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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added CSGO map icons from the new operation
  • Added Dupes section to main menu to allow deletion of dupes in-game
  • You can now subscribe to Demos, Saves and Dupes in the main menu
  • New "Publish Creation" UI that also allows updating of Dupes/Saves/Demos
  • Added -language launch option to override Source Engine language
  • Player Model Selector now has a filter/search bar
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Improvements

  • Limited Light tool brightness to 20 (from 255)
  • Reset runspeed every frame like we used to, even if we are sprinting/walking
  • Make the map name more noticeable in the missing map error when loading saves
  • Display a message when a save or demo fails to download from Workshop
  • Delete map.pack on game start to hopefully reduce cases of BSP embedded content not loading when the map is loaded from Steam Workshop (Missing textures fix)
  • Certain Steam related errors now display a user friendly error message rather than an error code that you have to google
  • Improved handling of hidden addons on Steam Workshop, so they are displayed as such in the addons menu
  • Certain gm_load errors are now displayed nicely to client instead of printing to console
  • Don't draw the Suit Power HUD at all with gmod_suit 0
  • Translate "Character" shader into "VertexLitGeneric" (Support for new CSGO models)
  • Translate "SolidEnergy" shader into "UnlitGeneric" (Black Mesa Source Xen support)
  • Updated language files
  • Limited chat history to 64k characters to avoid lag/freezes with long chat logs
  • Translated more parts of the game, such as: Spawnicon Editor (partial), Player Model Selector, script error UI, spawnicon and spawnlist right click menus, workshop mounting and fetching subscriptions messages
  • Source Engine language system is no longer forced to English and uses Steam's UI language.
  • Subscribe/Install buttons in main menu are now hidden with -noworkshop active
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Fixed

  • Reenabled monster_flyer sounds
  • Added Default preset value for gmod_suit in server settings
  • Fixed Sandbox control panel sliders with invalid convars making errors
  • Apply FCVAR_SERVER_CAN_EXECUTE to stopsound, not stopsounds
  • Changes towards fixing errors from opening the context panels too soon
  • The ladder mount sounds now match the footstep sounds for custom footstep sounds
  • Fixed deleting Saves not deleting the associated image file
  • Fixed server downloads trying to download compressed files from FastDL when we just got them from Workshop
  • Yet another ragdoll crash fix (trigger_remove)
  • Failed server downloads (0 byte files in download/ folder) will no longer prevent server downloads from working for that file
  • Fixed copying text from TextEntry with new lines cutting off copied text by the amount of new lines
  • Fixed Black Mesa Source's maps having missing props all over the place
  • -noworkshop launch option properly affects and is displayed in Dupe/Save/Demo sections of the main menu
  • Fixed func_tankrocket on Half-Life 1 maps firing stationary rockets that do no damage
  • Fixed a console warning when turning off func_tracktrain controls
  • Fixed being able to control any func_tracktrain (even uncontrollable ones) using Physgun
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Improvements

  • TTT: Added sphere option to .fgd to display radius of ttt_traitor_button in Hammer (Community Contribution)
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Fixed

  • TTT: Fixed infinite traitor selection loop in case of bad console variable value
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Removed

  • TTT: Removed unused exploitable console command "wepswitch"
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Features

  • -allowlocalhttp launch option for servers
  • Extra messages when failing to write map.pack to disk and more verbose warnings when failing to create fonts
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Improvements

  • Disable "EmitSound: Whatever out of bounds" and just clamp the values instead of not playing the sound
  • Try to reduce amount of "failed to create font" warnings from badly made addons
  • Switched Steam Workshop support completely to ISteamUGC
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Fixed

  • Non halting Lua errors no longer crash the game in menu state
  • Fixed first font ranges (starting with 0) never working for Lua created fonts
  • Fixed gmad.exe not being able to create files over 500MB
  • Further improved performance with clientside DTVar callbacks
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Removed

  • Get rid of menu_reload altogether, since it was disabled ages ago
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Features

  • Added Entity.GetBrushSurfaces for simple brushes
  • DListView.GetSelectedLine now also returns the actual line panel, not just an index
  • Added steamworks.DownloadUGC( workshopID, fCallback ) - replaces steamworks.Download for game.MountGMA needs (also is also used for dupes/saves/demos)
  • Added cam.GetModelMatrix
  • Added second argument (optional, defaults to false) to cam.PushModelMatrix which multiplies given matrix with the currently active matrix
  • Added Entity.GetNWVarTable()
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Improvements

