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Features

  • Added Left 4 Dead 2 & other missing map icons
  • Added ability to remove favorite servers from the Favorites list
  • Restored HEV Suit oxygen, sprint and flashlight systems from Half-Life 2 (Disabled by default via gmod_suit console variable)
  • You can now ignite "simple_physics_prop" entity via Ignite property
  • The initial addon mounting in main menu now displays a message that we are doing something
  • Spawnmenu will automatically open UI of currently selected toolmode on when joining a server or starting a new game
  • Added cl_enable_loadingurl, which allows players to disable custom loading screens in the Options menu (#1265) (Community Contribution)
  • Readded point_flesh_effect_target entity, fixing the Half-Life 2 Episode 2 flesh effect on Alyx in "This Vortal Coil" chapter
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Improvements

  • Changed default binding for Alt from "Last Weapon" to "Slow walk" (#1559) (Community Contribution)
  • Restored non HDR depth buffer range to 192 from 8192, which fixes particle systems looking weird, clipping through ground
  • Adjusted contrast on disabled checkboxes and combo boxes
  • Updated Ammo HUD to allow secondary ammo to fit at least 3 digits as opposed to the original 1.5
  • Garry's Mod no longer automatically unsubscribes from banned Steam Workshop addons
  • The game now automatically enables the Workshop addon the player unsubscribed from or subscribed to, to reduce cases of addons not working after installing them
  • Improvements to NPCs using the Half-Life 2 crossbow
  • Floating .gma addons do not show rate and install buttons and cannot be disabled
  • Changes to allow larger maps to not crash with "Engine Hunk Overflow" error
  • Fixed non English player nicknames being cutoff
  • Increased map displacement limit to 16384, from 5500, allowing certain CS:GO maps to be loaded
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Fixed

  • Spawnicon editor loads bodygroups from picked models
  • Fixed Lua errors with certain symbol inputs in Sandbox search fields
  • Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding Right Mouse Button
  • Fixed brush ladders and Physics Gun's +use allowing you to fly into air indefinitely
  • Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw)
  • Fixed some CS:GO maps having terrible looking water and black skyboxes
  • Fixed static props and func_lod's having broken fade distances on CS:GO and Left 4 Dead 1 maps
  • Fixed an issue which caused weapons to go invisible under very specific circumstances
  • Fixed certain decals not receiving shadows from projected textures (lamp tool, flashlights)
  • Player's health and armor are no longer reset on level transition
  • Fixed sun glow sprite disappearing when looking at it
  • Fixed undoing specific history element breaking Undo logic for newly spawned entities
  • Fixed duplicator tool save icons not showing skins and bodygroups
  • Fixed Lamp and Light Tool's glow as well as other mod functionality (util.PixelVisible) not drawing when viewed through a reflective/refractive glass (such as the mirror on gm_construct)
  • Fixed CS:S shells not playing sounds
  • Fixed script_intro entity not working properly in multiplayer after playing for a while
  • Fixed weapon's primary and secondary clips only networking first 8 bits, "limiting" the value in multiplayer to 255
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Removed

  • Disabled hull trace surface property (Shotguns applying wrong decals on glass) fix as it caused crashes in certain cases