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Changes

What’s changed in Garry's Mod in each patch.

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Features

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    game.MountGMA
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    File:ReadLine
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    Anti-Cheat ConVars: sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_holdaim, sv_maxusrcmdprocessticks_warning
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    Crazy physics ConVars: sv_crazyphysics_defuse, sv_crazyphysics_remove, sv_crazyphysics_warning
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    Hibernation ConVars: sv_hibernate_think & sv_hibernate_drop_bots
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Improvements

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    <del>Maps now prioritise content from their own game, this means that TF2 and Half-Life 2 maps load the correct content</del> <em>(postponed to future update)</em>
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    Left 4 Dead 2's DLC content is now mounted
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    Anti-Speedhack improvements
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    Windows SRCDS console now outputs text with UTF-8 encoding
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    Crazy physics catching system has been improved, making it difficult to crash servers with physics quirks
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    Parallel snapshot sending is now disabled by default, this was a common cause of server crashes when lots of data was being transferred
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    Players are now simulated even when they are not sending any data to the server
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    Flagged some potentially abusable console commands as cheats
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    include
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Fixed

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    NextBots no longer simulate faster than normal players
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    Turrets' sounds are now cleaned up properly on removal
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    AvatarImage panels no longer leak memory when removed
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    Toggling vehicle third-person is no longer wrongly predicted
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    CTriggerCamera entities no longer crash the game in multiplayer
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    Entity:SetSubMaterial
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    Fixed sub-material overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
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    Entity:SetBoneMatrix
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    CreateConVar
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    Panel:SetPaintedManually
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    VMatrix divisions no longer crash when given non-userdata input
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Removed

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    Removed ConVars: sv_voicecodec, sv_max_usercmd_future_ticks, sv_removecrazyphysics
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Fixed

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    Vector
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    Joining a server with the wrong password now gives the correctly translated "Bad Password." response
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    Fixed inconsistent angle networking on Linux servers
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    surface.CreateFont
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Features

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    CNavArea.SetParent
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    CNavArea.GetParent
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    CNavArea.GetParentHow
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    CNavArea.ClearSearchLists
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    CNavArea.SetTotalCost
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    CNavArea.AddToOpenList
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    CNavArea.GetTotalCost
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    CNavArea.IsOpenListEmpty
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    CNavArea.PopOpenList
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    CNavArea.IsBlocked
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    CNavArea.IsOpen
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    CNavArea.IsClosed
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    CNavArea.RemoveFromClosedList
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    CNavArea.UpdateOnOpenList
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    CNavArea.AddToClosedList
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    CNavLadder.ConnectTo
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    net.WriteMatrix
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    net.ReadMatrix
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    Added support for ortho views in CalcView and cam.Start
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    SetString, SetFloat, SetInt, SetBool
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    CNavLadder.SetBottomArea
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    CNavLadder.GetBottomArea
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    CNavLadder.SetTopBehindArea
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    CNavLadder.GetTopBehindArea
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    CNavLadder.SetTopForwardArea
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    CNavLadder.GetTopForwardArea
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    CNavLadder.SetTopLeftArea
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    CNavLadder.GetTopLeftArea
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    CNavLadder.SetTopRightArea
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    CNavLadder.GetTopRightArea
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    game.GetIPAddress
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    game.KickID
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    Player.AnimSetGestureSequence
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    HTTP
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    PathFollower:GetAllSegments
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    CNavArea.GetExtentInfo
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    Added "AllSolid" to trace result
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    Added optional parameter to poster command to save each frame as a separate image
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Improvements

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    net.WriteType support for VMatrix
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    Catch crash condition in CBaseAnimating::TestHitboxes
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    Error/ErrorNoHalt now call menu state's OnLuaError hook
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    Improved error handling for NextBot coroutines
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    Don't try to load binary modules that have the same name as a base Lua module
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    Merged functionality of RunString/RunStringEx
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    Lua kick reasons can no longer be language strings
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    Home/End keys now work in Windows SRCDS consoles
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    Opening the chatbox while it is invisible/disabled no longer changes player view angles
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    Chatbox entry max char count is now correct (126)
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    TextEntry:OnTextChanged is now called after undo operation
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    -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
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    utf8.offset now conforms to Lua 5.3 spec
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    More friendly Steam API failure error messages ( for retrieving subscribed addons )
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    Updated the DirectX out of date popup to allow the user to try to launch the game anyway
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    Don't let players enter vehicles that they are a parent of (stack overflows!)
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    Limited engine.LightStyle to values that do not crash the game ( 0-63 )
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    Stop g_blurx/g_blury shaders from increasing output brightness
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    ENT:SelectWeightedSequence & Weapon:SendWeaponAnim no longer crash when given invalid acts
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    Calling gui.HideGameUI at the wrong time no longer stops the HUD from rendering
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    Context menus no longer remain when their parent is focused
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    Changed scheme of ClientDLL context menus to match DMenu
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    Weapon selection via key bindings should now always work on SWEPs
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    Vector() can now take a Vector as its first argument and return a copy of that vector
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Fixed

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    Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
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    Fixed "destination group" problem in multiplayer with npc_template_maker
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    Fixed cyclic reference detection in util.TableToJSON
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    Fixed cyclic reference detection in PrintTable
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    Fixed buffer over-read in input library
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    Fixed collision bounds having no influence on nextbot navigation
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    Fixed net.ReadType for TYPE_NIL
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    Fixed debugoverlay spamming dedicated server console to oblivion
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    Fixed a multiplayer crash issue with combine auto cannon on ep2_outland_09
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    Possible fix for post processing shaders not working properly on Linux/OSX
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    Fixed model indices above 2048 not networking to clients properly
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    Fixed DFrame:Center when parented inside a panel not at [0, 0]
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Improvements

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    Check for vehicle function existence
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    Panel:IsChildHovered 'immediate' parameter
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Fixed

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    Fixed DModelPanel:PreDrawModel scissor rect
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    Fixed HL1 sounds taking over HL2/CSS sounds
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Improvements

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    Optimized Panel:IsChildHovered()