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What’s changed in Garry's Mod in each patch.
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Patch Name
February 2016 Update
Changelist Title
GitHub changes
date_range
Tuesday, February 2, 2016
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Improvements
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Check for vehicle function existence
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Panel:IsChildHovered 'immediate' parameter
handyman
Fixed
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Fixed DModelPanel:PreDrawModel scissor rect
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Fixed HL1 sounds taking over HL2/CSS sounds
Patch Name
February 2016 Update
Changelist Title
Community Contributions
date_range
Tuesday, February 2, 2016
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Improvements
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Optimized Panel:IsChildHovered()
Patch Name
January 2016 Update
Changelist Title
TTT
date_range
Tuesday, January 19, 2016
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Features
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Added 'wep' field to all was_pushed tables.
handyman
Fixed
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Fix typo preventing ttt_weaponswitcher_displayfast from being saved.
Patch Name
January 2016 Update
Changelist Title
Game Changes
date_range
Tuesday, January 19, 2016
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Features
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Added mat_viewportupscale to blocked convar list
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Added PANEL:SetDrawLanguageID(bool), can be used to hide the language selection box in text entries when typing non-US/UK/whatever
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Added loading bar text when waiting for Steam auth
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Added command line option to cause BAssert to dump (Windows only)
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Added bounds checking to render.GetScreenEffectTexture
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Added Awesomium panel hooks: OnDocumentReady, OnChildViewCreated, OnChangeTitle, OnChangeTargetURL
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Added Awesomium panel methods: Refresh, Stop, GoBack, GoForward, GoToHistoryOffset
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Added Awesomium panel hooks: OnBeginLoadingFrame, OnFinishLoadingFrame
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Added interface for concurrent async server content downloads. Currenty used for Workshop content.
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Added extra debug output for BASS.DLL Initialization
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Added test BASS.DLL config to hopefully help with weird "mp3s dont load with error 41" cases
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Improvements
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Vehicle.IsValid is renamed to Vehicle.IsValidVehicle
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All Vehicle methods will error "tried to use NULL vehicle" when used on invalid vehicle
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Reduced worhless & confusing srcds console output for workshop
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Switched some spammy serverside console output to DevWarnings
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Replicated Lua ConVars now properly network to clients when they join the server (FCVAR_REPLICATED flag)
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The console will no longer hide behind the main menu if you open it too early
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Improved performance of file.Exists and file.IsDir
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JavaScript errors in the console now show the file path and line number of the bad code
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gui.SetMousePos and input.SetCursorPos no longer works while the game is not focused
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system.HasFocus now also works on Linux and OSX on client
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File library can now write png/jpg files
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util.TableToJSON handles arrays properly
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Proper alpha blending for Awesomium panels
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Entity:GetNW2VarTable now returns the type associated with each value as well
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Scripted NPCs and Nextbots now support the following clientside hooks: Initialize, Think, Draw and DrawTranslucent
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Increased model precache limit to its TF2 4000 limit
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WorkshopDL GetPublishedFileDetails no longer hangs main thread
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Tweaks to server-content workshop downloading
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Improved Addons main menu.. menu - Per tag browsing for friends items, hide dupes/saves from all listings
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Updated language files
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Addon extration is now properly displayed on the workshop downloader
handyman
Fixed
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Fixed the "steam id 0 fake players inflate server player count" exploit
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Fixed clientside SteamID spoofing
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Fixed not being able to join a LAN server
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Fixed npc_manhack not triggering npc_maker/npc_template_maker's OnAllSpawnedDead output
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Fixed a server crash caused by combine_mine changes in last update
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Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
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Fixed a crash when entities with invalid physobjs were in the way of a rotating door
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Fixed ai.GetScheduleID and ai.GetTaskID
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Fixed a possible crash issue caused by global NW2Vars
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Fixed buildcubemaps not working properly
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Fixed Awesomium view leak
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Fixed leaked thread in main-menu GMA downloader
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Fixed addon extraction assert/leaked thread handles
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Fixed incorrect line numbers being reported for errors when using C-styled multiline comments
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Fixed Entity.IsRagdoll not working properly on client
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Removed
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Removed angle/vector pool debug message
Patch Name
January 2016 Update
Changelist Title
Community Contributions
date_range
Tuesday, January 19, 2016
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Features
•
Added PANEL.PreDrawModel( ent ) and PANEL.PostDrawModel( ent ) for DModelPanel
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Improvements
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Cleaned up manifest file and added DoD voices
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Disabled IK for DModelPanel
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Replaced loads of ifs with ternary
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Updated SWEP:ShootEffects comment
handyman
Fixed
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Fixed an issue with notification.AddProgress()
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Fixed excessive balloon force crash
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Removed
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Removеd unused function and unwanted spaces
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Removed unnecessary local
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