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What’s changed in Garry's Mod in each patch.
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Patch Name
April 2017 Update
Changelist Title
Game Changes
date_range
Monday, April 17, 2017
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Features
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Addon spawnlists are now separated
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Added episodic effects for env_screeneffect
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Spawnmenu NPCs are now capable of more actions
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Improvements
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Gonarch (monster_bigmomma) can now be killed on maps that are not from Half-Life: Source
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Updated default damage for HL:S 9mmAmmo type to their proper values
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Renamed flechette gun icon so it properly appears in the spawnmenu
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Don't load new images background when in-game
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Background images are now unloaded on change
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Godmode is no longer enabled by default in Sbox MP
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sbox_persist changes are now applied as the convar changes
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Player model selector will always fit game window
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All props can now be ignited
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More entities can now be selected by holding C & right clicking on stuff
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Attack Helicopter now takes 6 or so rockets to die in Sandbox
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Increased max Field Of View from 90 to 100
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Resized all backgrounds to be under or equal to 1080p
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Updated hitboxes on the fast zombie player model
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Slightly improved performance of player animations
handyman
Fixed
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Fixed certain HL:S npcs having broken materials
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Fixed regresssion when player dies on a ladder
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Fixed a possible regression with Favorites server list
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Fixed an issue with Paint Tool where paitning below your feet didn't work
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Fixed pulley constraints in maps being completely broken
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Fixed physgun's controller not releasing entities properly when the physgun is removed
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Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
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Fixed drag'n'drop in spawnmenu get stuck to the cursor in a certain case
Patch Name
April 2017 Update
Changelist Title
Lua API Changes
date_range
Monday, April 17, 2017
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Features
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player.GetCount()
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ents.GetCount()
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Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given
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Scrollbar - Allowed to have no up/down buttons
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Override spawnlist NPC health option
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Added FireBulletsInfo.IgnoreEntity
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3000-range anim events from SWEPs are now passed to SWEP:FireAnimationEvent
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game.GetGlobalState
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game.GetGlobalCounter
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game.SetGlobalState
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game.SetGlobalCounter
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Weapon.SetLastShootTime
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render.OverrideBlendFunc
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BLEND_*
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GLOBAL_*
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Added EF_FOLLOWBONE enumeration to Lua
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Added a 4th argument to util.Decal - ignore entity
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Added 2 more types to GM:ChatText - servermsg and teamchange
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Added DFrame.GetTitle()
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Add headers argument to http library functions
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Improvements
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Made SWEP.PrintName shared
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game.AddAmmoType now overrides duplicate names
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math.IntToBin micro optimisation
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Prevented Player:CanUseFlashlight() from returning nil
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Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
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Angle() can now also accept only 1 argument, to match the Vector()
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Optimized draw.RoundedBox(Ex) a bit
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Optimized DNumberScratch
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Minor optimisation of GM:MouthMoveAnimation default action
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timer.Exists will now return false for timers with deleteme flag
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Player.SetEyeAngles will now only work on local players when used clientside
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Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
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Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities, returns false instead
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Entity.IsRagdoll nows return false where it used to return no value
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Moved Material() extension to shared
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If Steam says the a game is not installed - it is not installed. ( Mountable games list )
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Entity.PrintMessage clientside will appear as type "none" in GM:ChatText
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Increased maximum panel size, position and clipping data sizes to fix a problem with spawnmenu addon list breaking when trying to show too many addons
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<gamemode>.txt convars now have LUA_SERVER flag and can be hooked onto with cvars.AddCallback
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Panel.OpenURL now also works with "about:blank"
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Clamped possible values of render.SetLightingMode to 0-2 to avoid crashes
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render.Capture now has an "alpha" option ( default true ) that allows to disable alpha on the captured image
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Player.ScreenFade is now shared
