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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added 'mat_reloadtexture' console command. It reloads a single texture
  • Added 'sv_crazyphysics_wheels' console variable. Toggles crazy physics detection for vehicle wheels
  • TheFreeman193
  • AE_CL_STOP_PARTICLEEFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
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Improvements

  • The max size of reliable snapshots has been increased from 256KiB to 1024KiB. This should reduce or eliminate any "Couldn't send snapshot." errors
  • Major improvements to text rendering on OSX
  • The console can now be opened by pressing shift+escape. The old behaviour remains unchanged
  • Improved delta encoding of ragdoll bone positions/angles. They should now use slightly less bandwidth
  • Improved the error message emitted when patch materials have failed to load
  • Limited length of URL in JavaScript error prints
  • Improved GMA mounting performance
  • gamemodes/, lua/, addons/ can no longer be marked for FastDL downloads
  • Game will no longer try to load non TTF fonts and crash
handyman

Fixed

  • Texture auto-refresh no longer reloads every texture in the game and can reload JPEGs
  • Fixed TLK_PLAYER_ASK_FOR_BALL console warning message
  • Fonts on Windows and OSX can now display non-latin characters
  • Fonts contained within Workshop addons are now properly loaded
  • HTML panels and anti-aliased text are now correctly alpha-blended on OSX
  • The game can now be played on OSX from case-sensitive filesystems such as NTFS
  • Workshop Lua files now emit errors with the correct file path
  • Gamemodes within addons now have their 'entities' and 'content' directories mounted
  • Cyclic entity parenting no longer crashes the game
  • Navigation meshes
  • Engine tools
  • Airboat guns no longer cause a crash if fired as a player is joining
  • Airboats no longer cause a crash when attempting to eject a NULL player
  • Multiple bug fixes for hammer
  • Armor is now networked as a 32-bit unsigned integer
  • Health and max-health now properly update when changed on "anim" SENTs in singleplayer
  • "kill" input no longer puts players in an invalid inescapable state
  • The pistol now uses less network bandwidth when equipped
  • Fixed corruption in the SVC_PacketEntities net message. This should stop disconnections from servers with 'random' reasons and some other odd behaviour
  • Fixed crash issues with npc_cscanner
  • Fixed Nextbot NPCs being deleted on map spawn
  • Fixed a crash related to creating particle effects
  • Fixed crash when CNewParticleEffect has an invalid particle collection
  • Fixed detection of VRAM size when you have more than 2GiB
  • Fixed hang when loading certain fonts
  • NPCs will now play footsteps when walking
  • Bo98
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Fixed

  • Stopped certain file names from tricking the netchannel's security filters
  • Velkon
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Improvements

  • Prop spawn/Entity Removed effects now appear properly all of the time
  • Updated some pre-rendered spawnicons
  • Corpses in Trouble in Terrorist Town now retain any blood splatters and the colour of the deceased player
  • Disallowed non admins to edit admin only entities
handyman

Fixed

  • Doors now properly play their open/close sounds even when penetrating the world
  • Fixed vertical text alignment on spawnicon labels
  • Entity spawn/remove effects should now always play properly in Sandbox
  • Footsteps now properly alternate between left/right clientside
  • Animations such as swimming and crouching are now properly applied to all players
  • Clientside debris will no longer get stuck inside itself
  • S.L.A.M. weapons now play their sounds (still requires HL2:DM)
  • Suit rechargers now stop playing their sounds when removed
  • weapon_rpg no longer plays its holster sound every time it leaves the PVS
  • Chewgum
  • code_gs
  • code_gs
  • Mista-Tea
  • Ceiling turrets no longer play infinite sounds when removed
  • Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
  • Fixed Estonian language having Ethiopian flag
  • Fixed duplicator support for old Scripted Entities
  • NO-LOAFING
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Removed

  • Removed unused html files
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Features

  • CRecipientFilter:AddRecipientsByTeam
  • CRecipientFilter:RemoveRecipientsByTeam
  • CRecipientFilter:RemoveRecipientsNotOnTeam
  • debugoverlay.Grid
  • debugoverlay.ScreenText
  • debugoverlay.Triangle
  • debugoverlay.SweptBox
  • debugoverlay.EntityTextAtPosition
  • Entity:GetBaseVelocity
  • Entity:SnatchModelInstance
  • Entity:TestPVS
  • ents.FindInPVS
  • CUserCmd:IsForced
  • Projected Textures
  • File
  • Player:GetHull
  • Player:GetHullDuck
  • Entity:GetChildren
  • Added "extended" option to surface.FontCreate
  • IMaterial:GetKeyValues
  • Added DComboBox.GetOptionTextByData
  • Luabee
  • Particle
  • code_gs
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Improvements

  • SetClipboardText
  • file.Open
  • debugoverlay.Text
  • Donkie
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Fixed

  • CRecipientFilter:GetPlayers
  • Entity:GetFlexName
  • game.CleanUpMap
  • Entity:SetSaveValue
  • Entity:WaterLevel
  • Entity:IsOnGround
  • util.TableToJSON
  • surface.GetTextSize
  • ents.FindByModel
  • markup.Parse
  • MASK_ALL
  • Panel:SetSkin
  • Fixed ents.FindInSphere clientside working as ents.FindInBox
  • Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
  • Fixed some issues with PlayerButtonDown and PlayerButtonUp hooks
  • Bo98
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Improvements

  • Corpses in TTT now look like the dead player
  • Fixed weapon shortage on CSS maps