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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added PrintNames to sandbox entities
  • Added snow with normal friction
  • Added derma_controls_menu ConCommand
  • Added Newline support for notification library
  • GWEN* functions now accept material override
  • New spawnmenu hover/selected graphics
  • Added support for mods to be able to add custom Thruster effects
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Improvements

  • Moved Tool Gun's PrintName Shared
  • Saves will now save vertical angles and noclip state
  • Improved NPC and ragdoll dupe support
  • Loading saves in singleplayer now restores position
  • Improved Inflator
  • Improved handling of horizontal divider in Q menu
  • Auto refresh now also reloads SWEP bases
  • Updated dragndrop library
  • Renamed DLabelEditable.OnTextChanged to DLabelEditable.OnLabelTextChanged
  • Do not allow editing of nodes that don't save
  • Do not rebuild the search results so often
  • Prop search now auto updates the search results
  • Cleaned up DPropertySheet + PropSelect
  • Populate spawnmenu tabs as soon as possible
  • Cleaned up more vgui panels
  • Improvements to DCollapsibleCategory
  • Given DAdjustableModelPanel an example
  • Updated DCollapsibleCategory rendering
  • Improved Main Menu scaling for small screens
  • Improved the "bad model" filter for Sandbox
  • Updated color mixer alpha background
  • Improved default spawnicon generation angles
  • Remove prop_effect if its prop_dynamic is deleted
  • Clamped Rope tools' addlength argument
  • Improved sandbox search
  • Alphabetized cleanup/max menus
  • Fixed some NPCs not being able to be duplicated
  • Better Enabled/Disabled support for DTextEntry
  • Updated Spawnicon generation for certain models
  • Updated Spawnicon Editor
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Fixed

  • Fixed thruster rendering
  • Fixed Sandbox hints being misplaced on low FPS
  • Fixed DTileLayout in derma_controls
  • Fixed spawnmenu dragndrop leaving cursor enabled
  • Fixed CtrlNumPad firing PerformLayout too often
  • Fixed spawnmenu_reload duplicating spawnlists
  • Fixed DTileLayouts SpaceX/Y & Border
  • Fixed OnRowSelected not being called for SHIFT selecting
  • Fixed PropSelect not restoring PaintOver functions
  • Fixed an issue with Browse section
  • Fixed Panel.DoModal breaking DComboBox functionality
  • Fixed main menu map names overflowing
  • Fixed Tool Ghosts being left behind in multiplayer
  • Fixed a stack overflow with DListView
  • Player.CheckLimit will no longer error clientside
  • Fixed string.ToColor with invalid string input
  • Fixed some problems with the cookie library
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Features

  • DIconLayout - Added SetStretchWidth & SetStretchHeight to enable/disable auto stretch of the panel
  • DBinder - Added OnChange hook
  • DColorPalette - added ResetSavedColors & better Paint function to account for children & "networking" of the palette changes
  • DComboBox - Proper sorting and ability to disable it
  • DAlphaBar - better background grid code for super tall sizes
  • DColorMixer - DColorPalette got new right click menu with ability to reset the palette
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Improvements

  • DHorizontalDivider - Many IsValid checks, better handling of resizing to prevent firing PerformLayout every frame
  • DNumSlider - SetDecimals now refreshes the displayed number
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Fixed

  • DScrollPanel - Fixed up resizing putting scroll position too far down in some cases
  • MatSelect - Fixed the panel not rebuilding when needed and fixed child size calculation for child sizes less than 1 to take into account spacing and padding
  • DFileBrowser - Fixed Clear() leaving some variables to a chance of inheriting values of a global variable named "_"
  • DPanelSelect - Fixed the panel not restoring old PaintOver()s
  • DTree_Node - Fixed wildcard not properly applying to child elements
  • DListView - Fixed white line in the middle of a line when line height is set to high values
  • DTree_Node (DTree) first expansion will no longer try to expand to a size higher than necessary
  • DLabelEditable - You can no longer use translated strings with this panel (sort of)
  • PropSelect - Auto vertical height support
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Features

  • Added mat_requires_rt_alloc_first ConVar from upstream.
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Improvements

  • Lua console commands are now removed when disconnecting from a server/changing level.
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Fixed

  • Replicated Lua ConVars are now properly synched with the server.
  • Scripted weapons now function correctly when switching to a weapon with no ammo.
  • Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
  • Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
  • Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
  • Ropes no longer cause the game to not properly close on exit.
  • Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
  • file.Find
  • HTTP
  • Some security fixes.
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Features

  • Added 'mat_reloadtexture' console command. It reloads a single texture
  • Added 'sv_crazyphysics_wheels' console variable. Toggles crazy physics detection for vehicle wheels
  • TheFreeman193
  • AE_CL_STOP_PARTICLEEFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
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Improvements

  • The max size of reliable snapshots has been increased from 256KiB to 1024KiB. This should reduce or eliminate any "Couldn't send snapshot." errors
  • Major improvements to text rendering on OSX
  • The console can now be opened by pressing shift+escape. The old behaviour remains unchanged
  • Improved delta encoding of ragdoll bone positions/angles. They should now use slightly less bandwidth
  • Improved the error message emitted when patch materials have failed to load
  • Limited length of URL in JavaScript error prints
  • Improved GMA mounting performance
  • gamemodes/, lua/, addons/ can no longer be marked for FastDL downloads
  • Game will no longer try to load non TTF fonts and crash
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Fixed

  • Texture auto-refresh no longer reloads every texture in the game and can reload JPEGs
  • Fixed TLK_PLAYER_ASK_FOR_BALL console warning message
  • Fonts on Windows and OSX can now display non-latin characters
  • Fonts contained within Workshop addons are now properly loaded
  • HTML panels and anti-aliased text are now correctly alpha-blended on OSX
  • The game can now be played on OSX from case-sensitive filesystems such as NTFS
  • Workshop Lua files now emit errors with the correct file path
  • Gamemodes within addons now have their 'entities' and 'content' directories mounted
  • Cyclic entity parenting no longer crashes the game
  • Navigation meshes
  • Engine tools
  • Airboat guns no longer cause a crash if fired as a player is joining
  • Airboats no longer cause a crash when attempting to eject a NULL player
  • Multiple bug fixes for hammer
  • Armor is now networked as a 32-bit unsigned integer
  • Health and max-health now properly update when changed on "anim" SENTs in singleplayer
  • "kill" input no longer puts players in an invalid inescapable state
  • The pistol now uses less network bandwidth when equipped
  • Fixed corruption in the SVC_PacketEntities net message. This should stop disconnections from servers with 'random' reasons and some other odd behaviour
  • Fixed crash issues with npc_cscanner
  • Fixed Nextbot NPCs being deleted on map spawn
  • Fixed a crash related to creating particle effects
  • Fixed crash when CNewParticleEffect has an invalid particle collection
  • Fixed detection of VRAM size when you have more than 2GiB
  • Fixed hang when loading certain fonts
  • NPCs will now play footsteps when walking
  • Bo98
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Fixed

  • Stopped certain file names from tricking the netchannel's security filters
  • Velkon