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What’s changed in Garry's Mod in each patch.
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Patch Name
August 2015 Update
Changelist Title
Game Changes
date_range
Tuesday, August 11, 2015
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Features
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Entity.PassesFilter( caller, ent )
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Entity.PassesDamageFilter( dmginfo )
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Entity.GetFlags()
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Added "filter" scripted entity type
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game.GetAmmoName
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game.GetAmmoID
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game.GetAmmoMax
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CTakeDamageInfo:GetDamageBonus
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CTakeDamageInfo:SetDamageBonus
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CTakeDamageInfo:SetReportedPosition
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CTakeDamageInfo:GetDamageCustom
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CTakeDamageInfo:SetDamageCustom
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CRecipientFilter:RemovePAS
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CRecipientFilter:GetPlayers
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Added "maxcarry" and "flags" to game.AddAmmoType
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Added missing TF2 map icons
handyman
Fixed
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Fixed TF2 maps crashing the game on load
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Fixed util.Decal not working in multiplayer
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Fixed render.Capture not working in render targets that are bigger than the screen resolution
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Fixed an exploit with .wav files
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Fixed an exploit that allowed servers to run console commands they are not supposed to run on players
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Fixed an exploit that allowed people to download server files they are not supposed to download
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Fixed unmounting addons not working
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Fixed uninstalling addons not unmounting them
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Fixed disabled addons still opening the .gma files
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Fixed disabled addons still being mounted in offline mode
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Fixed player poserparameters being desync on server after a model change
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Fixed Linux autorefresh
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Fixed util.KeyValuesToTable incorrectly interpreting keys starting with numbers
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Fixed buildcubemaps not writing built cubemaps to the .bsp
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Fixed bullets and traces hitting non solid players
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Fixed autorefresh folder locking
Patch Name
August 2015 Update
Changelist Title
Community Contributions
date_range
Tuesday, August 11, 2015
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Improvements
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Prevent weird model paths
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Copying spawnicon model to only have forward slashes
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Cleaned up motion sensor file
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Improved Combine NPCs keyvalues & Other NPCs
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Improved duplicator and properties support for prop_effect
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Improved DFileBrowser
handyman
Fixed
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Fixed bug in string.JavascriptSafe
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Fixed DPropertySheet padding on bottom edge
Patch Name
15.07.02
Changelist Title
Community Contributions
date_range
Thursday, July 2, 2015
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Features
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Added Flood and Jailbreak to the default map categories
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Improvements
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PrintTable no longer creates 2 global variables
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Improve map filtering display
handyman
Fixed
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Fixed error when spawning non-standard vehicles
Patch Name
15.07.02
Changelist Title
GitHub changes
date_range
Thursday, July 2, 2015
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Improvements
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Nextbot example of how you'd fire OnNPCKilled
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"Unfix" DAdjustableModelPanel
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NPC Weapons: Moved "None" to the top
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Made the default Laser Tracer better
handyman
Fixed
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Fixed a duplicator lag exploit
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Fixed GWEN.CreateTextureBorder drawing small boxes
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Added 3rd argument to ENT:TriggerOutput
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Removed
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Removed useless local variable in sv_nextbot
Patch Name
15.07.02
Changelist Title
TTT
date_range
Thursday, July 2, 2015
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Improvements
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Player and spectator chat channels
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Disabled weapon picking up with Magneto Stick by default
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Reverted default detective values
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Changed unknown weapon name from "MASSIVE PHASER ARRAY" to "Unknown Weapon Name"
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Send in GivePenalty third arguments
handyman
Fixed
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Fixed server crash issue with public chat while dead
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Fixed a Lua error when player dies
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Fixed weapon_zm_rifle's IconLetter
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Fixed Rifle scope, zoom spread, unscope delay
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