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                            •
                            Fixed tonemap system not getting a new controller on map cleanup, resulting in map cleanups causing bloom to get brighter on some maps 
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                            Fixed sv_max_usercmd_move_magnitude breaking some mods, such as 3rd person mods 
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                            Improve player head angle (yaw) when in vehicles, fixes the neck snapping when looking backwards from left to right, fixes 90 degree offset in prisoner pod 
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                            Fixed white-on-white text color for pressed-in drop down menus, such as when right clicking entities 
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                            Fixed spawning NPCs with creator tool not randomizing weapons (Now fully respects the "NPC Weapon" setting in spawnmenu) 
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                            Fixed Crossbow sparks effect only playing for non local clients 
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                            •
                            Fixed Crossbow load glow appearing on view model (therefore in mid air) when using built-in third person mode 
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                            Fixed Crossbow not setting correct bolt glow skin when using certain addons, such as infinite ammo addons 
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                            Fixed shooting sand on gm_construct producing green particle effects. Now correctly produces sand-colored particle effects. Applies to all maps. 
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                            SMG1 ejects rifle shells, not pistol ones 
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                            Reset wind/sun render parameters on level load, so they are not transferred from one map to another within a play session 
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                            Fixed jiggle bones not functioning for serverside ragdolls (basically, for the ones spawned from spawn menu) 
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                            Fixed jiggle bones not scaling with model scaling (Biggify/Smallify options on NPCs for example) 
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                            •
                            Fixed jiggle bones behaving incorrectly when model scale is above or below 1 
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                            •
                            Fixed particle precipitation not precaching the particles when only PCF particle based precipitation types are on the map 
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                            •
                            Make Linux use the same console.log code path as Windows so that ANSI command sequences are not written to console.log on Linux Dedicated Server 
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                            •
                            Fixed Lua errors with weapon_base when NPCs try to use it 
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                            •
                            Fixed not being able to select autocomplete options for DTextEntry 
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                            •
                            Try to prevent infinite loops when firing bullets from GM:EntityTakeDamage 
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                            •
                            Fixed regression where Hammer Model Picker would not scroll to selected item after first opened 
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                            •
                            Fixed a server crash to do with removed NPCs in NPC squads 
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                            •
                            Fixed Bugbait and Gravity Gun reporting 0 as their Clip1/2 
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                            •
                            Make SLAM weapon consistent with Grenade weapon internally - Use primary ammo type instead of secondary ammo type, correctly report Clip1/2 to Lua (as -1 for both instead 3/1) 
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                            •
                            Fixed City Scanners creating console warnings when spawned from spawnmenu 
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                            •
                            Fixed crashes when SubRect materials are used on a map brush 
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                            •
                            Fixed a crash with NPCs doing scripted sequences 
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                            •
                            Fixed crashes to do with material's representative texture used for impact particles 
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                            •
                            Fixed missing model for a specific option for npc_citizen in Hammer 
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                            Added env_wind's SetWindDir input to FGD 
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                            •
                            Added Alpha input to func_precipitation in Hammer (FGD) 
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                            •
                            Fixed a potential Lua error with constraint library 
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                            •
                            Fixed close button not doing anything for +showvprof window 
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                            •
                            Fixed sound handling of func_movelinear, and fixed its behavior when parented 
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                            •
                            Potential crash fixes to do with map loading 
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                            •
                            Fixed a regression with "Rotation Yaw Flip Random" particle operator 
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                            •
                            Default "randomly_flip_direction" to 0 for "Rotation Random" particle operator 
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                            •
                            Prevent crashes with render.Capture 
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                            •
                            Fixed potential Lua error with Playermodel Selector 
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                            •
                            util.TableToJSON - Throw halting errors at all times (instead of non halting ones) 
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                            util.TableToJSON - Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running 
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                            Colors returned from C++ functions now have their metatables 
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                            Call GM:PlayerLeaveVehicle after the player leaves the vehicle, not during, to prevent stack overflows and players being stuck in no clip when exiting a vehicle.