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schedule 01 June 2015
General

15.06.01

  A major update has been released! As usual, servers will need to be restarted.   This update features important fixes for various bugs and exploits, along with minor optimizations and improved scripting support for nextbots and navmeshes.   Thanks to Willox for reporting dangerous exploits.   You can check out the full changelog below:  
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Features

  • Added measures against fake servers.
  • Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing
  • Added HL:S gib models (for custom maps that use them)
  • Added more validation for packets (prevents one of the ddos methods)
  • GM:AcceptInput
  • Added Alyx Gun sounds
  • Entity.CollisionRulesChanged
  • PhysObj.RecheckCollisionFilter
  • CLuaEmitter.Is3D
  • CLuaEmitter.GetPos
  • CLuaLocomotion.GetMaxYawRate
  • CLuaLocomotion.SetMaxYawRate
  • CLuaLocomotion.IsAscendingOrDescendingLadder
  • CLuaLocomotion.IsUsingLadder
  • navmesh.GetNearestNavArea
  • navmesh.GetAllNavAreas
  • CNavArea.GetRandomPoint
  • CNavArea.GetCenter
  • CNavArea.GetAttributes
  • CNavArea.HasAttributes
  • CNavArea.IsOverlappingArea
  • CNavArea.ComputeGroundHeightChange
  • CNavArea.ComputeDirection
  • CNavArea.GetIncomingConnectionsAtSide
  • CNavArea.GetIncomingConnections
  • CNavArea.IsValid
  • CNavArea.GetAdjacentCountAtSide
  • CNavArea.GetAdjacentCount
  • CNavArea.GetAdjacentAreaAtSide
  • CNavArea.GetRandomAdjacentAreaAtSide
  • CNavArea.GetAdjacentAreasAtSide
  • CNavArea.GetAdjacentAreas
  • CNavArea.IsConnectedAtSide
  • CNavArea.IsConnected
  • CNavArea.GetLadders
  • CNavArea.GetLaddersAtSide
  • navmesh.GetNavLadderByID
  • CNavLadder.GetPosAtHeight
  • CNavLadder.GetNormal
  • CNavLadder.IsValid
  • CNavLadder.GetID
  • CNavLadder.IsConnectedAtSide
  • Added 'victim' and 'damageinfo' arguments to NEXTBOT:OnOtherKilled
  • Added 'ent' argument to NEXTBOT:OnLeaveGround & NEXTBOT:OnLandOnGround
  • NEXTBOT:OnContact
  • NEXTBOT:OnIgnite
  • NEXTBOT:OnNavAreaChanged
  • Nextbot:GetSolidMask
  • Nextbot:SetSolidMask
  • Entity.AddSolidFlags
  • Entity.RemoveSolidFlags
  • Entity.GetSolidFlags
  • Entity.SetSolidFlags
  • FSOLID_
  • NAV_MESH_
  • Added custom icon for srcds.exe
  • Added VProf support to a bunch of functions
  • Added navigation mesh for gm_flatgrass
  • GM:NotifyShouldTransmit
  • Added third optional argument to CreateSound() - channel
  • Panel:GetZPos
  • CRecipientFilter:GetCount
  • CRecipientFilter:AddPAS
  • Added models/weapons/c_arms.mdl
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Improvements

  • New NWVars are back and should be stable now (hopefully)
  • Added multvar and incrementvar to blocked convar list
  • Added w_bugbait.mdl with proper bones
  • timer.Adjust has its 4th argument optional now
  • Merged LuaJIT bug fixes from master branch and fixed GMod's special table.insert to support JIT
  • Commented warnings about "Cannot update control point %d for effect '%s'", occours with ghost_effect
  • Increased MaxDistance of env_projectedtexture from 1500 to 56756 in multiplayer
  • Updated Bootil to latest version (fixes symbolic link autorefresh)
  • Prevented servers from being able to force screen resolution on players
  • Improved cursor handling in TextEntry for Ctrl+Left/Right
  • Improved the logic for AI squads in multiplayer (still needs some work)
  • Player view smoothing now works properly when walking up stairs with a custom step size
  • Updated navigation mesh for gm_construct
  • Updated BASS.DLL to 2.4.11
  • "stopsound" now also stops all BASS.DLL sounds
  • Unsubscribing from addons now properly deletes the associated .gma files
  • net.WriteBit now also accepts numbers
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Fixed

