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schedule 08 June 2022
devblog

June 2022 Update

A small update.

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Features

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    You can now search maps by the name of the Workshop Addon they come from in Start New Game screen
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    Moved potentially conflicting addons detection to Problems menu - potentially conflicting means two addons have the same Lua file with different file sizes
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Improvements

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    “Unused Addons” problem will now tell you which files it recommends deleting
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    Attempt to prevent Entities and Weapons spawning out of map bounds when spawned through Spawn menu (Community Contribution)
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    Updated server browser recommendation icons (Community Contribution)
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Fixed

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    Fixed Lua error with Super DOF when activating 5 second hide UI and reopening UI before the timer expires (Community Contribution)
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    Fixed toolgun ghost preview not clearing when switching away from the toolgun using the spawnmenu (Community Contribution)
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Fixed

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    TTT: Fixed a bug with weapon respawning and updated language files (Community Contribution)
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Features

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    Readded missing mapIO outputs to airboat vehicle
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    Implemented CS:GO soundscape features: playlooping.position "random", playlooping.radius, fadetime
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Improvements

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    +vgui_drawtree now requires sv_cheats just like vgui_drawtree 1/0 does
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    Force OS Specific binary module load errors to English
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    Sandbox spawning and entity variable editing bypasses IsAdmin checks in singleplayer, so mods cannot accidentally interfere with basic Sandbox functionality
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    Some changes towards fixing/narrowing down the CSoundPatch update crash
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Fixed

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    Fixed "Steam overlay replacement" window opening links externally
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    Added nullptr safeguards to CMaterialVar::SetTextureValue
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    Unspecified security fixes
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    Fixed crashes when setting null model on players
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    Fixed crash when trying to render world model as entity model
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    Fixed a typo in detail.vbsp
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    Fixed gmod_language resetting to empty string on dedicated servers
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    Fixed in-code documentation comment of table.CollapseKeyValue (Community Contribution)
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Removed

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    Deleted Windows steam binaries (used by dedicated servers) as they are now shipped automatically by Steam
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Features

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    Added NPC:GetKnownEnemyCount
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    Added NPC:GetKnownEnemies
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    Added NPC:IgnoreEnemyUntil
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    Added NPC:GetTimeEnemyLastReacquired
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    Added NPC:GetLastTimeTookDamageFromEnemy
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    Added NPC:MarkTookDamageFromEnemy
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    Added Entity:GetAnimCount
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    Added NPC:NavSetGoalPos
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    Changed NPC:NavSetGoalTarget - second argument defaults to 0,0,0, sets correct goal type for the path
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    Added CLuaLocomotion:GetDesiredSpeed
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    Added CLuaLocomotion:GetGroundNormal
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    Added math.SnapTo (Community Contribution)
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    Added icons and select fields for DProperty_Combo (Community Contribution)
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    Added Entity:GetSequenceVelocity
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    Made Entity:GetSequenceMoveDist shared
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Improvements

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    ServerLog global now obeys sv_logecho convar
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    Save cookies on Lua state shutdown to prevent data loss when disconnecting
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    Render library underflow warnings are now non halting Lua errors
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    Clamped PhysObj:SetMass to safe values (0-50000] to prevent crazy physics
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    CreateConVar/AddConsoleCommand globals now ErrorNoHalt when command creation fails, instead of silently failing
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    Can no longer create concmmands/convars with blocked names
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    Made Player:GetPlayerInfo shared
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    Added snd_buildcache to blocked command list
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    Entity:DropToFloor now checks if the entity is inside world geometry - if it is, do not drop to floor. Should help with stuff ending up underground in certain places, such as NPCs on displacements.
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Fixed

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    Fixed crashes with certain Vehicle functions when used on unsupported vehicles
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    Fixed PhysObj:SetInertia causing unexpected zero-G behaviour when used on frozen physics objects or with invalid values
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    Fixed cam.End crashing when used without cam.Start first (will throw Lua error)
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    Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
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    Fixed CNavLadder & CNavArea's Lua objects not becoming null after removal, causing crashes
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    Fixed Material() not being able to access gamemodes/ folder
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Features

