<del>Maps now prioritise content from their own game, this means that TF2 and Half-Life 2 maps load the correct content</del> <em>(postponed to future update)</em>
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Left 4 Dead 2's DLC content is now mounted
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Anti-Speedhack improvements
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Windows SRCDS console now outputs text with UTF-8 encoding
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Crazy physics catching system has been improved, making it difficult to crash servers with physics quirks
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Parallel snapshot sending is now disabled by default, this was a common cause of server crashes when lots of data was being transferred
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Players are now simulated even when they are not sending any data to the server
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Flagged some potentially abusable console commands as cheats
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include
handyman
Fixed
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NextBots no longer simulate faster than normal players
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Turrets' sounds are now cleaned up properly on removal
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AvatarImage panels no longer leak memory when removed
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Toggling vehicle third-person is no longer wrongly predicted
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CTriggerCamera entities no longer crash the game in multiplayer
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Entity:SetSubMaterial
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Fixed sub-material overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
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Entity:SetBoneMatrix
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CreateConVar
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Panel:SetPaintedManually
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VMatrix divisions no longer crash when given non-userdata input