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Changes

What’s changed in Garry's Mod in each patch.

handyman

Fixed

  • •
    TTT: Fixed an incorrect comment (Community Contribution)
  • •
    TTT: Added French translation (Community Contribution)
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    TTT: Optimized streaming of end-of-round report (Community Contribution)
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    TTT: Avoid clipping victory text in round report and other fixes (Community Contribution)
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Features

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    Added current material count to mat_texture_list when expanded
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    point_teleport - Added the episodic "Teleport into crouch" spawnflag, Added TeleportEntity & TeleportToCurrentPos inputs (Hammer Editor included)
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    Added mat_dumptextures console command - dumps all used textures by the engine, for debugging
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Improvements

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    Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
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    Minor improvement for addonsystem from x64
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    Delete physics object of Toolgun ghost as it doesn't need physics at all
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    Added filename to "steamworks.DownloadUGC: Failed to read addon file" console message
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    Increased MAXSTUDIOFLEXVERTS to 65536
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    Switched GM:GetFallDamage to use GetConVar() over GetConVarNumber() in base gamemode (Community Contribution)
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    Broken Patch materials fallback to LightmappedGeneric, instead of Wireframe, reducing invisible walls, floors, etc
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    Increased MAX_MAP_MODELS to 4096
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    Quadrupled console history log if game is started with "developer 1" or higher
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    "Something is creating script errors" message now also shows the folder addon names, instead of falling back to the default "Something is creating script errors"
handyman

Fixed

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    Fixed a rare Javascript error with the server browser
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    Fixed materials without a valid shader becoming completely inivisible, now appear as wireframe
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    Fixed a typo in a certain gm_save console message (Community Contribution)
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    Fixed prop_physics_respawnable not respawning as expected
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    Fixed loading of .png textures after a map change trying to load non existent .vtf versions of the textures
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    Fixed mounting Portal 2 making models/player.mdl spawn as an unmovable, uninteractable object
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    Fixed servers trying to send a random Lua file to clients if there is no files needed to be sent
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    Fixed some procedural textures allocating a material slot every time they are reloaded, for example spawnmenu icons on spawnmenu_reload/map reload and Material() calls with backslashes
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    npc_barnacle clears the entities it spawns when removed
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    trigger_weapon_dissolve no longer crashes the game if one of the weapons it is meant to delete got removed prematurely by something else
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    npc_barnacle no longer crashes the game if it is missing its "tongue" entities
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    Shadow rendering doesn't crash when it encounters a null renderable
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    Potential fix for crashing with Inverse Kinematics on certain models
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    Fixed decal related crashes on world geometry (brushes/displacements) when the material they are applied to/rendering with is unmounted
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    More crash safeguards when loading localization files
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    Fixed gamemode ConVars being recreated multiple times during map loading, possibly leaking memory
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Removed

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    Hide mat_texture_limit console variable
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Features

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    Added GM:PlayerAmmoChanged
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    Added GM:PreDrawViewModels
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    Added SANDBOX:CanArmDupe
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    Added Player.GetUseEntity
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    Added Player.PickupWeapon
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    Added NPC.PickupWeapon
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    Added NPC.GetWeapons
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    Added NPC.GetWeapon
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    Added NPC.SelectWeapon
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    Added NPC.RememberUnreachable, to give NPC.IsUnreachable a reason to exist
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    Added NPC.HasEnemyEluded
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    Added NPC.HasEnemyMemory
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    Added NPC.GetEnemyLastKnownPos
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    Added NPC.GetEnemyLastSeenPos
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    Added NPC.GetEnemyLastTimeSeen
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    Added NPC.GetEnemyFirstTimeSeen
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    Added NPC.SetIdealYawAndUpdate
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    Added ENT:OnChangeActivity for base_ai entities
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    Added Entity.SetLayerSequence
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    Added Entity.GetLayerSequence
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    Added utf8.sub and utf8.GetChar (Community Contribution)
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    Added GM:PlayerCheckLimit (Community Contribution)
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    Added GM:CanUndo (Community Contribution)
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    Added PLAYER:Death (Community Contribution)
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    Added optional argument to render.DrawScreenQuad() - Apply poster corrections
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    Added optional argument to NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory - Enemy entity override
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    Added .vmt to file.Write whitelist
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    Current value is passed to DTextEntry's OnEnter callback (Community Contribution)
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Improvements

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    controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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    Vector.__div now type checks its second argument
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    Angle/Vector.__newindex now type checks its 3rd argument
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    Added a non-halting error message when mods are trying to send an overflowed net message
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    Entity.Set/GetLayerDuration, Entity.Set/GetLayerCycle, Entity.SetLayerBlendIn, Entity.SetLayerBlendOut, Entity.IsValidLayer are now shared
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    render.Capture now accepts "jpg" as an alias of "jpeg" format
handyman

