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What’s changed in Garry's Mod in each patch.
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Patch Name
August 2015 Update
Changelist Title
Community Contributions
date_range
Tuesday, August 11, 2015
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Improvements
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Prevent weird model paths
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Copying spawnicon model to only have forward slashes
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Cleaned up motion sensor file
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Improved Combine NPCs keyvalues & Other NPCs
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Improved duplicator and properties support for prop_effect
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Improved DFileBrowser
handyman
Fixed
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Fixed bug in string.JavascriptSafe
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Fixed DPropertySheet padding on bottom edge
Patch Name
15.07.02
Changelist Title
Community Contributions
date_range
Thursday, July 2, 2015
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Features
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Added Flood and Jailbreak to the default map categories
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Improvements
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PrintTable no longer creates 2 global variables
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Improve map filtering display
handyman
Fixed
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Fixed error when spawning non-standard vehicles
Patch Name
15.07.02
Changelist Title
GitHub changes
date_range
Thursday, July 2, 2015
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Improvements
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Nextbot example of how you'd fire OnNPCKilled
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"Unfix" DAdjustableModelPanel
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NPC Weapons: Moved "None" to the top
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Made the default Laser Tracer better
handyman
Fixed
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Fixed a duplicator lag exploit
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Fixed GWEN.CreateTextureBorder drawing small boxes
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Added 3rd argument to ENT:TriggerOutput
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Removed
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Removed useless local variable in sv_nextbot
Patch Name
15.07.02
Changelist Title
TTT
date_range
Thursday, July 2, 2015
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Improvements
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Player and spectator chat channels
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Disabled weapon picking up with Magneto Stick by default
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Reverted default detective values
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Changed unknown weapon name from "MASSIVE PHASER ARRAY" to "Unknown Weapon Name"
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Send in GivePenalty third arguments
handyman
Fixed
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Fixed server crash issue with public chat while dead
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Fixed a Lua error when player dies
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Fixed weapon_zm_rifle's IconLetter
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Fixed Rifle scope, zoom spread, unscope delay
Patch Name
15.07.02
Changelist Title
Game Changes
date_range
Thursday, July 2, 2015
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Features
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Player.SetLaggedMovementValue( float )
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Player.GetLaggedMovementValue()
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Entity.AddToMotionController( PhysObj )
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Entity.RemoveFromMotionController( PhysObj )
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Added 3 new backgrounds from the last 3 update posts
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Improvements
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Added Warning()s to net.Send & net.SendOmit
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Entity.SetBonePosition's first argument is now not optional
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Last 5 arguments of EmitSentence & EmitSound globals are now optional
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Reverted changes to Entity.SequenceDuration
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Updated language files
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util.TraceLine now hits player hitboxes outside of collision bounds
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NPCs now use the ai_weapon_* counterparts when given HL2 weapons with NPC:Give()
handyman
Fixed
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Fixed an issue with timer.Create and timer.Adjust
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Fixed a crash issue with npc_turret_floor
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Fixed bullet hit detection issue introduced by previous update
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Fixed a potential physics crash issue
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Fixed a crash problem with all PhysObj functions when called on invalid PhysObj
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Fixed PHX glass panels igniting when shot
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Fixed a PHX material (zc_tube.vmt) having bad symbols
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Fixed models/noesis/donut.mdl erroring to console when spawned
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Fixed a crash problem with NPC player companions
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Fixed func_tank custom ammo types ( Fixes Episode 2 Auto Turret )
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Fixed npc_strider not dealing damage with his fast minigun attack
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Fixed server workshop downloads persisting after disconnecting from a server while downloading server workshop addons and connecting to another
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Fixed Custom Bullet Tracers not applying in some cases
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Fixed collision box for all weapons not being rotated properly
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Fixed Weapons with SF_WEAPON_START_CONSTRAINED spawnflag not being constrained
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Fixed debugoverlay.BoxAngles 6th parameter (color)
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Fixed SWEPs not being fired by some NPCs
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Fixed the "Setting Holdtype to empty string" problem
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Fixed SetPos and SetAngles crashing with math.huge and tonumber("nan")
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Removed
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Removed CNavArea.GetAdjacentAreaAtSide
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