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What’s changed in Garry's Mod in each patch.
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Patch Name
December 2017 Update
Changelist Title
Engine Changes
date_range
Monday, December 11, 2017
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Improvements
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Improved crazy physics prevention when welding world to certain props
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Better handling of version 49 model format that differs between games
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Mac OS builds use libc++ & 10.7 SDK
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Changed the default value for tv_maxclients from 128 to 64
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Dedicated Server will print P2P address to console when P2P is enabled
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Improved Version 21 map support
handyman
Fixed
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Fixed soundscapes on some custom maps not working in multiplayer
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Fixed off-by-one error with GMA FileHandle seeking
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Fixed potential deadlock in multicore rendering when messing with colour correction
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Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
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Fixed kickid command appending a space to kick reason
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Fixed crash issues with vehicle radars
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Fixed a client crash related to clientside bone manipulations
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Fixed a common material system crash with multicore rendering
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Properly handle VOX sentences that fail to load instead of crashing later
Patch Name
December 2017 Update
Changelist Title
Lua API Changes
date_range
Monday, December 11, 2017
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Features
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Added engine.ServerFrameTime
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Added the missing TYPE_PROJECTEDTEXTURE enum
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Added a callback for steamworks.RequestPlayerInfo that is fired when the info is received
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Added DTextEntry.SetPlaceholderText
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Added DTextEntry.SetPlaceholderColor
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Added CNavArea.Remove
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Added CNavArea.SetCorner( int corner, Vector v )
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Added CNavLadder.Remove
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Added CNavArea.ConnectTo( CNavArea/CNavLadder )
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Added CNavArea.Disconnect( CNavArea/CNavLadder )
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Added CNavArea.PlaceOnGround( int corner )
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Added navmesh.CreateNavArea( Vector corner, Vector opposite_corner )
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Added CNavLadder.Disconnect( CNavArea )
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Added DTree_Node:Clear()
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Added DPropertySheet:OnActiveTabChanged( old, new )
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Added DPropertySheet.GetItems
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Added a second argument to search.GetResults (optional)
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Added mask as a 5th argument to ENT:TestCollision
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Improvements
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Changing value of SetAllowWeaponsInVehicle will now be applied immediately and it is no longer necessary to reenter the vehicle
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Entity.WorldSpaceCenter will no longer silently fail when used on a NULL entity
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Entity.IsLineOfSightClear will no longer silently fail when given no argument or a NULL entity
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Improved rendering of draw.RoundedBox corners at corner size > 64 and 16-32
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Implemented DTree:Clear()
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Implemented DHorizontalScroller:Clear()
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Better error checking for DPropertySheet
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Certain HL2 weapons ( pistol, smg1 ) now also set the attacker in GM:EntityTakeDamage
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Made DLabelEditable.OnLabelTextChanged's return value optional
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DColorCombo's palette will update the DColorMixer's color
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DNumberScratch.OnValueChanged will no longer have nil value as first argument in some cases
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DIconBrowser now also includes mountable game icons (materials/games/16/)
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Entity.SetMoveCollide is now shared
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Panel.GetText is no longer limited to 1023 characters for TextEntry element
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Fixed
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Fixed DFileBrowser not working with root/empty base directory.
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Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
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Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
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Fixed DColorCombo.GetColor returning nil
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Fixed DGrid.SortByMember's second parameter being forced to true
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Fixed a bug with DToolTip that prevented Panel.SetTooltipPanel from working properly
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Fixed crosshair disappearing when entering a vehicle with SetAllowWeaponsInVehicle set to true
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Fixed Entity.StartLoopingSound so that it actually starts playing the sounds it creates
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Fixed a crash with GetRenderTargetEx and ENVMAP texture flag, now displays a warning
Patch Name
December 2017 Update
Changelist Title
Game Changes
date_range
Monday, December 11, 2017
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Features
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Added Quick Filter feature to all Tool Tabs in spawnmenu
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Added search bars for NPCs, Weapons, Entities and Vehicles that search content only in that tab
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Added Combine Shotgunner skin to the Combine Soldier player model
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Added missing background from the background competition winners
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Added INFRA mounting support ( No map support )
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Added map icons for new TF2 Jungle Update maps
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Improvements
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Spawnmenu model search will no longer search the "models/" part of every model
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Spawnmenu search now searches classname AND the display name, instead of one or the other
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Non spawnable weapons will no longer appear in the Spawnmenu Search results
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Updated preset editor to be actually functional
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Better support for lower screen resolutions (1152x864 and lower)
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Dead player's ragdolls now also inherit the player's color and rendermode
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Updated TTT gamemode to the latest version
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Improved "Edit Spawnlist" toolbox, including addition of a quick filter to the icon browser
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Improved DNumberWang, you can now click and drag to change value as well as use scroll wheel to change value
handyman
Fixed
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Fixed installed and owned games not being mountable in some cases
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Fixed workshop UI displaying [unknown] for most user names
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Fixed DFrame close buttons being higher than the header
Patch Name
November 2017 Hotfix
Changelist Title
Change List 2017.11.21
date_range
Tuesday, November 21, 2017
handyman
Fixed
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Fixed an exploit that allows players to crash servers with the physgun
Patch Name
November 2017 Update
Changelist Title
Change List 2017.11.15
date_range
Wednesday, November 15, 2017
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Features
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Added input.SelectWeapon( entity )
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Improvements
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Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled
handyman
Fixed
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Fixed particle crashes on map load related to the recent Team Fortress 2 update
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Fixed a couple exploits, including one that can prevent your game from starting up
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Fixed a crash related to Awesomium ftp:// link redirects
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Fixed halo effect Physgun on bouncy balls being square instead of circular
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