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Features

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    Having Half-Life 1: Deathmatch mounted now also adds the Half-Life 1 weapons, entities and NPCs into the spawnmenu
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    Add a message to Addons menu if -noworkshop is active
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    Added search bar for gamemode list in "Find Multiplayer" menu
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    Added gmod_maxammo, defaulted to 9999, affects max carried ammo of players, values below 1 mean use the ammo type's maximum
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    Half-Life 2 jeep gets its gun on Half-Life 2 maps automatically
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    Most local user content (dupes/saves/demos/spawnlsits/toolgun presets) now saves to Steam Cloud automatically
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    Mounting Left 4 Dead 1 will also mount its "The Sacrifice" DLC
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    Added missing Left 4 Dead 1 and CS:GO map icons
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    Added Enabled/Disabled Only filters to Subscriptions in Addons menu
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    Middle mouse click reset feature on sliders works for all default tools in Spawnmenu
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    Half-Life 2 NPCs can use Half-Life 1 .357 Handgun and Shotgun
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    Flechette Gun can be picked up and used by NPCs
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Improvements

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    Ragdolls on client will set proper surface property for traces (Bullet holes have correct textures)
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    Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox")
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    Made the server list usable on 800x600 and below
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    Search boxes in server browser got a border so they are visible on white backgrounds, and are a bit wider
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    Updated TTT to its latest version
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    Trying to load a save with missing map will now display a more explicit/nicer error message
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    NPCs wielding Half-Life 2 Crossbow use Shotgun animations instead and are more accurate with it
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    Disallowed Half-Life 2 NPCs from picking up SLAM, Frag grenade, Bugbait, Physics and Gravity Guns and Half-Life 1 throwables (Satchel, Hand grenade, Tripmine, Snark) since they can't use those weapons
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    The game no longer saves selected gamemode across sessions
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    Centered text vertically in Sandbox's pickup history
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Fixed

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    Fixed Half-Life 1 ammo pickups giving wrong ammo types
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    Fixed some models flickering on Left 4 Dead/CS:GO Maps as well as other visual fixes
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    Fixed Half-Life 1 Osprey and Apache bleeding in multiplayer
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    Fixed some CS:GO maps having weird water around in them (Fixed grenadeclip brushes acting as water)
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    Half-Life 2 shotgun with no ammo no longer tries to force switch away
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    Fixed Half-Life 2 grenade sprite to match its appearance in Half-Life 2
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    Fixed missing textures on Half-Life 1: Deathmatch maps with only Half-Life 1: Deathmatch installed
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    Picking up ammo no longer forces you to switch away from your current weapon
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    Fixed Half-Life 1 Glock spamming sounds with no ammo
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    Weapon selection properly ignores invalid weapon slot commands and doesn't play sounds (slot0, slot7-10 commands)
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    func_breakable_surf break sounds are no longer played at the 0,0,0 position
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    func_breakable_surf and other entity impact sounds are no longer played at 0,0,0 position
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    Restored npc_dog footsteps
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    Fixed Half-Life 2 Ceiling Turret's shooting sounds and muzzle flash effect
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    Fixed visual effects for Stunstick, RPG, Crossbow and Gravity Gun
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    Fixed sounds for RPG, Crossbow and Gravity Gun in multiplayer
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    Fixed Gravity Gun launching jeeps and airboats too hard
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    Fixed Gravity Gun punting not clamping its force (potentially throwing other objects too far)
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    Fixed Rollermine NPC on fire constantly jumping and not doing much else
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    Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly
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    Fixed saving a dupe not automatically updating the local dupe list
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    NPCs no longer crash the game when using Half-Life 2 Crossbow
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    Fixed clientside Half-Life 1 gibs not despawning
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    Fixed some Half-Life 1 NPCs spawning Half-Life 2 gibs
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    Fixed NPC support for manhack_welder
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    Fixed NPCs not following the player in multiplayer on some Half-Life 2 campaign maps on which they do in singleplayer
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    Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick as well as Bullet tracers
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    Fixed Suit Chargers being unintentionally forced to 30 energy instead of 75
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    Fixed player's speed not being forced by player_speedmod in singleplayer when it should be, for example in the Half-Life 2 teleporter sequence
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    Fixed dying in a trigger_playermovement causing crouching key stuck until retouching the trigger or rejoining the server
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    Fixed Half-Life map transitions/changes resetting player weapons and position unintentionally in Sandbox and Base gamemodes
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    Fixed weapon_fists breaking props in multiplayer not spawning gibs on client (Community Contribution)
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    Restored hud_quickinfo console variable, disabled by default, doesn't save (May require a game restart to disable itself initially)
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    Fixed non-admin players being able to run vehicle_flushscript
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    Fixed Combine Balls not seeking NPCs like they do Players
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    Fixed RPG reload animations playing too soon after shooting a rocket
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    Fixed Nextbot shadows looking bad when they are 400 units or more away from the player
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    Fixed some (server/addon) sounds ceasing to work when switching audio devices
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    Fixed shotgun bullet holes having wrong decals on certain surfaces such as the mirror on gm_construct
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    Fixed SHIFT+F2 not working in main menu after exiting a server
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    Fixed cursor staying on screen indefinitely when releasing context menu button while holding a mouse button
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    Fixed Bodygroups tab in Player Model Selector being invisible in certain cases
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    Fixed potential errors with Spawnicon Editor
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Removed

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    Disabled certain duplicate Half-Life 2 pickup history elements still displaying (health/armor kits)