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Features

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    Added client console de-duplication, can be toggled with con_filter_dupe
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    Added Mass icon resize and re-render feature to the spawnmenu, by selecting many icons and right clicking on them
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    Added Freeze/Unfreeze effects check boxes to Physics Gun Settings
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    Added "Sandbox Settings" in User category in Utilities which contains the search max results slider + some sandbox related toggles from the menubar
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    Weapons in the weapons tab now have an "NPC" icon if they can be used as NPC weapons, with a right click option to set that weapon as the current NPC weapon override
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    Added kill icons for prop_ragdoll, prop_physics_respawnable, func_pushable and func_physbox (same as prop_physics)
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    Added 51 new main menu backgrounds from the contest, replacing old ones
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Improvements

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    Changed "persistence mode" to "persistence file" and added a bit more info about persistence itself to Spawnmenu's Sandbox Settings menu
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    Garry's Mod Terms Of Service and Privacy Policy now open in Steam overlay if possible
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    Links that open in Steam Overlay fallback to built-in HTML renderer if Steam Overlay is disabled
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    Servers with ping under 60 now have identical ranking impact from ping in the server browser (Community Contribution)
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    Bot players are also subtracted from maxplayers, so there are no cases of server appearing with open slots while it has none
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    NPC weapon selection is now sorted alphabetically
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    Added sk_npc/plr_dmg_crowbar/stunstick convars that control Crowbar and Stunstick damage, as a result default crowbar and stunstick damage was reduced to its Half-Life 2 values, matching all other built-in weapons
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    Improved performance of projected textures (Lamp tool, flashlight, etc) when looking away from them (Community Contribution)
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    Reduced minimum width for rope based constraints to 0.2, from 1 (Community Contribution)
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    weapon_fists now obeys the phys_pushscale convar (Community Contribution)
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    Updated language files
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    Main menu backgrounds never switch to the same image unless there's only 1 image
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    Exiting the server browser will now immediately stop searching for servers
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    Resizing the spawnmenu tabs will affect all tabs on the same side at the same time
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Fixed

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    Fixed extreme lag when entering PVS with props that have material override pointing to a non existent material, most noticeable on multiplayer Sandbox servers
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    Fixed extreme performance loss when trying to render unmounted materials (unmounting CSS while on a map that uses CSS content and re-joining that map)
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    Fixed certain props disappearing and spamming the console on map change
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    Underwater sounds no longer play when dead and player's camera is not underwater
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    Dying to Half-Life 2 leeches no longer keeps playing the leech sounds until you respawn
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    Dying above water with leeches also no longer plays the leech sounds when your player entity falls underwater while you are dead
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    Addons that use too many decals will no longer boot players to main menu when trying to start singleplayer game
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    Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload
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    Fixed Motion Blur and Overlay Post Processing effects not working well with poster command
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    Fixed Toy Town post processing effect having 1px tall gap at the bottom of the screen with certain settings
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    SuperDOF UI window now repositions itself when player's screen resolution changes so it will not be left off-screen
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    Fixed a large memory leak when decompressing files embedded in the BSP map file
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    Physics Gun glow/beam will no longer render in 3rd person if the weapon itself is not visible
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    Fixed echo and other DSP effects not resetting on map change
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    "retry" console command in singleplayer now acts like "map currentmap.bsp", instead of locking up the game
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    Reduced/removed high frequency noise on wood, concrete, tile and metal footsteps
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    Reduced hard cutoff on rubber footstep sounds (loud clicking noises) when sprinting
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    Player's footsteps no longer play mid-air if the prop they were walking on got deleted
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    Reduced volume of chain link footsteps to match the other footstep sounds
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    Fixed missing Stalker NPC sounds
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    Right click removing stuff with the Remover tool now properly progresses the Remover achievement on Steam (Community Contribution)
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    Fixed missing sounds for Narrator from The Stanley Parable
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    Self-controlled func_tank turrets obey "Ignore Players" option
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    Fixed props on certain maps (Half-Life 2 Episode 2 for example) going invisible or becoming transparent unexpectedly
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    Fixed Star Scale, Fade and Speed fields of Sky Editor not saving/restoring properly with the duplicator/save tab
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    Fixed certain (looping) sounds not restarting when reconnecting to a server
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    Fixed certain (looping) sounds not updating properly sometimes (such as Thruster sounds keep playing when the thruster is turned off)
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    Fixed addon titles in the Spawnmenu not properly reflecting the addons' Workshop title
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    Picking up an Effect with the Physics Gun now applies the glow effect to the model itself, not the green ring
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    Fixed spawnlist divider not restoring its width properly (Community Contribution)
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    Fixed pressing Enter in Tool tab search/filter collapsing all categories unexpectedly
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Removed

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    Removed cheat flag from "viewmodel_fov" console variable
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    "Drive" property no longer appears for Jeeps as it simply cannot move them