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What’s changed in Garry's Mod in each patch.
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Patch Name
November 2017 Hotfix
Changelist Title
Change List 2017.11.21
date_range
Tuesday, 21 November 2017
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Fixed
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Fixed an exploit that allows players to crash servers with the physgun
Patch Name
November 2017 Update
Changelist Title
Change List 2017.11.15
date_range
Wednesday, 15 November 2017
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Features
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Added input.SelectWeapon( entity )
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Improvements
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Reduced user's ability of being able to exploit the "Remove" property to delete everything on the map on servers with clientside Lua enabled
handyman
Fixed
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Fixed particle crashes on map load related to the recent Team Fortress 2 update
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Fixed a couple exploits, including one that can prevent your game from starting up
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Fixed a crash related to Awesomium ftp:// link redirects
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Fixed halo effect Physgun on bouncy balls being square instead of circular
Patch Name
July 2017 Hotfix #2
Changelist Title
Change List 2017.07.25
date_range
Tuesday, 25 July 2017
handyman
Fixed
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Fixed crash when rendering models with invalid flex rules
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Fixed RCE exploit discovered by One Up Security
Patch Name
July 2017 Hotfix
Changelist Title
Change List 2017.07.21
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Friday, 21 July 2017
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Improvements
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gui.OpenURL now asks users for confirmation before opening a website
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Fixed
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Linux clients no longer crash on startup when a joypad is connected to the computer
Patch Name
July 2017 Update
Changelist Title
Hammer (map editor)
date_range
Thursday, 06 July 2017
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Improvements
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Improved performance of 2D/3D views
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2D views are now rendered during scroll operations, rather than after
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Increased max render distance from 10,000 to 32,000
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Vertices no longer need to be in the exact same location to be merged
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Fixed
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Blended textures are now rendered correctly - it should be identical to in-game
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Model browser no longer freezes after being opened multiple times
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Overlays no longer flicker when rendered in 3D shaded mode
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Scrollbars on 2D views are now correctly sized when zoomed in
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