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What’s changed in Garry's Mod in each patch.
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Patch Name
July 2017 Hotfix #2
Changelist Title
Change List 2017.07.25
date_range
Tuesday, July 25, 2017
handyman
Fixed
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Fixed crash when rendering models with invalid flex rules
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Fixed RCE exploit discovered by One Up Security
Patch Name
July 2017 Hotfix
Changelist Title
Change List 2017.07.21
date_range
Friday, July 21, 2017
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Improvements
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gui.OpenURL now asks users for confirmation before opening a website
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Fixed
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Linux clients no longer crash on startup when a joypad is connected to the computer
Patch Name
July 2017 Update
Changelist Title
Hammer (map editor)
date_range
Thursday, July 6, 2017
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Improvements
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Improved performance of 2D/3D views
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2D views are now rendered during scroll operations, rather than after
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Increased max render distance from 10,000 to 32,000
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Vertices no longer need to be in the exact same location to be merged
handyman
Fixed
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Blended textures are now rendered correctly - it should be identical to in-game
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Model browser no longer freezes after being opened multiple times
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Overlays no longer flicker when rendered in 3D shaded mode
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Scrollbars on 2D views are now correctly sized when zoomed in
Patch Name
July 2017 Update
Changelist Title
Change List 2017.07.06
date_range
Thursday, July 6, 2017
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Features
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Preset support for Utilities menus
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'Quick Preset' button - allows for easier access to the preset system
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Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
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Demos, saves, and duplications menus now list items that the user is subscribed to
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Addons menu now has a search bar to quickly search through subscriptions
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The '-notty' startup parameter on Linux servers will send console output directly to stdout
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Improvements
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Weapons no longer turn upside-down when zooming in too far
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Improved support for CS:GO/Portal 2/TF2 maps
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Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
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Improved relationships between Half-Life and Half-Life 2 NPCs
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Improved behaviour of collisions between players and 'no collided' entities created by tools
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Added more information to crash dumps (.mdmp files)
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r_eyes_* console variables are no longer saved
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The emitter tool's explosion effect no longer creates sounds
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Bots can no longer be created before the InitPostEntity hook has fired
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Improved how serverside ragdolls are handled on the client - hull traces can hit them now
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Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version
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Fixed
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Odessa no longer has female voices
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Fixed errors caused by the spawn menu's search feature not having access to certain directories
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Fixed many crashes related to NPCs trying to use non-existent entities
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Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
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Half-Life Ichthyosaur can now cause damage
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Half-Life Tentacle NPC no longer continues playing sounds after being removed
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Fixed massive FPS drops when missing sounds are playing on servers
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Fixed crash that occurs when console variables created by Lua are removed too early on level change
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Fixed late loading of memory allocator on Linux causing the game to crash for some people
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Impulse 200 command no longer crashes when the player has no active weapon
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Fixed prediction errors when firing weapon_357
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weapon_357 now has the 'revolver' holdtype
Patch Name
July 2017 Update
Changelist Title
Lua API
date_range
Thursday, July 6, 2017
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Features
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Entity:PhysicsInitStatic( ... )
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Entity:RemoveCallback( ... )
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Entity:GetCallbacks( ... )
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CLuaEmitter:IsValid( ... )
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Improvements
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Entity:PhysicsInit* methods now return either true or false based on success
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Entity:Remove() can no longer remove the world
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Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons
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Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players
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Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure
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Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure
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Entity:SetSaveValue( ... ) now returns false on failure
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Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters
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Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure
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Entity:GetBrushPlaneCount() will now return false on failure
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Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes
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Fixed
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Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities
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PathFollower:Compute() no longer leaks Lua references
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