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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added quick search to Material tool
  • You can now ignite ragdolls
  • Restored Half-Life 1 turret entities
  • Added support for $treesway shader paramters, which is affected by env_wind entities on existing maps
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Improvements

  • Updated language files (Community Contribution)
  • Updated TTT to its latest version
  • Added proper distance and entity validity checks for all default properties to stop them from being exploited by clientside scripts
  • Spawnmenu Icons no longer save images of missing models to disk
  • Minor changes to NPC difficulty to match Half-Life games (Community Contribution)
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Fixed

  • Downloading workshop items when joining servers now deletes the useless .compressed files that waste space
  • npc_sniper no longer becomes pacifist after one player kill
  • Fixed a crash issue with monster_flyer
  • Fixed a crash issue with Half-Life: Source monster_*_dead NPCs
  • Fixed model of monster_hevsuit_dead
  • Fixed HL2 barney appearing on HL1 map c1a1
  • Fixed HL1 and HL2 episodes not displaying their chapter titles and other on-screen text
  • Fixed purple blood color on HL1 alien NPCs
  • Fixed a crash on srcds when combine soldiers with smg1 die and there isn't a player in first server slot
  • Fixed a rare crash with npc_combie_s trying to shoot a gun they don't have
  • Fixed a potential AI pathfinding crash
  • Reenabled monster_bigmomma hp recovery system
  • Fixed npc_barnacle not picking up players from vehicles
  • Fixed chatbox filters looking weird
  • Fixed default join messages not working on dedicated servers
  • Fixed some scenes not playing
  • Smooth scrape sounds are no longer repalced by rough scrape sounds for glass and tile textures
  • Fixed flashlight sound stopping weapon sounds
  • Fixed some effects (mostly on NPCs) not working in multiplayer
  • Fixed some HL1 NPCs not talking in multiplayer
  • Addon entities ("anim" type SENTS) are now properly credited as inflictor and not the attacker when thrown into a player with a gravity gun
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Improvements

  • Added Entity Classname and Index to the "Changing collision rules within a callback is likely to cause crashes!" error message
  • Updated .fgd files (for Hammer) to include GMod specific Sandbox key values
  • Moved the Map and Source Engine Version text when console is open a bit down so it can be read
  • Changed the default value of r_hunkalloclightmaps to 0
  • GMPublish now works better with big addons
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Fixed

  • Fixed a crash having to do with playing sounds
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Removed

  • Removed game/bin/sdk.fgd, as it was unused and contained non-existent/duplicate entities
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Features

  • Added render.OverrideBlend (replaces render.OverrideBlendFunc)
  • Added Entity.GetSequenceMovement
  • Added Player.IsSprinting
  • Added Vector.Div
  • Added Angle.Div & Angle.__div
  • Added Angle.Mul
  • Added Angle.Add
  • Added Angle.Sub
  • Added serverlist.AddCurrentServerToFavorites
  • Added CanAddServerToFavorites
  • Added CreatePhysCollidesFromModel
  • Added CNavLadder.GetTop
  • Added CNavLadder.GetBottom
  • Added CNavLadder.GetWidth
  • Added PhysObj.ApplyTorqueCenter
  • Added PhysObj.GetShadowPos
  • Added PhysObj.GetShadowAngles
  • Added PhysObj.GetVelocityAtPoint
  • Added PhysObj.SetContents
  • Added PhysObj.GetContents
  • Added DNumSlider.GetDefaultValue
  • Added DNumSlider.SetDefaultValue
  • Added DNumSlider.ResetToDefaultValue
  • Added navmesh.GetGroundHeight
  • Added engine.TickCount
  • Added file.Rename, same restrictions as file.Write/file.Open apply
  • Added BLENDFUNC enums
  • Added game.GetAmmoNPCDamage
  • Added game.GetAmmoPlayerDamage
  • Added game.GetAmmoForce
  • Added game.GetAmmoDamageType
  • Added ents.FindAlongRay
  • Added TYPE_PHYSCOLLIDE enum
  • Added PLAYERANIMEVENT_CANCEL_RELOAD enum
  • Implemented DNumSlider.GetText
  • Added support for BodyGroups in Sandbox NPC list
  • Added ConVar support for plydmg, npcdmg and maxcarry keys of game.AddAmmoType
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Improvements

