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g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
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Monster Osprey doesn't create its looping sound after being deleted creating a console error
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Gravity Gun no longer updates its effects and poseparameters when not held, affecting other weapons
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Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
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Fixed env_fade problem from source-sdk-2013/issues/479 (Community Contribution)
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Fixed cc_random crashing the game with closecaptions disabled
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Fixed SWEPs firing network change callbacks too often/when nothing has changed