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Improvements

  • Re-add model scale to prop_dynamic in Hammer
  • Limit physics rescaling to prop_physics and sent_anim
  • Combine Mine now respects Ignore Player and Disable AI settings
  • Combine Mine no longer attacks Combine Gunship, Manhacks and Stalkers
  • Combine Mine now always always attacks Barnacles and Xen Aliens from Half-Life 1
  • Reworked internals of Player:Kick and game.KickID to be consistent with each other
  • Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue
  • Don't try to load save files from mountable games
handyman

Fixed

  • Fixed decals not rendering in Hammer
  • Fixed server Lua error when using "" for rope material
  • Fixed Resistance Mine name in killfeed
  • Added Cable_DX8 to rope shader whitelist which is used by some default materials
  • Fixed client D.O.G. ragdolls leaving behind ropes on removal
  • Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
  • Set min_use_angle to 0.8 (was 0) for func_button in Hammer
  • Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
  • Fixed Alyx firing the .357 Magnum also spawning reload shells
  • Fixed crashing on loading Source Engine saves when Nextbots are present in the save file
  • Fixed map load crashes to do with corrupted maps (corrupted overlays)
  • Fixed prop gibs stopping spawning after the 300th in multiplayer
  • Fixed func_proprrespawnzone not being tracked properly clientside
  • Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
  • Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
  • Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
  • Fixed main menu Lua errors when starting certain maps
  • Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
  • Fixed floating addons failing to mount on Linux systems
  • Fixed a regression with Entity:CreateParticleEffect when using tables
  • Fixed models/cs_fix.mdl not loading due to it being corrupted
  • Updated Zombine and Combine Soldier without armor player models to fix their animations