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Fixed a crash related to shadow rendering
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Fixed DNumberScratch's value going out of bounds of the blue background with huge values
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Preventative fix for large Lua files causing clients to get stuck on loading or completely breaking a server with autorefresh
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Fixed GMOD_SendToClient having inflated buffer sizes
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Do not rebuild Derma skin on ALL panels when some single panel gets its skin set
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Dtooltip inherits derma skin from the panel it is opened for
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Fixed Hammer not loading vgui language files
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Fixed certain labels/buttons in Hammer model picker being cut off
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Fixed HLMV not being able to open VPK folders (and potentially other places not detecting VPK folders)
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VRAD no longer crashes with invalid model versions on static props (i.e. Portal 2/CSGO models)
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VRAD no longer bails compiling vertex lighting for static props with invalid model versions
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VRAD now uses DX90 (used DX8 versions before) vertex format for vertex lighting of static props
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Fixed "snap to grid" display in Hammer not updating when it should
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Fixed "Browse" for func_instance in Hammer not filling the field properly when map .vmf is not located in the GarrysMod/garrysmod/maps folder
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Fixed (env_)explosions not respecting the NODLIGHTS flag
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Fixed a crash to do with built-in weapons
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env_projectedtexture shadows can now be turned on while the projected texture is on (previously required the projected texture to be turned off)
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Fixed hover state of DSlider's draggable "knob"
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Overflowing serverside sound precache no longer boots you to main menu/crashes the server
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Fixed MP3/OGG sounds being cached even when they don't exist/failed to load
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Fixed Lua errors when thrusters are trying to use NULL particle emitters
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Force disconnecting players to leave their current vehicle properly
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Fixed Icon Editor erroring when editing a spawnicon which was removed (spawnmenu_reload)
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Hammer and entity templates can now properly handle post Left 4 Dead 1 map entity Input/Output (ESC delimiter instead of a comma)
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Fixed a crash with npc_alyx shooting on a server with no players
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Changed bodygroups to use unsigned integers over signed integers to prevent crashing and increase the bodygroup combination limit somewhat
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npc_combinegunship's ground attack spawnflag and inputs work now
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trigger_teleport ejects player from a vehicle when teleporting with the "Only Players In Vehicles" spawnflag
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Hammer: Fixed .fgd flag/array values inheritance, so spawnflags on trigger_teleport are no longer missing (possibly fixes other entities too)
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Fixed an infinite loop with CAI_TrackPather on ep2_outland_11a (and possibly other maps/places)