-
•
Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer (#1502) (Community Contribution)
-
•
Added ITexture.IsErrorTexture
-
•
Added support for DTVars change callbacks on client
-
•
Added LuaLocomotion:Set/GetGravity()
-
•
Added COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (#996) (Community Contribution)
-
•
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable
-
•
Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable
-
•
Added VMatrix.Unpack and VMatrix.SetUnpacked
-
•
Added Entity.Get/SetLightingOriginEntity
-
•
Added VMatrix.Zero and IsZero
-
•
Added HSL color functions - HSLToColor, ColorToHSL and COLOR:ToHSL()
-
•
All DProperties default data type rows, DNumberScratch, DNumSlider and DSlider now support Set/IsEnabled
-
•
Added optional min and max arguments to Create(Client)ConVar
-
•
Added ConVar.GetFlags, IsFlagSet, GetMin and GetMax
-
•
Added Convar.Revert, works only on Lua created ConVars
-
•
Added Player.GetPreviousWeapon()
-
•
Added 'ignorez' to Material() function
-
•
Added sql.IndexExists() (#1105) (Community Contribution)
-
•
Added Entity.UpdateShadow()
-
•
Added ENT_ANIM.GetShadowCastDirection() hook
-
•
Added Player.Set/GetSuitPower