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What’s changed in Garry's Mod in each patch.
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Patch Name
October 2016 Update
Changelist Title
Game Changes
date_range
Monday, October 10, 2016
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Features
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Added new main menu backgrounds
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env_skypaint now has an option to change the number of star layers rendered
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Added reload_legacy_addons console command
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Added gmod_drawtooleffects ConVar to hide certain tool UI and Effects
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Added p2p_friendsonly ConVar
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Added -noaddons command-line parameter which will disable legacy/folder addons when set
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Improvements
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Added missing TF2 & L4D1 map icons
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Updated all default spawnicons
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Updated seats/chair models - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
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Updated Crossbow materials to remove pixelated reflections from the scope
handyman
Fixed
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NPCs no longer become invisible when a player noclips in to them
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Certain vehicles/NPCs are no longer silent when spawned outside of the client's audible area
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Fixed some PHX materials becoming completely invisible when they are rendered with an alpha less than 255
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Fixed physics mesh for models\props_phx\gears\bevel90_24.md, arm_base_b.mdl & metal_plate_pipe.mdll
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RPG launcher no longer spams sounds on first equip in multiplayer
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Fixed Model Viewer background for Hammer
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Removed
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Removed the "VehicleType:prop_vehicle_jeep" console message when entering vehicles
Patch Name
October 2016 Update
Changelist Title
Physgun
date_range
Monday, October 10, 2016
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Features
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Added physgun_maxrange ConVar
handyman
Fixed
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Physgun beams no longer lag behind when moving non-MOVETYPE_VPHYSICS entities
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Physgun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use
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The Physgun can now only rotate NPCs without physics objects around their yaw axis
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The Physgun no longer encounters gimbal lock when rotating around pitch axis
Patch Name
October 2016 Update
Changelist Title
Tools
date_range
Monday, October 10, 2016
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Features
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All tools now use the new help system
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All tools (where applicable) are now using model whitelists to prevent abuse
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The paint tool now clears decals on the target entity when the reload key is pressed
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Added limit to the Camera tool (defaults to 10)
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Added a new Hoverball model
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Added Partial "Right Click > Edit Properties" support for Balloon, Button, Dynamite, Emitter, Hoverball, Lamp and Light tools
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Improvements
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The color tool copies the target entity's color on right-click and resets the color on reload
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The material tool now copies the target entity's material on right-click and resets the material on reload
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The inflator tool now scales adjacent bones properly
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The faceposer tool can now be used on prop_effect entities
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Increased the limit of lights created by the light tool
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Dynamite damage is now clamped properly and cannot be bypassed
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Duplicator will now transfer data in parts instead of failing when the dupe is too large
handyman
Fixed
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The inflator tool should no longer freak out on high latency servers
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The paint tool no longer applies the decals twice on client and it no longer plays the sound twice in multiplayer
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The muscle tool's "Start On" option is now functional
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Fixed being able to bypass the light tool's multiplayer limit with Duplicator
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Fixed being able to bypass the "Cleanup" menu with duplicator
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Fixed the camera tool adding 1 extra undo when duplicated
Patch Name
October 2016 Update
Changelist Title
Tool UI
date_range
Monday, October 10, 2016
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Features
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Auto Stretch UI for Paint Tool
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All prop select panels are now auto sizing in height
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Improvements
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Changed the material tool's context menu to show 4 materials per row
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Lamp Tool - MatSelect is now 4 images tall
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Rearranged some controls for tool settings to be more consistent
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Many improvements to Spawnmenu UI to be less laggy, better scaling, ability to manually resize spawnmenu parts, etc
Patch Name
October 2016 Update
Changelist Title
Community Contributions
date_range
Monday, October 10, 2016
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Features
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Added Undone_Manhack and Undone_Rollermine language strings
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Added duplicator support to the Eye Poser tool
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Added large ammo entities to the spawnlist
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Added alpha support for DModelPanel
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Improvements
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Moved DTabs in DPropertySheet a bit to fix a visual glitch
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Replaced deprecated function calls with non-deprecated alternatives
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SBox+Base: Replaced deprecated function calls with non-deprecated alternatives
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Refactored DTab height to its own method
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Made DMenu.AddSpacer use the SKIN:PaintMenuSpacer hook
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Renamed table for entity outputs in base entity
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Optimized string.Explode and string.Replace
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Optimized math.Approach
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Reversed math.Dist and math.Distance definitions
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Reused CEffectData in selection_indicator effect
handyman
Fixed
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Fixed a typo in a comment
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Fixed a tiny spelling mistake in a comment
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Fixed backwards bunnyhopping
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Fixed entity autoreload not updating children
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Fixed DCollapsibleCategory animation sometimes not finishing
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Fixed multiple issues with DCollapsibleCategory
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Fixed SKIN:PaintListView not respecting PaintBackground property
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Fixed debug.Trace formatting
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Fixed TOOL.GetClientNumber accepting strings as the default value
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Fixed DImage erroring while being drag'n'dropped
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Fixed info_player_deathmatch having a higher chance of being selected as a spawnpoint
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Fixed a problem with Bodygroups property and its interaction with 3rd party mods
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Removed
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Removed SWEP.Precache
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Removed unused variable
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Removed useless nil check in DNumSlider
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