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Added GM:PlayerAmmoChanged
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Added GM:PreDrawViewModels
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Added SANDBOX:CanArmDupe
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Added Player.GetUseEntity
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Added Player.PickupWeapon
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Added NPC.PickupWeapon
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Added NPC.GetWeapons
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Added NPC.GetWeapon
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Added NPC.SelectWeapon
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Added NPC.RememberUnreachable, to give NPC.IsUnreachable a reason to exist
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Added NPC.HasEnemyEluded
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Added NPC.HasEnemyMemory
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Added NPC.GetEnemyLastKnownPos
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Added NPC.GetEnemyLastSeenPos
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Added NPC.GetEnemyLastTimeSeen
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Added NPC.GetEnemyFirstTimeSeen
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Added NPC.SetIdealYawAndUpdate
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Added ENT:OnChangeActivity for base_ai entities
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Added Entity.SetLayerSequence
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Added Entity.GetLayerSequence
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Added utf8.sub and utf8.GetChar (Community Contribution)
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Added GM:PlayerCheckLimit (Community Contribution)
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Added GM:CanUndo (Community Contribution)
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Added PLAYER:Death (Community Contribution)
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Added optional argument to render.DrawScreenQuad() - Apply poster corrections
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Added optional argument to NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory - Enemy entity override
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Added .vmt to file.Write whitelist
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Current value is passed to DTextEntry's OnEnter callback (Community Contribution)