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Throwing the last HL2 grenade now maintains previous/last weapon for gravity gun grenade throws
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Limit maximum force for Thruster tool to 1e10 (from 1e35) to reduce crashing potential
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Manually installed .gma addons now display their internal title in the Addons menu, not the filename
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"sv_skyname" now applies changes live, without needing a map restart
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“sv_gravity” now updates the physics gravity without needing a map restart
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FOV in Jeep (and its reskins by addons) now matches player configuration in Options menu (Defaulted r_jeepFOV to 0 so it uses player's desired FOV)
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Fixed r_jeepFOV not updating properly when re-entering a vehicle
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Made the two Portal 2 DLCs also mount with Portal 2
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ERROR spawnicons are no longer saved to disk when rendering them in the Spawnicon Editor, unless of course we are editing the icon of models/error.mdl itself
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Sandbox Camera entity now also uses "noclip"/first person drive type, like Lamp
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Removed the strange 10 unit distance 3rd person view from "noclip" drive type, now is true first person
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Crouch and Jump buttons now have an effect in "noclip" and "sandbox" drive types (Hold C > Right click on entity > Drive), similar to normal player noclip
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Ported more episodic behavior for the Gravity Gun - including being able to pick up props behind grate-type props
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Removed max values from steam stats, they will now continue to increase after completing their associated achievements
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Spawnmenu handles screen resolution changes better while on a map
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Pressing CTRL while a RichText GUI element is focused will no longer reset selection, and neither will copying the text
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Moved spawnicon queue to a convar (spawnicon_queue) which defaults to 0, and made it target 10fps not 30 when enabled
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NPCs can now open brush doors if it’s in their way, unless the door specifically disables this
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Added a replacement for a missing shader which fixes a bunch of Left 4 Dead 2 maps having wireframe textures in the skyboxes
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Adjusted color of water on Left 4 Dead 2 maps
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Added fixed versions of nuke_clouds materials for some CS:GO map skyboxes
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Improved default Face Poser presets to not stretch faces across the whole map
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Preset editor properly handles different convar capitalization (now forces lowercase) and handles cases where the preset contains less convars than the tool itself