  • Fixed "DataTable warning: player: Out-of-range value (x) in SendPropFloat"
  • Fixed CAI_LeadBehavior, Alyx no longer stands around being stupid in multiplayer
  • Fixed player model without physics crashing the game when a ragdoll was created
  • Fixed timer.Pause & timer.UnPause not checking whether the timer was already paused or not
  • Fixed game.CleanUpMap() duplicating all decals created by infodecal entities
  • Fixed an issue with Entity.Weapon_SetActivity
  • Fixed ambient_generic not working in some cases
  • Fixed Player:SetHullDuck() not working properly
  • Fixed Stalkers not bleeding and leaving their beams behind after they are removed
  • Fixed Combine Helicopter, Dropship, Gunship & Floor Turret bleeding in multiplayer
  • Fixed auto refresh not working with symbolic links
  • Fixed GMad not working properly on Linux and OSX
  • Fixed Lua files not being loaded on clients in multiplayer in some cases
  • Fixed Lua fonts being deleted on resolution change
  • Fixed bad NextBot collisions with players by default
  • Fixed NextBots not being able to walk through PLAYERCLIP brushes by default
  • Fixed Hammer making Steam show you as playing Garry's Mod
  • Fixed Lua errors when printing invalid Panels and Physics objects
  • Fixed static lighting breaking in some cases
  • Fixed a huge exploit with "cvarlist" console command
  • Fixed net.WriteUInt writing data as signed integer
  • Fixed game_ui entity not releasing player input on player death
  • Fixed an exploit with OpenFolder
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Removed

  • Removed "Lua JIT is DISABLED!" message
  • Remove FCVAR_ARCHIVE flag from cl_thirdperson, sv_backspeed & hud_showemptyweaponslots
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Features

  • Added more friends/enemies to achievement count
  • Added Panel:DeleteCookie()
  • Added player.GetBySteamID() and player.GetBySteamID64()
  • Added GM:PreDrawPlayerHands() and GM:PostDrawPlayerHands()
  • Added drag'n'drop support to DHorizontalScroller
  • Added ColorRand()
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Improvements

  • Renamed DHorizontalDivider.GetRigth to DHorizontalDivider.GetRight
  • Optimized Panel:IsOurChild( Panel )
  • Updated default Fonts on Linux and OS X
  • DGrid: Use table.remove instead of setting to nil
  • Removed cam.IgnoreZ() from DModelPanel
  • Moved net.lua from modules to extensions
  • Made UTIL_IsUselessModel more efficient
  • Updated all SWEP files to a unified format
  • net.ReadType no longer requires an argument
  • Updated CalcView to allow CalcVehicleView to be hooked
  • Properties can only be used on weapons when unheld
  • Bots will respawn without needing to attack
  • Optimized scripted_ents.Get a bit
  • Made prop_generic panel not error without a setup table
  • Allowed more GM functions to be hooked
  • Improved error message when indexing string badly (with key not within the string library)
  • Improved map counter when filtering maps
  • Renamed flechette_gun to weapon_flechettegun
  • Renamed UTIL_IsUselessModel to IsUselessModel
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Fixed

  • Fixed prediction on jump boost
  • Fixed Vector:ToColor
  • Fixed main menu text shadow transparency on OS X
  • Fixed DColumnSheet button colors
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Removed

  • Removed useless require calls
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Features

  • Added Spanish, Russian, Chinese, and Swedish translations
  • Allowed for custom TTT Scoreboard ScoreGroups
  • Added German translation
  • Added main menu settings (English only)
  • Added hat_retrieve to Swedish
  • Added hat_retrieve to German, Portuguese, and Spanish
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Improvements

  • Updated Portuguese translations
  • Use PlayerModel colouring for TTT players
  • Improved Defuser compatibility
  • Sped up weapon scrolling
  • Crosshairs have even gap/length for each line
  • Allowed detectives to reequip their dropped hat
  • Improved grenade throwing
  • Bumped version
  • Allowed spectators to talk in all chat - redirects to team
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Fixed

  • Fixed spectators having footstep sounds
  • Fixed Decoy's radar color
  • Fixed Magneto Stick setting nil Owner on active SWEP
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Features

  • Added EP1 & EP2 details to detail.vbsp
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Improvements

  • Restored background for default HL2 HUD
  • Several server browser changes
  • Remember/RestoreCursorPosition are now clientside only
  • PropSelect now sorts models alphabetically
  • Improved default Fists SWEP hit detection
  • Made 2nd parameter of DProperty_Combo.Setup() optional
  • Got rid of unnecessary Network Strings
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Fixed

  • Fixed stalkers not attacking players
  • "Fixed" DAdjustableModelPanel's model not being visible if the camera positions are not set up
  • Fixed a problem with SortedPairsByValue
  • Fixed the player count selector missing its arrow
  • Fixed big saves becoming corrupted
  • Fixed DColumnSheet selected button
  • Fixed right clicking on entities sending Mouse 2 signtal to the server
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Removed

  • Removed hacky workarounds in weapon_fists
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Improvements

  • Removed the need for steam_appid.txt
  • Fixed not updating addon tags