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Fixed a rare Javascript error with the server browser
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Fixed materials without a valid shader becoming completely inivisible, now appear as wireframe
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Fixed a typo in a certain gm_save console message (Community Contribution)
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Fixed prop_physics_respawnable not respawning as expected
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Fixed loading of .png textures after a map change trying to load non existent .vtf versions of the textures
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Fixed mounting Portal 2 making models/player.mdl spawn as an unmovable, uninteractable object
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Fixed servers trying to send a random Lua file to clients if there is no files needed to be sent
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Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons on spawnmenu_reload/map reload and Material() calls with backslashes
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npc_barnacle clears the entities it spawns when removed
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trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
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npc_barnacle no longer crashes the game if it is missing its "tongue" entities
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Shadow rendering doesn't crash when it encounters a null renderable
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Potential fix for crashing with Inverse Kinematics on certain models
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Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to/rendering with is unmounted
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More crash safeguards when loading localization files
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Fixed gamemode ConVars being recreated multiple times during map loading, possibly leaking memory