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GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
handyman
Fixed
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Fixed a little issue with DCheckbox convar support
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DNumSlider.IsHovered now works properly
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Fixed widget_base producing Lua errors
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Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly
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Fixed first HUD_PRINTCENTER message being wrong color
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Fixed a crash issue with Panel.GetChild
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Fixed Entity.GetPoseParameterName crashing the game with invalid values
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Fixed an issue with string.GetFileFromFilename
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Fixed Weapon.LastShootTime being always 0 serverside
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Player.SetMuted()'s first argument now actually works
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DComboBox.Clear now resets the selected item
Patch Name
April 2017 Update
Changelist Title
TTT Gamemode Changes
date_range
Monday, April 17, 2017
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Features
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Added hooks to allow easier modification of corpse id/search behavior
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Added check if player is alive when testing players
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Added C4 Hooks
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Added some useful things
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Added check if player can carry loadout weapons
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Added GenerateNewEquipmentID() to avoid overriding Equipment IDs
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Added new "TTTCanOrderEquipment" hook to prevent people from buying equipment
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Added new "TTTSelectRoles" Hook
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Improvements
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Streamlined and better options
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Force all players to innocents on preparing
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Micro-optimization
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Call GM:PlayerLoadout as hook
handyman
Fixed
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Fixed C4 wire cut sound error
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Fixed very old C4 Bug
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Fixed for traitor buttons having awkward init/render behavior
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Fixed missing background of score panel
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Fixed enter button for disguiser
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Fixed a Lua error regarding weaponry
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Fixed Anti-AFK Exploit
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Fixed End Round Timer not stopping when forcing round restart
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Fixed spectator mode not syncing after level change
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Fixed silenced pistol retaining sights despite holstering
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Removed
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Removed fingerprint functionality from beacons
Patch Name
December 2016 Update
Changelist Title
Lua API Changes
date_range
Monday, December 19, 2016
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Features
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Entity.GetFlexIDByName
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Player.SimulateGravGunPickup
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Player.GetPreferredCarryAngles
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Added ITexture.__tostring
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Improvements
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GetConVar moved from C to Lua, results are now cached
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IMaterial.__tostring now acts more similarly to other __tostring metamethods in the game
handyman
Fixed
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game.CleanUpMap no longer crashes when called too early on maps containg AI nodes
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game.GetTimeScale/game.GetSkillLevel now return nothing when called too early
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Entity.GetPoseParameterName no longer crashes when given an invalid input
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RunConsoleCommand's error message now ends with a new-line when trying to run a blocked command
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render.PopFilterMag/render.PopFilterMin now properly apply changes when the filter stack is emptied
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render.Pop* functions no longer crash the game when over-popping
Patch Name
December 2016 Update
Changelist Title
Game Changes
date_range
Monday, December 19, 2016
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Features
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Added '-nogammarmap' command-line parameter. This will disable the game's built in gamma correction and use your system's settings
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Hunter helicopters now perform behaviour from Half-Life 2: EP1 and EP2
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Improvements
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Server browser now shows more servers and ranks them slightly differently
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Burning props no longer have their gibs ignited on destruction. This was causing some performance issues
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Disabled the VGUI hotkey system (freaky internal behaviour that made ampersands work weirdly)
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Improved error messages when failing to initialize the Steam API
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Updated resource/HALFLIFE2.ttf
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Re-enabled some fixes for d1_trainstation_05/ep2_outland_01 plug sockets
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Improved performance of voice-chat mouth movement animations
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Improved performance of traces (traces that have a function as their filter no longer have the filter called way too many times)
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Improved performance when checking if entities have a RenderOverride method
handyman
Fixed
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Fixed some animations not looping (e.g. noclip animation)
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Game no longer crashes when applying decals to models with a high amount of polygons
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Fixed buggy behaviour when a player dies whilst climbing a ladder
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Fixed crash that occured when printing some characters to the console when Windows is set to use certain non-english languages
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Game no longer attempts to load vaudio_miles module. This caused issues for some people who had weird installations of the Source SDK on their system
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