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Clientside only physics scrape sounds (for example from prop gibs) play properly at the entity location, not at world origin
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Fixed CTransitionTable::OverrideBlendSeparateAlpha and mat_fillrate
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debug_dump now handles FCVAR_NEVER_AS_STRING convars properly
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EFL_NO_DAMAGE_FORCES flag now also works on players
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Taunt cam hides quick info HUD as expected
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env_explosion's sparks now work as intended
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Fixed reflections on brushes in Hammer having the checkerboard pattern
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Fixed a few crashes with NULL physics objects in multi-physics object entities