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Added SF_PHYSPROP_IS_GIB, SF_PHYSBOX_ALWAYS_PICK_UP, SF_PHYSBOX_NEVER_PUNT, SF_WEAPON_START_CONSTRAINED, SF_WEAPON_NO_PLAYER_PICKUP and SF_WEAPON_NO_PHYSCANNON_PUNT enums (all shared)
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Added NextBot.IsAbleToSee( ent, useFOV = true )
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Added NextBot:Set/GetFOV()
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Added CNavArea.IsPotentiallyVisible( cnavarea )
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Added CNavArea:IsCompletelyVisible( cnavarea )
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Added Nextbot.Set/GetMaxVisionRange()
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Added CNavArea:IsPartiallyVisible( eyepos, ignoreEnt = NULL )
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Added DLabelEditable.Set/GetAutoStretch, defaults to false
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Added NEXTBOT:OnEntitySight and NEXTBOT:OnEntitySightLost
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Added Material:Get/SetVector4D, returns/takes 4 numbers
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Added DButton.SetMaterial() (Community Contribution)
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Added Player.OwnerSteamID64(), serverside only, returns the SteamID of family sharing owner of the game license (or just the player's SteamID if not using FS), will be 0 before player is fully authed
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NPC.NavSetGoalTarget, NPC.NavSetRandomGoal, NPC.NavSetGoal and NPC.NavSetWanderGoal now return a bool - whether the path generation succeeded or failed
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Added a 2nd argument to util.RedownloadAllLightmaps - update static prop lighting
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Added "stack" argument for GM:OnLuaError
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Added DTree_Node.GetChildNodes
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Added DTree_Node.GetChildNodeCount
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Added DCollapsibleCategory.SetHeaderHeight
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Added DCollapsibleCategory.GetHeaderHeight
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PropSelect.AddModel(Ex) now returns the icon it creates (Community Contribution)
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RecipientFilter global now has a new optional argument - make unreliable