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Features

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    Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes
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    Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
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    Added beam_spotlight.SetColor input
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    Added SetDamage input to Half-Life 2's crossbow_bolt
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Improvements

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    g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
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    Monster Osprey doesn't create its looping sound after being deleted creating a console error
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    Gravity Gun no longer updates its effects and poseparameters when not held, affecting other weapons
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    Fixed mountdepots.txt not using the values at all to decide if a game should be mounted
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    Fixed env_fade problem from source-sdk-2013/issues/479 (Community Contribution)
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    Fixed cc_random crashing the game with closecaptions disabled
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    Fixed SWEPs firing network change callbacks too often/when nothing has changed
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Fixed

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    Replace corrected materials with in-code solution for bumpmapped decals and Half-Life 1 chrome effects
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    Improved support and stability for 128+ bone models
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    Some minor changes to menu_cleanupgmas to maybe help debug an issue where it "doesn't work sometimes"
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    Updated studiomdl.exe to be closer to the TF2 counterpart - Now tries to preserve sequence order (and names?) when recompiling, more console output when model file exceeds buffer sizes
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Removed

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    Removed unused variable from gmod_cameraprop.lua (Community Contribution)