-
•
Player shadows no longer get clipped within the players' render bounds
-
•
Inactive weapons' shadows are no longer drawn in 3rd-person mode
-
•
AvatarImage panels' fallback image no longer (sometimes) renders at the incorrect size
-
•
Numeric values inside DComboBox are now sorted properly
-
•
Using the light tool on the world will no longer cause errors
-
•
Fixed an issue preventing addons adding custom spawnlists with spawnmenu.AddPropCategory, even though they really shouldn't be allowed
-
•
Fixed mounting of gamemodes/*/content for gamemodes inside GMAs
-
•
Fixed PreCleanupMap hook not being called on client
-
•
Fixed a crash related to rendering many ropes in a single frame
-
•
Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
-
•
Fixed compression artifacts that were on the gui/corner... materials