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Changes

What’s changed in Garry's Mod in each patch.

handyman

Fixed

  • Fixed Lua exploits
  • Fixed broken startup under OSX Mavericks
  • Fixed mp_falldamage
  • Adjusted NPC default weapons
  • Improved Fist hit detection
  • Fixed Delay not updating on Dynamite tool
  • Fixed Keys not updating on Dynamite, Emitter, Hoverball, Lamp, Light and Thruster
  • Fixed slider tool bugs
  • TTT: fix thrown knife sometimes dealing double damage
  • Fixed texture for TextBox_Disabled
  • Fixed GM:GetVehicles()
  • Added blur recomputation to Derma_DrawBackgroundBlur
  • Fixed button Toggle State updating improperly
  • Fixed "Remove on Explode" not updating on dynamite
  • Fixed No Collide undo & remove all constraints
  • Changed all default keys to their Numpad counterparts
  • TTT: remove old resources.lua (clients already have all resources)
  • Reduced gap between entities in Axis, Motor, Wheel, Emitter & Weld Easy tools
  • Added ghosting for Hoverball, Emitter, Light & Lamp tools
  • Removed useless code parts/Improved code formatting
  • Improved positioning for Lamp & Light tools
  • Fixed Glow for Button & Light
  • Removed glow sprite for Light when light is off
  • Animations made faster for Button,
  • Award vehicle run-over kills to the driver
  • TTT: Clean up C4 timer positioning
handyman

Fixed

  • Fixed crash when using Matrix:Scale, Translate, Rotate wrong
  • Added extra debug to blue screen errors
  • If a startup crash is detected we will automatically verify install
  • Fixed gamemode name not updating with server changes
  • Fixed util.SteamIDTo64 spouting rubbish
  • Added GM:PreCleanupMap
  • Added GM:PostCleanupMap
  • Fixed large avatars being partially broken
  • Fixed NPCs not talking or playing scenes
add_circle

Features

  • Workshop addons can be downloaded when joining a server
  • resource.AddWorkshop
handyman

Fixed

  • Fixed fonts being invisible on resolution change
  • Fixed crash when starting map
  • Fixed sound.PlayURL not always calling the callback properly
add_circle

Features

  • Added a bunch of loose files into vpk's for faster load times
add_circle

Features

  • Added OGG audio streaming
  • Added sound.PlayURL( “url”, “3d mono loop noplay”, callback_func )
  • Added soundchannel:Play()
  • Added soundchannel:Stop()
  • Added soundchannel:Pause()
  • Added soundchannel:SetVolume( float )
  • Added soundchannel:SetPos( vecPos )
  • Creating a timer now returns a timer object
  • Added bodygroup & skin changer to player editor
  • Eli player model now colourable