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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added input.SelectWeapon( entity )
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Improvements

  • Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled
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Fixed

  • Fixed particle crashes on map load related to the recent Team Fortress 2 update
  • Fixed a couple exploits, including one that can prevent your game from starting up
  • Fixed a crash related to Awesomium ftp:// link redirects
  • Fixed halo effect Physgun on bouncy balls being square instead of circular
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Fixed

  • Fixed crash when rendering models with invalid flex rules
  • Fixed RCE exploit discovered by One Up Security
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Improvements

  • gui.OpenURL now asks users for confirmation before opening a website
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Fixed

  • Linux clients no longer crash on startup when a joypad is connected to the computer
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Improvements

  • Improved performance of 2D/3D views
  • 2D views are now rendered during scroll operations, rather than after
  • Increased max render distance from 10,000 to 32,000
  • Vertices no longer need to be in the exact same location to be merged
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Fixed

  • Blended textures are now rendered correctly - it should be identical to in-game
  • Model browser no longer freezes after being opened multiple times
  • Overlays no longer flicker when rendered in 3D shaded mode
  • Scrollbars on 2D views are now correctly sized when zoomed in
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Features

  • Preset support for Utilities menus
  • 'Quick Preset' button - allows for easier access to the preset system
  • Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
  • Demos, saves, and duplications menus now list items that the user is subscribed to
  • Addons menu now has a search bar to quickly search through subscriptions
  • The '-notty' startup parameter on Linux servers will send console output directly to stdout
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Improvements

  • Weapons no longer turn upside-down when zooming in too far
  • Improved support for CS:GO/Portal 2/TF2 maps
  • Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
  • Improved relationships between Half-Life and Half-Life 2 NPCs
  • Improved behaviour of collisions between players and 'no collided' entities created by tools
  • Added more information to crash dumps (.mdmp files)
  • r_eyes_* console variables are no longer saved
  • The emitter tool's explosion effect no longer creates sounds
  • Bots can no longer be created before the InitPostEntity hook has fired
  • Improved how serverside ragdolls are handled on the client - hull traces can hit them now
  • Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version
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Fixed

  • Odessa no longer has female voices
  • Fixed errors caused by the spawn menu's search feature not having access to certain directories
  • Fixed many crashes related to NPCs trying to use non-existent entities
  • Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
  • Half-Life Ichthyosaur can now cause damage
  • Half-Life Tentacle NPC no longer continues playing sounds after being removed
  • Fixed massive FPS drops when missing sounds are playing on servers
  • Fixed crash that occurs when console variables created by Lua are removed too early on level change
  • Fixed late loading of memory allocator on Linux causing the game to crash for some people
  • Impulse 200 command no longer crashes when the player has no active weapon
  • Fixed prediction errors when firing weapon_357
  • weapon_357 now has the 'revolver' holdtype