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    Added NextBot.GetLastKnownArea and NextBot.ClearLastKnownArea
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    Added OnHalfEmpty, OnEmpty and OnFull outputs to func_healthcharger, to match func_recharge
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Improvements

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    Allowed physgunning persistent props when persistence is disabled
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    Disallowed physics creation/destruction functions from being called on jeeps/airboats to prevent crashes
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    Improved save loading so it sets player ownership of spawned entities to a player in more cases
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    Put motionsensor.GetColourMaterial behind a clientside permission
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    Failing to save jpeg screenshots/posters actually says that it failed in console
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    Added console warnings when npc_apcdriver/npc_vehicledriver is removed due to it not having its vehicle to drive
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Fixed

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    Fixed Half Life 1 sentry ragdolls not cleaning up on map cleanup. Also fixed their collisions and inability to hit the player at certain player angles
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    Fixed a crash in the DSP system
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    Fixed a crash with NPC:SetNPCClass
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    Fixed a typo in hook.Remove error (Community Contribution)
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    Fixed security issues
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    Fixed DIconLayout counting border size 2 times when laying out icons (Community Contribution)
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    Flash the game window when loading screen disappears to let the player know the loading is finished
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    Fixed hook.Add giving a less than useful error when given a nil to second argument
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    Fixed vgui_slideshow_display crashing the game without materials to display
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    Fixed a crash when trying to play bad ADPCM .wav files
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    Fixed file.AsyncRead returning garbage when the target file has no data
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    Fixed an issue with halo library not resetting color of pp/copy, which in some cases makes usage of halo library fill the whole screen with a color
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    Fixed Lua errors when trying to activate non Toggle Camera or Dynamite from a tool Button that was loaded from a save in multiplayer
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    Fixed a regression with string.Comma where it wouldn't format huge numbers properly
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    Fixed func_healthcharger and func_recharge not updating its texture index
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    Fixed crashing with npc_apcdriver when it doesn't have its vehicle
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    TTT: Fix ammo ents blocking +use near other entities (Community contribution)
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Features

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    Added string = util.FilterText( input, context, player )
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    Added TEXT_FILTER_ enums
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    Added safeguards to DownloadUGC when Steam sends us a null SteamUGCQueryCompleted_t
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    Add OS specific errors to binary module loading errors
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    Implemented Steam chat filter to the default chat box (profanity filter is toggleable in the Filters section of the default chatbox, Steam preferences apply)
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Improvements

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    Spawnmenu search now resets its model cache when addons/games are remounted
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    surface.DrawLine now uses floats not integers
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    "Stop Persisting" property will now also be hidden when persistence is disabled
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    Make it more clear that changing sbox_persist while in-game will cleanup the map
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    Do not clean up map when disabling persistence
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    Reduce Faceposer tool's convar count to 96 (from 128) to match the actual limit in the engine
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Fixed

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    Fixed 2 server lag exploits with default properties
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    Fixed "join game" not showing up in Steam for P2P games after a changelevel
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    Fixed a stack overflow with DListView and columns inserted at specific positions
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    Fixes a server crash with no collide constraint.
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    Fixed DTextEntry's automatic line breaks causing an infinite loop hang with specially formatted text containing a lot of whitespace
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    Fixed GM:PlayerAmmoChanged reporting incorrect new ammo count when called from Player:GiveAmmo
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    Prisoner pod and chair vehicles now react to damage physically, driver takes explosion damage, calls GM:EntityTakeDamage hook
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    Potential fix for crash relating to env_microphone's measure target entity
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    Potential fix for a crash within CFontTextureRegen
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    Fixed GMODLUA_GetUserType leaking onto the Lua stack (this only affects binary modules and the type() function, when using custom userdata types)
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    Fixed changing persistence in-game saving to the wrong file if the cvar changed too quickly within the 2 second timer
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    Disabling hoverballs now adjusts their mass so they are not abnormally heavy when disabled, improved duplicator support for the disabled state
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Removed

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    Downgrade Steamworks SDK to 1.50 as the newer version was causing issues