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Fixed decals not rendering in Hammer
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Fixed server Lua error when using "" for rope material
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Fixed Resistance Mine name in killfeed
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Added Cable_DX8 to rope shader whitelist which is used by some default materials
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Fixed client D.O.G. ragdolls leaving behind ropes on removal
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Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
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Set min_use_angle to 0.8 (was 0) for func_button in Hammer
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Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
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Fixed Alyx firing the .357 Magnum also spawning reload shells
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Fixed crashing on loading Source Engine saves when Nextbots are present in the save file
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Fixed map load crashes to do with corrupted maps (corrupted overlays)
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Fixed prop gibs stopping spawning after the 300th in multiplayer
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Fixed func_proprrespawnzone not being tracked properly clientside
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Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
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Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
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Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
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Fixed main menu Lua errors when starting certain maps
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Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
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Fixed floating addons failing to mount on Linux systems
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Fixed a regression with Entity:CreateParticleEffect when using tables
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Fixed models/cs_fix.mdl not loading due to it being corrupted
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Updated Zombine and Combine Soldier without armor player models to fix their animations