  • Entity arguments now properly error on type mismatch
  • Change DImageButton default preview image to be different from DImage
  • Get rid of steamworks.VoteInfo usage in base game and make it alias of steamworks.FileInfo
  • steamworks.FileInfo now returns the vote info as well (same key names as VoteInfo)
  • Increased Entity.GetMaterials limit to 256 (from 127) for certain maps have a lot of materials and 128 is not enough
  • Added "visibility" key to steamworks.FileInfo, and replaced title and description with "Hidden addon" if they are empty
  • Added stack trace to the rest of non-halting errors produced by Lua functions
  • Upgraded steamworks.Publish to support ISteamUGC and Workshop item updating
  • Apply special TextEntry hack for Panel.GetValue from Panel.GetText to get rid of the 8k char limit
  • steamworks.FileInfo's "children" key uses numbers as keys, not strings
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Fixed

  • util.TableToJSON now properly writes boolean keys
  • Bootil's JSON functions support writing NaNs and Infinity (as nulls), as well as reading nulls (as empty strings) which all now also applies to GMod's JSON functions
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Features

  • Added Left 4 Dead 2 & other missing map icons
  • Added ability to remove favorite servers from the Favorites list
  • Restored HEV Suit oxygen, sprint and flashlight systems from Half-Life 2 (Disabled by default via gmod_suit console variable)
  • You can now ignite "simple_physics_prop" entity via Ignite property
  • The initial addon mounting in main menu now displays a message that we are doing something
  • Spawnmenu will automatically open UI of currently selected toolmode on when joining a server or starting a new game
  • Added cl_enable_loadingurl, which allows players to disable custom loading screens in the Options menu (#1265) (Community Contribution)
  • Readded point_flesh_effect_target entity, fixing the Half-Life 2 Episode 2 flesh effect on Alyx in "This Vortal Coil" chapter
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Improvements

  • Changed default binding for Alt from "Last Weapon" to "Slow walk" (#1559) (Community Contribution)
  • Restored non HDR depth buffer range to 192 from 8192, which fixes particle systems looking weird, clipping through ground
  • Adjusted contrast on disabled checkboxes and combo boxes
  • Updated Ammo HUD to allow secondary ammo to fit at least 3 digits as opposed to the original 1.5
  • Garry's Mod no longer automatically unsubscribes from banned Steam Workshop addons
  • The game now automatically enables the Workshop addon the player unsubscribed from or subscribed to, to reduce cases of addons not working after installing them
  • Improvements to NPCs using the Half-Life 2 crossbow
  • Floating .gma addons do not show rate and install buttons and cannot be disabled
  • Changes to allow larger maps to not crash with "Engine Hunk Overflow" error
  • Fixed non English player nicknames being cutoff
  • Increased map displacement limit to 16384, from 5500, allowing certain CS:GO maps to be loaded
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Fixed

  • Spawnicon editor loads bodygroups from picked models
  • Fixed Lua errors with certain symbol inputs in Sandbox search fields
  • Fixed some weapons (RPG, AR2, HL1 357, Glock, Shotgun) spamming sounds underwater while holding Right Mouse Button
  • Fixed brush ladders and Physics Gun's +use allowing you to fly into air indefinitely
  • Restored func_traintrain's control HUD (Can be disabled by gamemodes via HUDShouldDraw)
  • Fixed some CS:GO maps having terrible looking water and black skyboxes
  • Fixed static props and func_lod's having broken fade distances on CS:GO and Left 4 Dead 1 maps
  • Fixed an issue which caused weapons to go invisible under very specific circumstances
  • Fixed certain decals not receiving shadows from projected textures (lamp tool, flashlights)
  • Player's health and armor are no longer reset on level transition
  • Fixed sun glow sprite disappearing when looking at it
  • Fixed undoing specific history element breaking Undo logic for newly spawned entities
  • Fixed duplicator tool save icons not showing skins and bodygroups
  • Fixed Lamp and Light Tool's glow as well as other mod functionality (util.PixelVisible) not drawing when viewed through a reflective/refractive glass (such as the mirror on gm_construct)
  • Fixed CS:S shells not playing sounds
  • Fixed script_intro entity not working properly in multiplayer after playing for a while
  • Fixed weapon's primary and secondary clips only networking first 8 bits, "limiting" the value in multiplayer to 255
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Removed

  • Disabled hull trace surface property (Shotguns applying wrong decals on glass) fix as it caused crashes in certain cases