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What’s changed in Garry's Mod in each patch.
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Patch Name
July 2017 Update
Changelist Title
GitHub Pull Requests
date_range
Thursday, July 6, 2017
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Features
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Trouble in Terrorist Town: Enabled scoreboard to be sorted by different criteria
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Improvements
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Removed CAP_INNATE_RANGE_ATTACK1 from weapon_base
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Removed unused function parameters
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Trouble in Terrorist Town: Corpses get skin/bodygroups of dead players
handyman
Fixed
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Result of COLLISION_GROUP_DEBRIS trace in properties.Gethovered is no longer ignored
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Fixed use of non-existent enum in DModelPanel
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Fixed 'Cannot set property' JavaScript error in main-menu
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Trouble in Terrorist Town: Fixed incorrect fall damage
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Trouble in Terrorist Town: Fixed 2 DoS exploits
Patch Name
April 2017 Update
Changelist Title
Engine Changes
date_range
Monday, April 17, 2017
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Features
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Added missing TF2 icons
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Added cl_downloadfilter noworkshop - disables only all of the workshop downloads
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Improvements
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Set r_radiosity default value back to 4
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Increased lightcache size from 200 to 8287
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Updated localization files
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Updated Steamworks SDK to v1.38a
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Switched SRCDS Steam Workshop to ISteamUGC API
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Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma
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BASS error messages now print the actual error names instead of error IDs
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Only display warnings about unused .gmas when there are such .gmas
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Default screen resolution is now your desktop resolution
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GMod will no longer try to send Lua errors to errors.garrysmod.com
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Improved crazy physics detection to avoid more crashes
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Updated LuaJIT to 2.0.4
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Multiple optimizations and multicore rendering fixes
handyman
Fixed
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Fixed a problem with the addon system when using "Subscribing to All" on a collection with items that you are already subscribed to
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Fixed a potential crash/memory leak when loading compressed TF2 maps
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Fixed certain CS:GO textures failing to load
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File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
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Fixed GMad.exe stopping writing the .gma once it encounters an empty file
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Fixed hlfaceposer.exe and hlmv.exe (Model Viewer) not working out of the box
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Fixed a problem where soundscripts would be precached as sound files causing lag
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Fixed floating addons not being mounted on dedicated servers in the root folder
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Fixed multiple various crash issues
Patch Name
April 2017 Update
Changelist Title
Game Changes
date_range
Monday, April 17, 2017
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Features
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Addon spawnlists are now separated
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Added episodic effects for env_screeneffect
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Spawnmenu NPCs are now capable of more actions
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Improvements
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Gonarch (monster_bigmomma) can now be killed on maps that are not from Half-Life: Source
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Updated default damage for HL:S 9mmAmmo type to their proper values
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Renamed flechette gun icon so it properly appears in the spawnmenu
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Don't load new images background when in-game
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Background images are now unloaded on change
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Godmode is no longer enabled by default in Sbox MP
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sbox_persist changes are now applied as the convar changes
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Player model selector will always fit game window
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All props can now be ignited
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More entities can now be selected by holding C & right clicking on stuff
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Attack Helicopter now takes 6 or so rockets to die in Sandbox
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Increased max Field Of View from 90 to 100
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Resized all backgrounds to be under or equal to 1080p
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Updated hitboxes on the fast zombie player model
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Slightly improved performance of player animations
handyman
Fixed
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Fixed certain HL:S npcs having broken materials
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Fixed regresssion when player dies on a ladder
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Fixed a possible regression with Favorites server list
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Fixed an issue with Paint Tool where paitning below your feet didn't work
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Fixed pulley constraints in maps being completely broken
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Fixed physgun's controller not releasing entities properly when the physgun is removed
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Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
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Fixed drag'n'drop in spawnmenu get stuck to the cursor in a certain case
Patch Name
April 2017 Update
Changelist Title
Lua API Changes
date_range
Monday, April 17, 2017
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Features
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player.GetCount()
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ents.GetCount()
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Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
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Scrollbar - Allowed to have no up/down buttons
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Override spawnlist NPC health option
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Added FireBulletsInfo.IgnoreEntity
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3000-range anim events from SWEPs are now passed to SWEP:FireAnimationEvent
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game.GetGlobalState
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game.GetGlobalCounter
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game.SetGlobalState
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game.SetGlobalCounter
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Weapon.SetLastShootTime
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render.OverrideBlendFunc
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BLEND_*
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GLOBAL_*
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Added EF_FOLLOWBONE enumeration to Lua
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Added a 4th argument to util.Decal - ignore entity
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Added 2 more types to GM:ChatText - servermsg and teamchange
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Added DFrame.GetTitle()
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Add headers argument to http library functions
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Improvements
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Made SWEP.PrintName shared
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game.AddAmmoType now overrides duplicate names
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math.IntToBin micro optimisation
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Prevented Player:CanUseFlashlight() from returning nil
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Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
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Angle() can now also accept only 1 argument, to match the Vector()
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Optimized draw.RoundedBox(Ex) a bit
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Optimized DNumberScratch
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Minor optimisation of GM:MouthMoveAnimation default action
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timer.Exists will now return false for timers with deleteme flag
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Player.SetEyeAngles will now only work on local players when used clientside
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Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
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Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities, returns false instead
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Entity.IsRagdoll nows return false where it used to return no value
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Moved Material() extension to shared
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If Steam says the a game is not installed - it is not installed. ( Mountable games list )
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Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
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Increased maximum panel size, position and clipping data sizes to fix a problem with spawnmenu addon list breaking when trying to show too many addons
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<gamemode>.txt convars now have LUA_SERVER flag and can be hooked onto with cvars.AddCallback
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Panel.OpenURL now also works with "about:blank"
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Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
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render.Capture now has an "alpha" option ( default true ) that allows to disable alpha on the captured image
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Player.ScreenFade is now shared
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GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
handyman
Fixed
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Fixed a little issue with DCheckbox convar support
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DNumSlider.IsHovered now works properly
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Fixed widget_base producing Lua errors
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Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
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Fixed first HUD_PRINTCENTER message being wrong color
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Fixed a crash issue with Panel.GetChild
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Fixed Entity.GetPoseParameterName crashing the game with invalid values
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Fixed an issue with string.GetFileFromFilename
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Fixed Weapon.LastShootTime being always 0 serverside
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Player.SetMuted()'s first argument now actually works
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DComboBox.Clear now resets the selected item
Patch Name
April 2017 Update
Changelist Title
TTT Gamemode Changes
date_range
Monday, April 17, 2017
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Features
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Added hooks to allow easier modification of corpse id/search behavior
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Added check if player is alive when testing players
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Added C4 Hooks
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Added some useful things
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Added check if player can carry loadout weapons
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Added GenerateNewEquipmentID() to avoid overriding Equipment IDs
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Added new "TTTCanOrderEquipment" hook to prevent people from buying equipment
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Added new "TTTSelectRoles" Hook
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Improvements
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Streamlined and better options
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Force all players to innocents on preparing
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Micro-optimization
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Call GM:PlayerLoadout as hook
handyman
Fixed
•
Fixed C4 wire cut sound error
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Fixed very old C4 Bug
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Fixed for traitor buttons having awkward init/render behavior
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Fixed missing background of score panel
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Fixed enter button for disguiser
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Fixed a Lua error regarding weaponry
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Fixed Anti-AFK Exploit
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Fixed End Round Timer not stopping when forcing round restart
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Fixed spectator mode not syncing after level change
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Fixed silenced pistol retaining sights despite holstering
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Removed
•
Removed fingerprint functionality from beacons
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