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Fixed tonemap system not getting a new controller on map cleanup, resulting in map cleanups causing bloom to get brighter on some maps
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Fixed sv_max_usercmd_move_magnitude breaking some mods, such as 3rd person mods
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Improve player head angle (yaw) when in vehicles, fixes the neck snapping when looking backwards from left to right, fixes 90 degree offset in prisoner pod
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Fixed white-on-white text color for pressed-in drop down menus, such as when right clicking entities
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Fixed spawning NPCs with creator tool not randomizing weapons (Now fully respects the "NPC Weapon" setting in spawnmenu)
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Fixed Crossbow sparks effect only playing for non local clients
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Fixed Crossbow load glow appearing on view model (therefore in mid air) when using built-in third person mode
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Fixed Crossbow not setting correct bolt glow skin when using certain addons, such as infinite ammo addons
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Fixed shooting sand on gm_construct producing green particle effects. Now correctly produces sand-colored particle effects. Applies to all maps.
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SMG1 ejects rifle shells, not pistol ones
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Reset wind/sun render parameters on level load, so they are not transferred from one map to another within a play session
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Fixed jiggle bones not functioning for serverside ragdolls (basically, for the ones spawned from spawn menu)
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Fixed jiggle bones not scaling with model scaling (Biggify/Smallify options on NPCs for example)
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Fixed jiggle bones behaving incorrectly when model scale is above or below 1
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Fixed particle precipitation not precaching the particles when only PCF particle based precipitation types are on the map
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Make Linux use the same console.log code path as Windows so that ANSI command sequences are not written to console.log on Linux Dedicated Server
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Fixed Lua errors with weapon_base when NPCs try to use it
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Fixed not being able to select autocomplete options for DTextEntry
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Try to prevent infinite loops when firing bullets from GM:EntityTakeDamage
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Fixed regression where Hammer Model Picker would not scroll to selected item after first opened
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Fixed a server crash to do with removed NPCs in NPC squads
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Fixed Bugbait and Gravity Gun reporting 0 as their Clip1/2
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Make SLAM weapon consistent with Grenade weapon internally - Use primary ammo type instead of secondary ammo type, correctly report Clip1/2 to Lua (as -1 for both instead 3/1)
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Fixed City Scanners creating console warnings when spawned from spawnmenu
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Fixed crashes when SubRect materials are used on a map brush
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Fixed a crash with NPCs doing scripted sequences
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Fixed crashes to do with material's representative texture used for impact particles
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Fixed missing model for a specific option for npc_citizen in Hammer
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Added env_wind's SetWindDir input to FGD
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Added Alpha input to func_precipitation in Hammer (FGD)
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Fixed a potential Lua error with constraint library
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Fixed close button not doing anything for +showvprof window
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Fixed sound handling of func_movelinear, and fixed its behavior when parented
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Potential crash fixes to do with map loading
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Fixed a regression with "Rotation Yaw Flip Random" particle operator
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Default "randomly_flip_direction" to 0 for "Rotation Random" particle operator
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Prevent crashes with render.Capture
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Fixed potential Lua error with Playermodel Selector
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util.TableToJSON - Throw halting errors at all times (instead of non halting ones)
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util.TableToJSON - Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running
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Colors returned from C++ functions now have their metatables
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Call GM:PlayerLeaveVehicle after the player leaves the vehicle, not during, to prevent stack overflows and players being stuck in no clip when exiting a vehicle.