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Changes
What’s changed in Garry's Mod in each patch.
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Patch Name
April 2016 Update
Changelist Title
Game Changes
date_range
Thursday, April 28, 2016
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Improvements
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Prop spawn/Entity Removed effects now appear properly all of the time
•
Updated some pre-rendered spawnicons
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Corpses in Trouble in Terrorist Town now retain any blood splatters and the colour of the deceased player
•
Disallowed non admins to edit admin only entities
handyman
Fixed
•
Doors now properly play their open/close sounds even when penetrating the world
•
Fixed vertical text alignment on spawnicon labels
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Entity spawn/remove effects should now always play properly in Sandbox
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Footsteps now properly alternate between left/right clientside
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Animations such as swimming and crouching are now properly applied to all players
•
Clientside debris will no longer get stuck inside itself
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S.L.A.M. weapons now play their sounds (still requires HL2:DM)
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Suit rechargers now stop playing their sounds when removed
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weapon_rpg no longer plays its holster sound every time it leaves the PVS
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Chewgum
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code_gs
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code_gs
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Mista-Tea
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Ceiling turrets no longer play infinite sounds when removed
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Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
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Fixed Estonian language having Ethiopian flag
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Fixed duplicator support for old Scripted Entities
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NO-LOAFING
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Removed
•
Removed unused html files
Patch Name
April 2016 Update
Changelist Title
Lua API Changes
date_range
Thursday, April 28, 2016
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Features
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CRecipientFilter:AddRecipientsByTeam
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CRecipientFilter:RemoveRecipientsByTeam
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CRecipientFilter:RemoveRecipientsNotOnTeam
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debugoverlay.Grid
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debugoverlay.ScreenText
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debugoverlay.Triangle
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debugoverlay.SweptBox
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debugoverlay.EntityTextAtPosition
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Entity:GetBaseVelocity
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Entity:SnatchModelInstance
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Entity:TestPVS
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ents.FindInPVS
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CUserCmd:IsForced
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Projected Textures
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File
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Player:GetHull
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Player:GetHullDuck
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Entity:GetChildren
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Added "extended" option to surface.FontCreate
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IMaterial:GetKeyValues
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Added DComboBox.GetOptionTextByData
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Luabee
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Particle
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code_gs
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Improvements
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SetClipboardText
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file.Open
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debugoverlay.Text
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Donkie
handyman
Fixed
•
CRecipientFilter:GetPlayers
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Entity:GetFlexName
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game.CleanUpMap
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Entity:SetSaveValue
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Entity:WaterLevel
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Entity:IsOnGround
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util.TableToJSON
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surface.GetTextSize
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ents.FindByModel
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markup.Parse
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MASK_ALL
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Panel:SetSkin
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Fixed ents.FindInSphere clientside working as ents.FindInBox
•
Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
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Fixed some issues with PlayerButtonDown and PlayerButtonUp hooks
•
Bo98
Patch Name
April 2016 Update
Changelist Title
TTT Gamemode Changes
date_range
Thursday, April 28, 2016
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Improvements
•
Corpses in TTT now look like the dead player
•
Fixed weapon shortage on CSS maps
Patch Name
March 2016 Update Attempt #2
Changelist Title
Changelist
date_range
Thursday, March 31, 2016
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Features
•
Added whereis console command to menu state, helps with checking if addons are overriding a specific file
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Improvements
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Forced player simulation (when players are not sending usercommands) now increments command number & changes random seed
handyman
Fixed
•
Fixed SetParent making crazy-physics system mad. Vehicle wheels should stop disappearing
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Fixed some crashes related to shadows
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Fixed some crashes when NPCs take damage with a null inflictor
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Fixed WorkshopDL addons not updating properly
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Fixed issues where game.MountGMA would not always reload models properly
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Fixed Lua panic when returning from lua_run, lua_run_cl, RunString, BroadcastLua, Player:SendLua
•
Fixed multiple DoS attack vectors
Patch Name
February 2016 Hotfix #2
Changelist Title
Game Changes
date_range
Tuesday, February 23, 2016
handyman
Fixed
•
Parented entities (such as vehicle wheels) should no longer disappear after a while in certain cases
•
Game no longer crashes when attempting to mount a VPK archive twice
•
Legacy addons are mounted with lower priority if they contain files that might break sounds, materials, or the HUD
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