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Fixed physgun constantly trying to drop and grab a prop its owner is currently standing on
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Fixed ammo box not working on the HL2 jeep
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Fixed HL1 prop_breakable gibs not spawning
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Fixed incorrect model for HL1 barnacles
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Fixed HL1 grunts not dropping the right items when killed
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Fixed HL1 sentences not being loaded
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Fixed MsgC ignoring first argument if it's not a color
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Fixed bone merging causing the local player to be rendered twice
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CNavArea:GetClosestPointOnArea
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Fixed an exploit related to running console commands through the chat
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Fixed crash issues with Player:Kick and Player:Ban
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Fixed slight rendering artefacts when drawing rounded boxes at low alpha
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Fixed scripted weapons not working correctly with the baseclass system
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Fixed scenes not always being properly loaded from VCD files
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Fixed secondary ammo indicator not showing up on the default HUD
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Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
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Fixed func_tank not turning and not firing tracers in multiplayer
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Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret
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CLuaParticle:SetNextThink
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Fixed DTVars transmitting way more data than needed when updated
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Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup
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Fixed gmad and gmpublish not being shipped for OS X and Linux
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AvatarImage
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Fixed file.Find returning non Lua files in the directories table when used with the LUA path
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Entity:SetCustomCollisionCheck
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Fixed NPC kill achievements not working
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Fixed broken eye flexes and NPC blinking
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Fixed sounds not playing at all when close captioning is enabled
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Fixed lag compensation causing players to drift away from the vehicle they are driving
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Player:KillSilent
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util.IsValidModel
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Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
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Fixed some addons not being able to be extracted.
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Fixed a save file issue with CSoundPatch
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Fixed another exploit related to downloading restricted files from the server
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Fixed plugin_load not loading plugins if no file extension is given
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Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
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Fixed a problem with SWEP.ViewModelFlip and player model hands
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Fixed net.ReadUInt not using unsigned integers
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Fixed Hammer crashing on start up
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Fixed gamemodes not loading properly from legacy addons
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Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
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Fixed IsOnFire flag not resetting
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Fixed FOV being stuck on some HL2 maps
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Fixed Combine Autogun on ep2_outland_09 not dealing damage
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Fixed physgun beam not being removed on drop
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Fixed server workshop addons redownloading even if user is already subscribed to that addon
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Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions
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Fixed a crash issue with Entity:SetBodygroup and Player:ExitVehicle
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Fixed Entity:AddCallback( "PhysicsCollide", ... ) for vehicles not being triggered without a driver
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Fixed a Lua state corruption issue which caused some functions to randomly disappear
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Fixed Entity:GetHitBoxCount crashing the game when called with an invalid value