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Improvements

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    Re-add model scale to prop_dynamic in Hammer
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    Limit physics rescaling to prop_physics and sent_anim
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    Combine Mine now respects Ignore Player and Disable AI settings
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    Combine Mine no longer attacks Combine Gunship, Manhacks and Stalkers
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    Combine Mine now always always attacks Barnacles and Xen Aliens from Half-Life 1
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    Reworked internals of Player:Kick and game.KickID to be consistent with each other
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    Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue
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    Don't try to load save files from mountable games
handyman

Fixed

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    Fixed decals not rendering in Hammer
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    Fixed server Lua error when using "" for rope material
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    Fixed Resistance Mine name in killfeed
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    Added Cable_DX8 to rope shader whitelist which is used by some default materials
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    Fixed client D.O.G. ragdolls leaving behind ropes on removal
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    Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
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    Set min_use_angle to 0.8 (was 0) for func_button in Hammer
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    Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
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    Fixed Alyx firing the .357 Magnum also spawning reload shells
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    Fixed crashing on loading Source Engine saves when Nextbots are present in the save file
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    Fixed map load crashes to do with corrupted maps (corrupted overlays)
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    Fixed prop gibs stopping spawning after the 300th in multiplayer
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    Fixed func_proprrespawnzone not being tracked properly clientside
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    Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
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    Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
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    Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
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    Fixed main menu Lua errors when starting certain maps
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    Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
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    Fixed floating addons failing to mount on Linux systems
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    Fixed a regression with Entity:CreateParticleEffect when using tables
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    Fixed models/cs_fix.mdl not loading due to it being corrupted
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    Updated Zombine and Combine Soldier without armor player models to fix their animations