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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Trouble in Terrorist Town: Enabled scoreboard to be sorted by different criteria
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Improvements

  • Removed CAP_INNATE_RANGE_ATTACK1 from weapon_base
  • Removed unused function parameters
  • Trouble in Terrorist Town: Corpses get skin/bodygroups of dead players
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Fixed

  • Result of COLLISION_GROUP_DEBRIS trace in properties.Gethovered is no longer ignored
  • Fixed use of non-existent enum in DModelPanel
  • Fixed 'Cannot set property' JavaScript error in main-menu
  • Trouble in Terrorist Town: Fixed incorrect fall damage
  • Trouble in Terrorist Town: Fixed 2 DoS exploits
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Features

  • Added missing TF2 icons
  • Added cl_downloadfilter noworkshop - disables only all of the workshop downloads
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Improvements

  • Set r_radiosity default value back to 4
  • Increased lightcache size from 200 to 8287
  • Updated localization files
  • Updated Steamworks SDK to v1.38a
  • Switched SRCDS Steam Workshop to ISteamUGC API
  • Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma
  • BASS error messages now print the actual error names instead of error IDs
  • Only display warnings about unused .gmas when there are such .gmas
  • Default screen resolution is now your desktop resolution
  • GMod will no longer try to send Lua errors to errors.garrysmod.com
  • Improved crazy physics detection to avoid more crashes
  • Updated LuaJIT to 2.0.4
  • Multiple optimizations and multicore rendering fixes
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Fixed

  • Fixed a problem with the addon system when using "Subscribing to All" on a collection with items that you are already subscribed to
  • Fixed a potential crash/memory leak when loading compressed TF2 maps
  • Fixed certain CS:GO textures failing to load
  • File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
  • Fixed GMad.exe stopping writing the .gma once it encounters an empty file
  • Fixed hlfaceposer.exe and hlmv.exe (Model Viewer) not working out of the box
  • Fixed a problem where soundscripts would be precached as sound files causing lag
  • Fixed floating addons not being mounted on dedicated servers in the root folder
  • Fixed multiple various crash issues
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Features

  • Addon spawnlists are now separated
  • Added episodic effects for env_screeneffect
  • Spawnmenu NPCs are now capable of more actions
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Improvements

  • Gonarch (monster_bigmomma) can now be killed on maps that are not from Half-Life: Source
  • Updated default damage for HL:S 9mmAmmo type to their proper values
  • Renamed flechette gun icon so it properly appears in the spawnmenu
  • Don't load new images background when in-game
  • Background images are now unloaded on change
  • Godmode is no longer enabled by default in Sbox MP
  • sbox_persist changes are now applied as the convar changes
  • Player model selector will always fit game window
  • All props can now be ignited
  • More entities can now be selected by holding C & right clicking on stuff
  • Attack Helicopter now takes 6 or so rockets to die in Sandbox
  • Increased max Field Of View from 90 to 100
  • Resized all backgrounds to be under or equal to 1080p
  • Updated hitboxes on the fast zombie player model
  • Slightly improved performance of player animations
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Fixed

  • Fixed certain HL:S npcs having broken materials
  • Fixed regresssion when player dies on a ladder
  • Fixed a possible regression with Favorites server list
  • Fixed an issue with Paint Tool where paitning below your feet didn't work
  • Fixed pulley constraints in maps being completely broken
  • Fixed physgun's controller not releasing entities properly when the physgun is removed
  • Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
  • Fixed drag'n'drop in spawnmenu get stuck to the cursor in a certain case
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Features

  • player.GetCount()
  • ents.GetCount()
  • Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
  • Scrollbar - Allowed to have no up/down buttons
  • Override spawnlist NPC health option
  • Added FireBulletsInfo.IgnoreEntity
  • 3000-range anim events from SWEPs are now passed to SWEP:FireAnimationEvent
  • game.GetGlobalState
  • game.GetGlobalCounter
  • game.SetGlobalState
  • game.SetGlobalCounter
  • Weapon.SetLastShootTime
  • render.OverrideBlendFunc
  • BLEND_*
  • GLOBAL_*
  • Added EF_FOLLOWBONE enumeration to Lua
  • Added a 4th argument to util.Decal - ignore entity
  • Added 2 more types to GM:ChatText - servermsg and teamchange
  • Added DFrame.GetTitle()
  • Add headers argument to http library functions
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Improvements

  • Made SWEP.PrintName shared
  • game.AddAmmoType now overrides duplicate names
  • math.IntToBin micro optimisation
  • Prevented Player:CanUseFlashlight() from returning nil
  • Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
  • Angle() can now also accept only 1 argument, to match the Vector()
  • Optimized draw.RoundedBox(Ex) a bit
  • Optimized DNumberScratch
  • Minor optimisation of GM:MouthMoveAnimation default action
  • timer.Exists will now return false for timers with deleteme flag
  • Player.SetEyeAngles will now only work on local players when used clientside
  • Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
  • Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities, returns false instead
  • Entity.IsRagdoll nows return false where it used to return no value
  • Moved Material() extension to shared
  • If Steam says the a game is not installed - it is not installed. ( Mountable games list )
  • Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
  • Increased maximum panel size, position and clipping data sizes to fix a problem with spawnmenu addon list breaking when trying to show too many addons
  • <gamemode>.txt convars now have LUA_SERVER flag and can be hooked onto with cvars.AddCallback
  • Panel.OpenURL now also works with "about:blank"
  • Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
  • render.Capture now has an "alpha" option ( default true ) that allows to disable alpha on the captured image
  • Player.ScreenFade is now shared
  • GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
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Fixed

  • Fixed a little issue with DCheckbox convar support
  • DNumSlider.IsHovered now works properly
  • Fixed widget_base producing Lua errors
  • Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
  • Fixed first HUD_PRINTCENTER message being wrong color
  • Fixed a crash issue with Panel.GetChild
  • Fixed Entity.GetPoseParameterName crashing the game with invalid values
  • Fixed an issue with string.GetFileFromFilename
  • Fixed Weapon.LastShootTime being always 0 serverside
  • Player.SetMuted()'s first argument now actually works
  • DComboBox.Clear now resets the selected item
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Features

  • Added hooks to allow easier modification of corpse id/search behavior
  • Added check if player is alive when testing players
  • Added C4 Hooks
  • Added some useful things
  • Added check if player can carry loadout weapons
  • Added GenerateNewEquipmentID() to avoid overriding Equipment IDs
  • Added new "TTTCanOrderEquipment" hook to prevent people from buying equipment
  • Added new "TTTSelectRoles" Hook
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Improvements

  • Streamlined and better options
  • Force all players to innocents on preparing
  • Micro-optimization
  • Call GM:PlayerLoadout as hook
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Fixed

  • Fixed C4 wire cut sound error
  • Fixed very old C4 Bug
  • Fixed for traitor buttons having awkward init/render behavior
  • Fixed missing background of score panel
  • Fixed enter button for disguiser
  • Fixed a Lua error regarding weaponry
  • Fixed Anti-AFK Exploit
  • Fixed End Round Timer not stopping when forcing round restart
  • Fixed spectator mode not syncing after level change
  • Fixed silenced pistol retaining sights despite holstering
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Removed

  • Removed fingerprint functionality from beacons