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schedule 10 December 2025
devblog

December 2025 Patch

A small update fixing some regressions of the November Update.

Rubat
Garry's Mod Project Lead
Estonia
This small patch fixes some minor issues introduced by the previous update.

Sandbox servers are recommended to update at earliest convenience.

The change log can be found below as usual.
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Improvements

  • Re-add model scale to prop_dynamic in Hammer
  • Limit physics rescaling to prop_physics and sent_anim
  • Combine Mine now respects Ignore Player and Disable AI settings
  • Combine Mine no longer attacks Combine Gunship, Manhacks and Stalkers
  • Combine Mine now always always attacks Barnacles and Xen Aliens from Half-Life 1
  • Reworked internals of Player:Kick and game.KickID to be consistent with each other
  • Reimplemented kickid console command from scratch to hopefully resolve corrupted kick reasons issue
  • Don't try to load save files from mountable games
handyman

Fixed

  • Fixed decals not rendering in Hammer
  • Fixed server Lua error when using "" for rope material
  • Fixed Resistance Mine name in killfeed
  • Added Cable_DX8 to rope shader whitelist which is used by some default materials
  • Fixed client D.O.G. ragdolls leaving behind ropes on removal
  • Set default m_flUseLookAtAngle for func_button to 0.8 (was 0) in engine
  • Set min_use_angle to 0.8 (was 0) for func_button in Hammer
  • Fixed certain NPCs (such as Alyx and Citizens) firing 2 bullets per pistol shot
  • Fixed Alyx firing the .357 Magnum also spawning reload shells
  • Fixed crashing on loading Source Engine saves when Nextbots are present in the save file
  • Fixed map load crashes to do with corrupted maps (corrupted overlays)
  • Fixed prop gibs stopping spawning after the 300th in multiplayer
  • Fixed func_proprrespawnzone not being tracked properly clientside
  • Prevent recreating tool GhostEntity every tick with some tools (Community Contribution)
  • Fixed Motor tool torque axis being wrong if the motor was rotated after creation and before first activation (Community Contribution)
  • Fixed Lua errors when trying to open spawnmenu in Sandbox derived gamemodes with Spawnmenu disabled
  • Fixed main menu Lua errors when starting certain maps
  • Fixed a regression with CBasePlayer::Kick that resulted in weird kick reasons
  • Fixed floating addons failing to mount on Linux systems
  • Fixed a regression with Entity:CreateParticleEffect when using tables
  • Fixed models/cs_fix.mdl not loading due to it being corrupted
  • Updated Zombine and Combine Soldier without armor player models to fix their animations