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Spawnicon editor loads bodygroups from picked models
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Fixed Lua errors with certain symbol inputs in Sandbox search fields
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Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding Right Mouse Button
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Fixed brush ladders and Physics Gun's +use allowing you to fly into air indefinitely
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Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw)
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Fixed some CS:GO maps having terrible looking water and black skyboxes
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Fixed static props and func_lod's having broken fade distances on CS:GO and Left 4 Dead 1 maps
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Fixed an issue which caused weapons to go invisible under very specific circumstances
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Fixed certain decals not receiving shadows from projected textures (lamp tool, flashlights)
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Player's health and armor are no longer reset on level transition
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Fixed sun glow sprite disappearing when looking at it
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Fixed undoing specific history element breaking Undo logic for newly spawned entities
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Fixed duplicator tool save icons not showing skins and bodygroups
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Fixed Lamp and Light Tool's glow as well as other mod functionality (util.PixelVisible) not drawing when viewed through a reflective/refractive glass (such as the mirror on gm_construct)
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Fixed CS:S shells not playing sounds
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Fixed script_intro entity not working properly in multiplayer after playing for a while
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Fixed weapon's primary and secondary clips only networking first 8 bits, "limiting" the value in multiplayer to 255