • •
    Disallowed giving weapons from spawnmenu when not the player is dead
  • •
    Fists SWEP is now properly predicted in multiplayer
  • •
    Better view model hands system for developers
  • •
    Converted usermessages in base gamemode to use net messages
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Fixed

  • •
    Fixed text updating from menu/history in DTextEntry
  • •
    Fixed Trails Tool undo
  • •
    Fixed some bugs with the Medkit SWEP
  • •
    Fixed Camera tool duplicator support
  • •
    Updated swimming animations
  • •
    Fixed a bug with ToyTown PP effect
  • •
    Fixed main menu not having focus when created
  • •
    Fixed two crash exploits with the Wheel tool
  • •
    Fixed derma_controls concommand
  • •
    Fixed country flag for Taiwan
  • •
    Fixed Muscle tool "Start on" option not doing anything
  • •
    Fixed Elastic tool creating a rope even if no elastic constraint were created
  • •
    Fixed DProperties + sign not updating
  • •
    Partially fixed DFileBrowser
  • •
    Fixed tools in spawnlists not opening contentmenu and not saving properly
  • •
    Fixed numeric checking on DTextEntry and children
  • •
    Fixed crash exploit with NPC weapons
  • •
    Fixed editing presets removing default tool presets
  • •
    Fixed crash exploit with Thruster tool
  • •
    Fixed Spawnmenu Save button sometimes not showing
  • •
    TTT: Fixed propspec
  • •
    TTT: Fixed reload with full clip making the zooming spazz out on M16 and Rifle
  • •
    TTT: Fixed being able to use ironsights on shotgun while reloading
  • •
    TTT: Fixed pressing reload with full clip switching off ironsights
  • •
    TTT: Fixed colour issues if not all players have same model
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Removed

  • •
    Removed one of the useless seats from PHX
  • •
    Removed npc_bullseye deaths from the kill feed (dummy NPC)
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Features

  • •
    chat.Open
  • •
    chat.Close
  • •
    render.SetLightmapTexture
  • •
    render.PushRenderTarget
  • •
    render.PopRenderTarget
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    GM:EntityEmitSound
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    NEXTBOT:OnRemove
  • •
    timer.TimeLeft
  • •
    render.OverrideAlphaWriteEnable
  • •
    render.OverrideColorWriteEnable
  • •
    render.SetWriteDepthToDestAlpha
  • •
    Added a few requested ACT enums
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    PANEL:OnRemove
  • •
    Removed PANEL:OnDeletion hook
  • •
    Entity:GetMaterials
  • •
    IGModAudioChannel:GetPos
  • •
    IGModAudioChannel:GetVolume
  • •
    IGModAudioChannel:SetTime
  • •
    IGModAudioChannel:Set3DFadeDistance
  • •
    IGModAudioChannel:Get3DFadeDistance
  • •
    IGModAudioChannel:Set3DCone
  • •
    IGModAudioChannel:Get3DCone
  • •
    IGModAudioChannel:GetState
  • •
    IGModAudioChannel:IsLooping
  • •
    IGModAudioChannel:IsOnline
  • •
    IGModAudioChannel:Is3D
  • •
    IGModAudioChannel:GetLength
  • •
    IGModAudioChannel:GetFileName
  • •
    IGModAudioChannel:GetSamplingRate
  • •
    IGModAudioChannel:GetBitsPerSample
  • •
    IGModAudioChannel:GetLevel
  • •
    IGModAudioChannel:FFT
  • •
    IGModAudioChannel:GetPlaybackRate
  • •
    IGModAudioChannel:SetPlaybackRate
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    GMOD_CHANNEL_*
  • •
    sound.GetTable
  • •
    sound.GetProperties
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    GM:StartCommand
  • •
    GM:EntityFireBullets
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    util.GetSurfacePropName
  • •
    system.FlashWindow
  • •
    VMatrix objects can now be printed to the console
  • •
    Added VMatrix support for the following operators: ==, ~=, +, -
  • •
    VMatrix:ToTable
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    VMatrix:Set
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    VMatrix:Identity
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    VMatrix:IsIdentity
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    VMatrix:IsRotationMatrix
  • •
    VMatrix:Invert
  • •
    VMatrix:GetInverse
  • •
    VMatrix:InvertTR
  • •
    VMatrix:GetInverseTR
  • •
    VMatrix:GetForward
  • •
    VMatrix:GetRight
  • •
    VMatrix:GetUp
  • •
    VMatrix:SetForward
  • •
    VMatrix:SetRight
  • •
    VMatrix:SetUp
  • •
    VMatrix:GetField
  • •
    VMatrix:SetField
  • •
    VMatrix:SetScale
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    Player:GetCurrentViewOffset
  • •
    Player:SetCurrentViewOffset
  • •
    Entity:AddFlags
  • •
    Entity:RemoveFlags
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    Entity:IsFlagSet
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    FL_*
  • •
    Player:GetViewPunchAngles
  • •
    Player:SetViewPunchAngles
  • •
    Added util.GetUserGroups
  • •
    Added table.GetKeys(table)
  • •
    Added spawnmenu.ActivateTool()
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Improvements