Fixed

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    ENT:StoreOutput() works for newer Source Engine map IO format
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    Fixed OBS_MODE_FIXED/CHASE/IN_EYE having bad spectator behavior due to the player's movetype being set to NONE
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    Fixed SWEP:OwnerChanged being very unreliable and inconsistent
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    Fixed ents.CreateClientside entities not receiving projected textures
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    Fixed returning true in GM:EntityEmitSound hook when the Entity is a clientside only entity causing the ent index to be read incorrectly, which in turn caused infinite scrape sounds for gibs
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    Fixed effects.BeamRingPoint having its blue and green color channels swapped
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    Fixed NPC.Give() being able to give an NPC multiple copies of the same weapon, now returns the existing copy
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    Fixed double "expected" in VMatrix.__mul type error message
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    Fixed PANEL:OnMouse* and PANEL:OnCursor* hooks not working on panels derived from RichText
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    Fixed cvars.AddChangeCallback's identifier not working as intended (Community Contribution)
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    base_gmodentity.GetPlayer() now properly returns the player object after player reconnected to the server for base_gmodentity derived entities (Community Contribution)
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    Fixed loading of .png materials with different material parameters not working properly
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    Fixed Entity.AdvanceFrame crashing the game with invalid sequences
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    Fixed Lua errors from PositionSpawnIcon() with bad entities
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    Fixed Entity.NetworkVarElement not saving/restoring properly
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    Fixed NWVars not updating properly on clients when joining a server/reconnecting
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    Fixed an exploit with presets.Add (Thanks to Deyvan)
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Features

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    Added Fistful of Frags mounting support
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    Added The Stanley Parable mounting support
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    Added "Steam Voice Options" to Voice tab in Options
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    Added "sbox_search_maxresults" console variable, affects Sandbox search result limit
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Improvements

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    "Players have godmode" setting (sbox_godmode) works in singleplayer
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    You can now use tools like Balloons on brush entities such as gm_construct's colorable room and the mirror
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    Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
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    "fps_max" console command can now be changed while in a server
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    Some sounds are now properly muted if game loses focus and snd_mute_losefocus is set to 1
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    Increased voice chat sample rate to 44100Hz to improve voice chat quality
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    Added expected download size for Workshop files when connecting to servers. This is a rough estimate of how much disk space will be used, not bandwidth which will always be lower
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    Added icons for the 2 new CS:GO maps and for maps from new mountable games
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    Updated Facepunch logo on the intro screen
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    Sandbox Balloons, Buttons and Emitters can now be made transparent via the Color tool
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    Translated right click menu for spawnlist headers and added icon to match existing right click menus
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    Translated right click menus for Tools in spawnlists & multi selection right click menu (Community Contribution)
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    Post Processing icons can now be deleted from spawnlists
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    Tool search in spawnlists now works with localization
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    Added a warning about certain options doing nothing in singleplayer to the Utilities > Sandbox Settings menu
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    Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search)
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    Right-clicking non selected spawnmenu icons while having some selected will not override right click menus of non selected spawnmenu icons
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    ".mdl" part of models paths is no longer being searched in Spawnmenu search
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    Tool menu quick filter now expands the categories if they were collapsed by the player
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    DCollapsibleCategory (Tool categories) now show a tiny icon when it is collapsed, telling the player it is collapsed and not just empty
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    Spawnmenu Header panels obey parents read only state by not allowing its text to be edited
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    Spawnmenu search prop indexer now uses a notification with a progress bar over the blue progress bar
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    Having your spawnmenu closed during search will automatically update search results next time you open it if necessary
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    Custom addon spawnlists, Game props and Addon props lists are now read only (i.e. you can't delete icons from them)
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    Reduced default voice chat gain/multiplication (voice_maxgain) from 10x to 2x to improve voice chat quality
handyman

Fixed

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    "Enable PvP" option being disabled (sbox_playershurtplayers) no longer unexpectedly disables self damage
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    "Make Persistent" property is now properly hidden if persistence is disabled
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    weapon_base no longer creates Lua error when given to NPCs
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    Fixed suit death voice lines playing on respawn with gmod_suit 1
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    Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game, such as SFM models
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    Weapons dropped by players no longer give extra reserve ammo when picked back up
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    Undoing in TextEntry (CTRL+Z) also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
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    Fixed view model hands sometimes floating in the direction of map origin, notably when exiting vehicles
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Improvements

  • •
    TTT: Fixed GetEyeTrace override, potentially improving performance (Community Contribution)
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    TTT: Removed unnecessary GetWeapons and HasWeapon overrides (Community Contribution)
  • •
    TTT: Updated language files (Community Contribution)
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    TTT: Added Italian translation (Community Contribution)