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Changes

What’s changed in Garry's Mod in each patch.

handyman

Fixed

  • Fixed an exploit that allows players to crash servers with the physgun
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Features

  • Added input.SelectWeapon( entity )
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Improvements

  • Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled
handyman

Fixed

  • Fixed particle crashes on map load related to the recent Team Fortress 2 update
  • Fixed a couple exploits, including one that can prevent your game from starting up
  • Fixed a crash related to Awesomium ftp:// link redirects
  • Fixed halo effect Physgun on bouncy balls being square instead of circular
handyman

Fixed

  • Fixed crash when rendering models with invalid flex rules
  • Fixed RCE exploit discovered by One Up Security
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Improvements

  • gui.OpenURL now asks users for confirmation before opening a website
handyman

Fixed

  • Linux clients no longer crash on startup when a joypad is connected to the computer
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Improvements

  • Improved performance of 2D/3D views
  • 2D views are now rendered during scroll operations, rather than after
  • Increased max render distance from 10,000 to 32,000
  • Vertices no longer need to be in the exact same location to be merged
handyman

Fixed

  • Blended textures are now rendered correctly - it should be identical to in-game
  • Model browser no longer freezes after being opened multiple times
  • Overlays no longer flicker when rendered in 3D shaded mode
  • Scrollbars on 2D views are now correctly sized when zoomed in