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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • •
    All tools now use the new help system
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    All tools (where applicable) are now using model whitelists to prevent abuse
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    The paint tool now clears decals on the target entity when the reload key is pressed
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    Added limit to the Camera tool (defaults to 10)
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    Added a new Hoverball model
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    Added Partial "Right Click > Edit Properties" support for Balloon, Button, Dynamite, Emitter, Hoverball, Lamp and Light tools
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Improvements

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    The color tool copies the target entity's color on right-click and resets the color on reload
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    The material tool now copies the target entity's material on right-click and resets the material on reload
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    The inflator tool now scales adjacent bones properly
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    The faceposer tool can now be used on prop_effect entities
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    Increased the limit of lights created by the light tool
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    Dynamite damage is now clamped properly and cannot be bypassed
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    Duplicator will now transfer data in parts instead of failing when the dupe is too large
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Fixed

  • •
    The inflator tool should no longer freak out on high latency servers
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    The paint tool no longer applies the decals twice on client and it no longer plays the sound twice in multiplayer
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    The muscle tool's "Start On" option is now functional
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    Fixed being able to bypass the light tool's multiplayer limit with Duplicator
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    Fixed being able to bypass the "Cleanup" menu with duplicator
  • •
    Fixed the camera tool adding 1 extra undo when duplicated
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Features

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    Auto Stretch UI for Paint Tool
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    All prop select panels are now auto sizing in height
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Improvements

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    Changed the material tool's context menu to show 4 materials per row
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    Lamp Tool - MatSelect is now 4 images tall
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    Rearranged some controls for tool settings to be more consistent
  • •
    Many improvements to Spawnmenu UI to be less laggy, better scaling, ability to manually resize spawnmenu parts, etc
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Features

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    Added Undone_Manhack and Undone_Rollermine language strings
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    Added duplicator support to the Eye Poser tool
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    Added large ammo entities to the spawnlist
  • •
    Added alpha support for DModelPanel
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Improvements

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    Moved DTabs in DPropertySheet a bit to fix a visual glitch
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    Replaced deprecated function calls with non-deprecated alternatives
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    SBox+Base: Replaced deprecated function calls with non-deprecated alternatives
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    Refactored DTab height to its own method
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    Made DMenu.AddSpacer use the SKIN:PaintMenuSpacer hook
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    Renamed table for entity outputs in base entity
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    Optimized string.Explode and string.Replace
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    Optimized math.Approach
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    Reversed math.Dist and math.Distance definitions
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    Reused CEffectData in selection_indicator effect
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Fixed

  • •
    Fixed a typo in a comment
  • •
    Fixed a tiny spelling mistake in a comment
  • •
    Fixed backwards bunnyhopping
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    Fixed entity autoreload not updating children
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    Fixed DCollapsibleCategory animation sometimes not finishing
  • •
    Fixed multiple issues with DCollapsibleCategory
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    Fixed SKIN:PaintListView not respecting PaintBackground property
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    Fixed debug.Trace formatting
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    Fixed TOOL.GetClientNumber accepting strings as the default value
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    Fixed DImage erroring while being drag'n'dropped
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    Fixed info_player_deathmatch having a higher chance of being selected as a spawnpoint
  • •
    Fixed a problem with Bodygroups property and its interaction with 3rd party mods
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Removed

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    Removed SWEP.Precache
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    Removed unused variable
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    Removed useless nil check in DNumSlider
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Features

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    Added PANEL:OnKeyCodeReleased() hook
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    Added CRecepientFilter support for net.Send
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    Added IGModAudioChannel:GetAverageBitRate()
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    Added Player.AccountID
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    Added Panel:GetDockMargin & Panel:GetDockPadding - both return 4 numbers
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    Added IMaterial:GetVector that returns proper 'unclamped' values
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    Added ProjectedTexture:SetOrthographic
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    Added ProjectedTexture:GetOrthographic
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    Added CNewParticleEffect.Render()
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    Added CNewParticleEffect.SetShouldDraw( bool )
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    Added CNavArea.__eq
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    Added FFT_32768
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Improvements

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    render.RedownloadAllLightmaps now updates lighting on static props as well
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    EffectData() now resets its member values
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    Vector() * nil will now error instead of returning empty vector
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    Proper NULL checks for most Vehicle class functions to prevent crashes
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    game.LoadNextMap, game.SetTimeScale, game.SetSkillLevel, game.GetTimeScale, game.GetSkillLevel no longer crash when g_pGameRules = null
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    Weapon.GetPrintName is now shared
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    Renamed IMaterial:GetVector to IMaterial:GetVectorLinear
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    Panel.Remove now causes parent to InvalidateLayout
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    Panel.SizeToChildren does not fail to resize to 0 values
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    Angle() global function now works the same way as Vector() global, i.e. Giving it an Angle object will return a copy of it, etc
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    gmod_tool:CheckLimit() is now shared
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Fixed

  • •
    steamworks library will no longer cause crashes when called shortly before the Lua state is destroyed
  • •
    Fixed timer library in menu state temporarily ceasing to work after starting a new map
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    Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
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    Fixed '/**/' being treated as '/*/' in lua lexer (not closing the comment)
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    Fixed not being able to create more than one font with different scanline sizes but otherwise identical parameters
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    Entity.GibBreakClient will no longer crash when used on brush entities ( Can only be called on non BaseAnimating entities )
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    cam.Start now supports "poster" console command in 3D mode
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Features

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    Added an option to mute all players if you are dead
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    Added missing translations for weapon menu
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    Added a ShouldScore() query at the point where deaths get added. (This helps some addons like the Power Round Addon.)
  • •
    Added hook to set scoreboard row color per player (GM:TTTScoreboardRowColorForPlayer)
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Improvements

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    Bumped TTT version
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    Replaced deprecated function calls with non-deprecated alternatives
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    Major optimizations to start round and WEPS.ForcePrecache
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    Improved Autocomplete
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    Replaced most UniqueID usage with SteamID
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    Updated Traditional Chinese translation
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    Updated German translation
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    Improved some German translations
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    Switched some entities to use new Lua API
  • •
    Corrected some strings in German translation
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Fixed

  • •
    Fixed radio calling out dead players
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    Fixed spectators being able to own weapons
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    Fixed possible script error
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    Fixed rare cl_hudpick error
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    Fixed error when using "wepswitch" concommand
  • •
    Fixed identation in some weapon files
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    Fixed up weapon base file
  • •
    Fixed a small issue and remove some unused things
  • •
    Fixed an issue with the Newton Launcher
  • •
    Fixed hiding crosshair breaking Help UI
  • •
    Fixed Beacon item
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Removed

  • •
    Removed some unused variables and fixed some smaller things
  • •
    Removed old fretta leftovers
  • •
    Removed unused things
  • •
    Removed unused variable and fixed a small issue