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Changes

What’s changed in Garry's Mod in each patch.

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Improvements

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    Improved performance of 2D/3D views
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    2D views are now rendered during scroll operations, rather than after
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    Increased max render distance from 10,000 to 32,000
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    Vertices no longer need to be in the exact same location to be merged
handyman

Fixed

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    Blended textures are now rendered correctly - it should be identical to in-game
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    Model browser no longer freezes after being opened multiple times
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    Overlays no longer flicker when rendered in 3D shaded mode
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    Scrollbars on 2D views are now correctly sized when zoomed in
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Features

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    Preset support for Utilities menus
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    'Quick Preset' button - allows for easier access to the preset system
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    Addons menu can now manage multiple addons at once (e.g. bulk unsubscribing)
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    Demos, saves, and duplications menus now list items that the user is subscribed to
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    Addons menu now has a search bar to quickly search through subscriptions
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    The '-notty' startup parameter on Linux servers will send console output directly to stdout
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Improvements

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    Weapons no longer turn upside-down when zooming in too far
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    Improved support for CS:GO/Portal 2/TF2 maps
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    Game returns to DirectX 9 mode if '-dxlevel' is not specified in the command-line
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    Improved relationships between Half-Life and Half-Life 2 NPCs
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    Improved behaviour of collisions between players and 'no collided' entities created by tools
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    Added more information to crash dumps (.mdmp files)
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    r_eyes_* console variables are no longer saved
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    The emitter tool's explosion effect no longer creates sounds
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    Bots can no longer be created before the InitPostEntity hook has fired
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    Improved how serverside ragdolls are handled on the client - hull traces can hit them now
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    Updated the Half-Life Model Viewer to have newest features from Team Fortress 2 version
handyman

Fixed

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    Odessa no longer has female voices
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    Fixed errors caused by the spawn menu's search feature not having access to certain directories
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    Fixed many crashes related to NPCs trying to use non-existent entities
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    Checkboxes and radio buttons in HTML panels are now displayed properly on Linux/macOS
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    Half-Life Ichthyosaur can now cause damage
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    Half-Life Tentacle NPC no longer continues playing sounds after being removed
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    Fixed massive FPS drops when missing sounds are playing on servers
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    Fixed crash that occurs when console variables created by Lua are removed too early on level change
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    Fixed late loading of memory allocator on Linux causing the game to crash for some people
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    Impulse 200 command no longer crashes when the player has no active weapon
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    Fixed prediction errors when firing weapon_357
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    weapon_357 now has the 'revolver' holdtype
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Features

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    Entity:PhysicsInitStatic( ... )
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    Entity:RemoveCallback( ... )
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    Entity:GetCallbacks( ... )
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    CLuaEmitter:IsValid( ... )
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Improvements

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    Entity:PhysicsInit* methods now return either true or false based on success
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    Entity:Remove() can no longer remove the world
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    Weapon:IsScripted() will now return false instead of no value when ran on non-scripted weapons
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    Player:Give( ... ) no longer fills a player's gun with ammo when asked to not give ammo to players
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    Entity:GetBoneCount() and Entity:GetBoneParent( ... ) will now return -1 on failure
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    Entity:TranslateBoneToPhysBone( ... ) will now return -1 on failure
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    Entity:SetSaveValue( ... ) now returns false on failure
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    Entity:DispatchTraceAttack( ... ) will now trigger an error when passed invalid parameters
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    Entity:HasBoneManipulations() and Entity:HasFlexManipulatior() return false on failure
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    Entity:GetBrushPlaneCount() will now return false on failure
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    Entity:GetFlexScale( ... ) now always returns 1 on failure, rather than just sometimes
handyman

Fixed

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    Entity:GetBrushPlaneCount() and Entity:GetBrushPlane( ... ) now work on brush entities
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    PathFollower:Compute() no longer leaks Lua references
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Features

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    Trouble in Terrorist Town: Enabled scoreboard to be sorted by different criteria
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Improvements

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    Removed CAP_INNATE_RANGE_ATTACK1 from weapon_base
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    Removed unused function parameters
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    Trouble in Terrorist Town: Corpses get skin/bodygroups of dead players
handyman

Fixed

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    Result of COLLISION_GROUP_DEBRIS trace in properties.Gethovered is no longer ignored
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    Fixed use of non-existent enum in DModelPanel
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    Fixed 'Cannot set property' JavaScript error in main-menu
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    Trouble in Terrorist Town: Fixed incorrect fall damage
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    Trouble in Terrorist Town: Fixed 2 DoS exploits
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Features

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    Added missing TF2 icons
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    Added cl_downloadfilter noworkshop - disables only all of the workshop downloads
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Improvements

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    Set r_radiosity default value back to 4
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    Increased lightcache size from 200 to 8287
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    Updated localization files
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    Updated Steamworks SDK to v1.38a
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    Switched SRCDS Steam Workshop to ISteamUGC API
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    Moved SRCDS workshop files to cache/srcds/id.gma, from addons/ds_id.gma
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    BASS error messages now print the actual error names instead of error IDs
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    Only display warnings about unused .gmas when there are such .gmas
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    Default screen resolution is now your desktop resolution
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    GMod will no longer try to send Lua errors to errors.garrysmod.com
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    Improved crazy physics detection to avoid more crashes
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    Updated LuaJIT to 2.0.4
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    Multiple optimizations and multicore rendering fixes
handyman

Fixed

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    Fixed a problem with the addon system when using "Subscribing to All" on a collection with items that you are already subscribed to
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    Fixed a potential crash/memory leak when loading compressed TF2 maps
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    Fixed certain CS:GO textures failing to load
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    File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
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    Fixed GMad.exe stopping writing the .gma once it encounters an empty file
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    Fixed hlfaceposer.exe and hlmv.exe (Model Viewer) not working out of the box
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    Fixed a problem where soundscripts would be precached as sound files causing lag
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    Fixed floating addons not being mounted on dedicated servers in the root folder
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    Fixed multiple various crash issues