  • Entity.AddCallback will now error instead of silently failing when given not a function on its 2nd argument
  • Vector/Angle.Mul and Div methods now have correct type checking and errors
  • util.TableToJSON returns nil unless top-most element is an object or array
  • file.Exists and file.IsDir will return false where it used to return nil
  • ScriptedEntityType field will now work equally on all entity types
  • Added better bounds checking to Entity:GetSequenceActivity
  • GetCreator now returns NULL for no creator, instead of nil (Community Contribution)
  • IsValid micro optimisation (Community Contribution)
  • Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
  • FL_ANIMDUCKING is now used and set automatically
  • Return type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity, NPC.GetBlockingEntity, NPC.GIve, Entity.GetRagdollOwner, they now return NULL entity where they used to return nil
  • Better/Faster implementations of SortedPairs and similar functions (Community Contribution)
  • PrintTable will no longer try to print the table its currently printing (Community Contribution)
  • DNumberScratch decimal changes for the pop up window (Community Contribution)
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Fixed

  • Entity.DeleteOnRemove() can no longer remove players or the world
  • Fixed a stack overflow in DListView
  • Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion
  • render.DrawSphere will no longer draws one less longitude step than specified
  • game.CleanUpMap() will no longer crash on LZMA compressed maps
  • Fixed util.DecalEx's scale arguments not working
  • Fixed util.DecalEx using inverted normal for non brush entities
  • Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
  • Fixed util.DecalEx not working on entities with brush models
  • Fixed util.Base64Encode output for 0 and 1 byte inputs
  • Fixed Entity.GetAnimInfo not working at all
  • Fixed Entity.SetGravity resetting on players when they use ladders
  • Player.IsFullyAuthenticated no longer returns the player object in some cases
  • Fixed prediction errors caused by using Player.SetHull(Ducked)
  • Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
  • Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where NPCs can't see them
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Features

  • You can now middle mouse click on a slider's knob to reset the slider to its default value
  • Faceposer now has a quick filter feature, allowing to quickly search through flexes by name
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Improvements

  • Improved the flex list so that the text is not cut off on the bottom
  • Flex names are now prettier
  • Better placement of the orange ring around the face, so it is no longer in the stomach of certain TF2 models
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Fixed

  • Context panel now properly clears itself when targeted entity becomes invalid
  • Right clicking a model will no longer break the face on certain models like HWM TF2 models or Alyx
  • Clear function of the Faceposer will now properly reset all values to their defaults, so faces are no longer broken
  • Faceposer now supports 128 flexes not just 64
  • The secondary presets (pictures) no longer occupy 3 rows if only 2 or even 1 row is populated
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Features

  • Added "Favourite this server" button to the bottom bar of the main menu when you are on a server
  • Eye Poser and Finger Poser Tools can now be used on Effects
  • Added vid_sound 1/0 to control sound recording of gm_video (Community Contribution)
  • Bone manipulation will now properly affect hit boxes of Players and NPCs
  • 3rd person reload animations are now automatically stopped when switching weapons
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Improvements

  • Updated default spawnlists: Portal 1, Builder and HL2: Characters categories, added Garry's Mod category. This only affects new players
  • Updated some HL2 map icons to be more recognizable
  • Changed Toolgun's holdtype from pistol to revolver to match the view model (Community Contribution)
  • Bone manipulation now works properly on players
  • Improved 3rd person crouching animations to better represent what happens in 1st person
  • Medkit Weapon now heals up to max health properly, and lag compensates when used by players (Community Contribution)
  • Slightly improved performance of player animations (Community Contribution)
  • Updated language files
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Fixed

  • Restored functionality of env_wind
  • Fixed pick up HUD ( ammo, weapons, etc ) not working properly for some time after HL2 campaign loading screens
  • Restored functionality of monster_mortar to fix a crash issue on a Half-Life Source map
  • Fixed entities inside player clip brushes not being usable by +use for Half Life Source maps
  • Fixed Paint Tool's reload not removing the duplicator entity modifiers (Community Contribution)
  • Reduced lag with a very huge amount of Sandbox notifications
  • Reduced probability of the game crashing when saving a dupe
  • Fixed Half-Life: Source Scientists always having random skins
  • Fixed Half-Life: Source Tentacles not dealing damage
  • Half-Life: Source Headcrabs no longer break Half-Life 2 Headcrabs and vice versa