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Fixed Half-Life 1 ammo pickups giving wrong ammo types
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Fixed some models flickering on Left 4 Dead/CS:GO Maps as well as other visual fixes
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Fixed Half-Life 1 Osprey and Apache bleeding in multiplayer
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Fixed some CS:GO maps having weird water around in them (Fixed grenadeclip brushes acting as water)
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Half-Life 2 shotgun with no ammo no longer tries to force switch away
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Fixed Half-Life 2 grenade sprite to match its appearance in Half-Life 2
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Fixed missing textures on Half-Life 1: Deathmatch maps with only Half-Life 1: Deathmatch installed
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Picking up ammo no longer forces you to switch away from your current weapon
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Fixed Half-Life 1 Glock spamming sounds with no ammo
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Weapon selection properly ignores invalid weapon slot commands and doesn't play sounds (slot0, slot7-10 commands)
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func_breakable_surf break sounds are no longer played at the 0,0,0 position
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func_breakable_surf and other entity impact sounds are no longer played at 0,0,0 position
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Restored npc_dog footsteps
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Fixed Half-Life 2 Ceiling Turret's shooting sounds and muzzle flash effect
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Fixed visual effects for Stunstick, RPG, Crossbow and Gravity Gun
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Fixed sounds for RPG, Crossbow and Gravity Gun in multiplayer
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Fixed Gravity Gun launching jeeps and airboats too hard
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Fixed Gravity Gun punting not clamping its force (potentially throwing other objects too far)
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Fixed Rollermine NPC on fire constantly jumping and not doing much else
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Fixed killing yourself with the Jeep's Gauss Gun making the vehicle bugged, unenterable and sometimes driving forward endlessly
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Fixed saving a dupe not automatically updating the local dupe list
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NPCs no longer crash the game when using Half-Life 2 Crossbow
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Fixed clientside Half-Life 1 gibs not despawning
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Fixed some Half-Life 1 NPCs spawning Half-Life 2 gibs
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Fixed NPC support for manhack_welder
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Fixed NPCs not following the player in multiplayer on some Half-Life 2 campaign maps on which they do in singleplayer
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Fixed first person spectator weapon effects for Gravity Gun, Physics Gun, Stunstick as well as Bullet tracers
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Fixed Suit Chargers being unintentionally forced to 30 energy instead of 75
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Fixed player's speed not being forced by player_speedmod in singleplayer when it should be, for example in the Half-Life 2 teleporter sequence
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Fixed dying in a trigger_playermovement causing crouching key stuck until retouching the trigger or rejoining the server
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Fixed Half-Life map transitions/changes resetting player weapons and position unintentionally in Sandbox and Base gamemodes
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Fixed weapon_fists breaking props in multiplayer not spawning gibs on client (Community Contribution)
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Restored hud_quickinfo console variable, disabled by default, doesn't save (May require a game restart to disable itself initially)
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Fixed non-admin players being able to run vehicle_flushscript
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Fixed Combine Balls not seeking NPCs like they do Players
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Fixed RPG reload animations playing too soon after shooting a rocket
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Fixed Nextbot shadows looking bad when they are 400 units or more away from the player
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Fixed some (server/addon) sounds ceasing to work when switching audio devices
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Fixed shotgun bullet holes having wrong decals on certain surfaces such as the mirror on gm_construct
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Fixed SHIFT+F2 not working in main menu after exiting a server
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Fixed cursor staying on screen indefinitely when releasing context menu button while holding a mouse button
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Fixed Bodygroups tab in Player Model Selector being invisible in certain cases
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Fixed potential errors with Spawnicon Editor