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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added NPC.GetCurrentSchedule
  • Added File.ReadUShort
  • Added File.ReadULong
  • Added File.WriteUShort
  • Added File.WriteULong
  • Added CreatePhysCollideBox
  • Added PhysCollide:TraceBox
  • Added PhysCollide:Destroy
  • Added PhysCollide:IsValid
  • Added mesh.UserData
  • Added ENT:GetRenderMesh
  • Added GM.PlayerDroppedWeapon( ply, wep )
  • Added CNavArea.SetCostSoFar( num )
  • Added type error to render.Capture
  • NextBot functions now properly error if used on invalid entity
  • IMesh:BuildFromTriangles can do userdata too
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Improvements

  • Switched base_anim to CBaseAnimatingOverlay, allowing more functions to be used on "anim" entities
  • DProperty_VectorColor now works with standard colors as well ( vector color support unchanged )
  • Added better type checking and error output to NextBot.GetRange(Squared)To()
  • render.Capture can no longer capture Steam Overlay
  • cam.Start() will now error when given no arguments
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Fixed

  • Fixed errors when calling Setup() without second argument on DProperty_Float and DProperty_Int
  • Fixed deriving from DDragBase requiring to define OnModified
  • Fixed Panel.InvalidateChildren being always recursive
  • Fixed Panel.NewAnimation ease values 0-1 being weird
  • Fixed calling SetAllowWeaponsInVehicle( false ) in PlayerLeaveVehicle hook breaking weapon selection
  • Fixed DBinder not working when its convar is set to NaN
  • Fixed DBinder overriding SetSelected( bool )
  • Fixed util.GetModelInfo crashing with empty string
  • Fixed a crash issue with Weapon functions
  • Fixed NeedsDepthPass not working for addons
  • Fixed string.Comma with very large numbers
  • NextBot.GetRangeSquaredTo now actually works the way it's intended to, by returning squared range
  • Updated most render library functions to not lock up when a Lua type error occurs during function execution
  • Prevent potential stack overflows in scripted_ents.Get
  • Fixed the utf8 library failing with certain UTF8 strings
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Removed

  • Removed NPC.RemoveMemory
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Improvements

  • Added translations for env_fire and npc_fisherman when shown in the kill feed
  • Updated TTT to the latest version
  • Increased offset for rollermine to prevent it from spawning below ground
  • Changed maximum value for Frame Blend's Shutter slider so it doesn't just black screen
  • Changed the link on the version button in main menu to link to the new website
  • Updated all built in weapons to work better with NPCs
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Fixed

  • Properly turn off thirdperson on level shutdown
  • Fixed certain tools erroring when their console variables are set to "nan"
  • Applied a potential fix to stop tooltips from being displayed when they are not meant to be displayed
  • Improved flashlight effect on custom entities
  • Fixed Stunstuck sprites rendering in weird positions
  • Clientside ragdolls of dead NPCs will now properly inherit material override
  • Serverside ragdolls of dead NPCs will now properly inherit color and material override
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Improvements

  • Updated BASS.DLL to 2.4.13.8-mp3free
  • Potentially improved vrad.exe performance
  • Better "Error loading gamemode:" errors that actually describe what's wrong
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Fixed

  • Fixed support for Zombie Panic! Source mounting
  • Fixed hammer_update_entity console command crashing the game
  • Fixed a bunch of different exploits
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Improvements

  • Improved crazy physics prevention when welding world to certain props
  • Better handling of version 49 model format that differs between games
  • Mac OS builds use libc++ & 10.7 SDK
  • Changed the default value for tv_maxclients from 128 to 64
  • Dedicated Server will print P2P address to console when P2P is enabled
  • Improved Version 21 map support
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Fixed

  • Fixed soundscapes on some custom maps not working in multiplayer
  • Fixed off-by-one error with GMA FileHandle seeking
  • Fixed potential deadlock in multicore rendering when messing with colour correction
  • Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
  • Fixed kickid command appending a space to kick reason
  • Fixed crash issues with vehicle radars
  • Fixed a client crash related to clientside bone manipulations
  • Fixed a common material system crash with multicore rendering
  • Properly handle VOX sentences that fail to load instead of crashing later
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Features

  • Added engine.ServerFrameTime
  • Added the missing TYPE_PROJECTEDTEXTURE enum
  • Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
  • Added DTextEntry.SetPlaceholderText
  • Added DTextEntry.SetPlaceholderColor
  • Added CNavArea.Remove
  • Added CNavArea.SetCorner( int corner, Vector v )
  • Added CNavLadder.Remove
  • Added CNavArea.ConnectTo( CNavArea/CNavLadder )
  • Added CNavArea.Disconnect( CNavArea/CNavLadder )
  • Added CNavArea.PlaceOnGround( int corner )
  • Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
  • Added CNavLadder.Disconnect( CNavArea )
  • Added DTree_Node:Clear()
  • Added DPropertySheet:OnActiveTabChanged( old, new )
  • Added DPropertySheet.GetItems
  • Added a second argument to search.GetResults (optional)
  • Added mask as a 5th argument to ENT:TestCollision
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Improvements

  • Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
  • Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
  • Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
  • Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
  • Implemented DTree:Clear()
  • Implemented DHorizontalScroller:Clear()
  • Better error checking for DPropertySheet
  • Certain HL2 weapons ( pistol, smg1 ) now also set the attacker in GM:EntityTakeDamage
  • Made DLabelEditable.OnLabelTextChanged's return value optional
  • DColorCombo's palette will update the DColorMixer's color
  • DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases
  • DIconBrowser now also includes mountable game icons (materials/games/16/)
  • Entity.SetMoveCollide is now shared
  • Panel.GetText is no longer limited to 1023 characters for TextEntry element
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Fixed

  • Fixed DFileBrowser not working with root/empty base directory.
  • Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
  • Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
  • Fixed DColorCombo.GetColor returning nil
  • Fixed DGrid.SortByMember's second parameter being forced to true
  • Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
  • Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
  • Fixed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
  • Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning