Improvements to Entity.GetKeyValues() - Vectors actually work now, added support for FIELD_SOUNDNAME and FIELD_EHANDLE
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FL_ANIMDUCKING is now used and set automatically
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Return type consistency for Player.TraceHullAttack, Player.GetObserverTarget, Player.GetRagdollEntity, NPC.GetBlockingEntity, NPC.GIve, Entity.GetRagdollOwner, they now return NULL entity where they used to return nil
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Better/Faster implementations of SortedPairs and similar functions (Community Contribution)
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PrintTable will no longer try to print the table its currently printing (Community Contribution)
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DNumberScratch decimal changes for the pop up window (Community Contribution)
handyman
Fixed
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Entity.DeleteOnRemove() can no longer remove players or the world
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Fixed a stack overflow in DListView
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Entity.IsRagdoll will attempt to return proper value when the entity is marked for deletion
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render.DrawSphere will no longer draws one less longitude step than specified
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game.CleanUpMap() will no longer crash on LZMA compressed maps
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Fixed util.DecalEx's scale arguments not working
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Fixed util.DecalEx using inverted normal for non brush entities
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Fixed game.AddDecal not precaching added decals resulting in util.DecalMaterial not working as expected in some cases
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Fixed util.DecalEx not working on entities with brush models
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Fixed util.Base64Encode output for 0 and 1 byte inputs
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Fixed Entity.GetAnimInfo not working at all
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Fixed Entity.SetGravity resetting on players when they use ladders
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Player.IsFullyAuthenticated no longer returns the player object in some cases
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Fixed prediction errors caused by using Player.SetHull(Ducked)
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Player.SetAmmo now has proper ammo typeID bounds check, as well as proper max ammo check (0-9999)
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Fixed calling Player.Spawn() on a player inside a vehicle putting the player in an invalid state where NPCs can't see them