Garry's Mod Logo
add_circle

Features

  • Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes
  • Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
  • Added beam_spotlight.SetColor input
  • Added SetDamage input to Half-Life 2's crossbow_bolt
arrow_circle_up

Improvements

  • g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
  • Monster Osprey doesn't create its looping sound after being deleted creating a console error
  • Gravity Gun no longer updates its effects and poseparameters when not held, affecting other weapons
  • Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
  • Fixed env_fade problem from source-sdk-2013/issues/479 (Community Contribution)
  • Fixed cc_random crashing the game with closecaptions disabled
  • Fixed SWEPs firing network change callbacks too often/when nothing has changed
handyman

Fixed

  • Replace corrected materials with in-code solution for bumpmapped decals and Half-Life 1 chrome effects
  • Improved support and stability for 128+ bone models
  • Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesn't work sometimes"
  • Updated studiomdl.exe to be closer to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
remove_circle

Removed

  • Removed unused variable from gmod_cameraprop.lua (Community Contribution)