  • •
    HTTP requests now accept a "headers" table
  • •
    game.AddDecal now accepts a string table as its second argument
  • •
    Entity:IsValid no longer returns true on entities which have been removed during the current frame
  • •
    Removed IN_ key checking from lag compensation - Player:LagCompensation should now work in any predicted hook
  • •
    Changed GM:CalcViewModelView, return a position and an angle to override viewmodel position
  • •
    vm_origin and vm_angles fields in table returned from GM:CalcView are now deprecated
  • •
    sound.PlayURL second parameter can now contain the “noblock” flag, which disables streaming in blocks.
  • •
    IGModAudioChannel:Stop
  • •
    IGModAudioChannel:SetPos
  • •
    Improved command blacklisting for Player:ConCommand and game.ConsoleCommand, reducing false positives
  • •
    sound.Add
  • •
    Moved Vector:__unm from Lua to C
  • •
    Moved Angle:__unm from Lua to C
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    Matrix
  • •
    Matrices can now be multiplied by vectors
  • •
    Player:ViewPunchReset
  • •
    All trace functions from the util library now accept an ‘ignoreworld’ boolean parameter in their trace data
  • •
    net.Start now starts an unreliable message if its second argument is true
  • •
    Entity:DispatchTraceAttack
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Fixed

  • •
    Fixed render.SetStencilWriteMask setting the test mask instead of the write mask
  • •
    Fixed CLuaEmitter:Finish not freeing the emitter
  • •
    Fixed util.TableToJSON not encoding floating point values with enough accuracy
  • •
    Player:ScreenFade
  • •
    Fixed GM:GravGunPickupAllowed not preventing the gravity gun from trying to pick up forbidden entities
  • •
    Fixed GM:GravGunPunt not being called clientside when holding an object
  • •
    Fixed CSoundPatch:Stop() not actually stopping the sound when the game is paused
  • •
    Fixed memory leak when calling timer.Create on an already existing timer
  • •
    Fixed surface.GetTextSize ignoring '&'
  • •
    Fixed the gravity gun and crowbar being removed when dropped using Player:DropWeapon
  • •
    Partially fixed functions from the render and surface library not writing alpha when drawing on a render target
  • •
    Entity:GibBreakClient
  • •
    Entity:MapCreationID
  • •
    Fixed NEXTBOT:Use not being called
  • •
    Fixed panels not feeding mousewheel events to their parent if the PANEL:OnMouseWheeled hook is defined
  • •
    Fixed long-term performance issues with Entity:Remove
  • •
    Fixed Entity:EnableMatrix not propagating matrix transform to child bones
  • •
    Fixed an exploit with require
  • •
    Fixed an exploit with Player:ConCommand and game.ConsoleCommand
  • •
    Fixed nan and +/-infinity returning a non null terminated string when converted into a string
  • •
    Fixed Pre/PostDrawOpaqueRenderables receiving incorrect arguments
  • •
    Fixed file functions not working with file names containing certain special characters
  • •
    Fixed VMatrix:SetAngles(ang) not preserving translation and scale
  • •
    Fixed surface.CreateFont disconnecting clients when an invalid table is passed
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Removed

  • •
    Removed effects.halo.Add