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Fixed console de-duplicating empty strings and text less than 10 characters long
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Fixed IP blacklist sometimes affecting wrong servers
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Gravity Gun now respects SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_NO_PHYSCANNON_PUNT, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PICK_UP and SF_PHYSPROP_ALWAYS_PICK_UP spawnflags like expected
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Fixed self crash with "ent_info worldspawn" console command
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Fixed bad direct calls to PerformLayout() on built-in panels
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point_message entity works in multiplayer for the listen server host
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Added safeguard to CMDLCache::GetStudioHdr from CSGO for an "unknown cause" crash
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Fixed gestures playing at 2x the speed on Nextbot NPCs
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Dedicated servers properly go into hibernation once all players have disconnected (Use sv_hibernate_think 1 to avoid)
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Potentially fixed playing viewmodel animations from the server only not updating them on client properly in multiplayer
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+use picking up props no longer bails with sv_turbophysics set to 1
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Fixed Hammer Editor crashing with model heavy maps
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Fixed potential crashes when hitting entity limit and trying to create flex/bone manipulators
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Fixed BSP brush models after 999 not working on maps
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Trying to render out of bounds texture frames no longer crashes the game
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Restored SF_COMBINE_NO_AR2DROP ep2 spawnflag for npc_combine_s
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Potentially fixed a crash issue with RichText
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Fixed a dozen crashes with Half-Life 2 weapons when the server has hit the serverside entity limit
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Fixed certain ammo items in Hammer Editor having error models
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Lua Auto-refresh no longer breaks spawnlist saving/reverting
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Fixed self becoming NULL for Lua Effects when clientside entity limit is reached
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Fixed NPCData.Weapons (Spawnmenu NPCs) not being counted as valid weapons, causing NPCs like Fisherman from Lost Coast not being able to spawn with his signature weapon
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Fixed super tiny or 0-length slider and rope constraints causing crazy physics on props and causing potential crashes