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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Mouse sensitivity can no longer be set greater than 10,000
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Improvements

  • Updated SQLite version from 3.6.23.1 to 3.12.2
  • Updated FreeImage version from 3.15.3 to 3.17.0
  • Updated BASS to version 2.4.12
  • Client->Server bandwidth is no longer constantly increased whilst keys are being held down
  • SENT/SWEP render groups now default to the engine's default instead of OPAQUE
  • Lua console commands are now removed on disconnection/level change
  • Receiving non-existant replicated ConVars no longer spams the console with warnings
  • VGUI panels created by the engine can no longer be removed by Lua
  • Entities now have the modelscale keyvalue and SetModelScale input from newer versions of Source
  • NPC IK calculations are no longer networked from clients to the server, this means having a bunch of NPCs won't disconnect/lag clients horrifically
  • Clientside auto-refresh no longer depends on the placement of serverside AddCSLuaFile calls
  • Updated SourceSDK/HL2 content
  • g_sky shader can now display up to 3 star layers
  • env_skypaint positions star textures based on the client's time instead of the server's time (fixes some jittery movement for internet games)
  • ClientLeafSystem can now contain many more entries
  • PNG/JPEG textures/materials are now properly garbage collected and will be free'd on a level change
  • Certain addons will no longer cause water reflections/refraction to stop working properly
  • Sprites now render facing the correct direction in mirrors and water reflections/refraction
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Fixed

  • Trying to load a texture with an empty name no longer leaks memory
  • Vehicles no longer crash the server when attempting to disable their engines too soon after being spawned
  • Manhacks without a valid physics object will no longer crash the game
  • prop_dynamics entities no longer crash the game when created too early
  • func_precipitation no longer crashes when using an unsupported precipitation type (fixes issues on some L4D maps)
  • Multiple issues caused by weapons with having no owners no longer crash the game
  • menu_cleanupgmas console command no longer crashes when the game is launched with -noworkshop
  • menu_cleanupgmas console command no longer freaks out when the client has 0 subscriptions
  • Auto-Refresh will no longer crash the game when files with a strange include-pattern exist, such as two files that load each other
  • Fixed dumpstringtable* console commands being registered multiple times
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Removed

  • Removed auto generated files to fix the "1 file failed to pass validation" on Steam after starting the game
  • Removed FCVAR_ARCHIVE from npc_height_adjust ConVar
  • Removed the func_physbox hack for d1_trainstation_05 as it seems to work without it now
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Features

  • Added new main menu backgrounds
  • env_skypaint now has an option to change the number of star layers rendered
  • Added reload_legacy_addons console command
  • Added gmod_drawtooleffects ConVar to hide certain tool UI and Effects
  • Added p2p_friendsonly ConVar
  • Added -noaddons command-line parameter which will disable legacy/folder addons when set
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Improvements

  • Added missing TF2 & L4D1 map icons
  • Updated all default spawnicons
  • Updated seats/chair models - more accurate physics mesh and additional Hitboxes to allow getting damaged in those seats
  • Updated Crossbow materials to remove pixelated reflections from the scope
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Fixed

  • NPCs no longer become invisible when a player noclips in to them
  • Certain vehicles/NPCs are no longer silent when spawned outside of the client's audible area
  • Fixed some PHX materials becoming completely invisible when they are rendered with an alpha less than 255
  • Fixed physics mesh for models\props_phx\gears\bevel90_24.md, arm_base_b.mdl & metal_plate_pipe.mdll
  • RPG launcher no longer spams sounds on first equip in multiplayer
  • Fixed Model Viewer background for Hammer
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Removed

  • Removed the "VehicleType:prop_vehicle_jeep" console message when entering vehicles
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Features

  • Added physgun_maxrange ConVar
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Fixed

  • Physgun beams no longer lag behind when moving non-MOVETYPE_VPHYSICS entities
  • Physgun angle-snapping no longer jitters between snapped/unsnapped when releasing shift/use
  • The Physgun can now only rotate NPCs without physics objects around their yaw axis
  • The Physgun no longer encounters gimbal lock when rotating around pitch axis
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Features

  • All tools now use the new help system
  • All tools (where applicable) are now using model whitelists to prevent abuse
  • The paint tool now clears decals on the target entity when the reload key is pressed
  • Added limit to the Camera tool (defaults to 10)
  • Added a new Hoverball model
  • Added Partial "Right Click > Edit Properties" support for Balloon, Button, Dynamite, Emitter, Hoverball, Lamp and Light tools
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Improvements

  • The color tool copies the target entity's color on right-click and resets the color on reload
  • The material tool now copies the target entity's material on right-click and resets the material on reload
  • The inflator tool now scales adjacent bones properly
  • The faceposer tool can now be used on prop_effect entities
  • Increased the limit of lights created by the light tool
  • Dynamite damage is now clamped properly and cannot be bypassed
  • Duplicator will now transfer data in parts instead of failing when the dupe is too large
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Fixed

  • The inflator tool should no longer freak out on high latency servers
  • The paint tool no longer applies the decals twice on client and it no longer plays the sound twice in multiplayer
  • The muscle tool's "Start On" option is now functional
  • Fixed being able to bypass the light tool's multiplayer limit with Duplicator
  • Fixed being able to bypass the "Cleanup" menu with duplicator
  • Fixed the camera tool adding 1 extra undo when duplicated
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Features

  • Auto Stretch UI for Paint Tool
  • All prop select panels are now auto sizing in height
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Improvements

  • Changed the material tool's context menu to show 4 materials per row
  • Lamp Tool - MatSelect is now 4 images tall
  • Rearranged some controls for tool settings to be more consistent
  • Many improvements to Spawnmenu UI to be less laggy, better scaling, ability to manually resize spawnmenu parts, etc