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Changes

What’s changed in Garry's Mod in each patch.

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Features

  • Added more friends/enemies to achievement count
  • Added Panel:DeleteCookie()
  • Added player.GetBySteamID() and player.GetBySteamID64()
  • Added GM:PreDrawPlayerHands() and GM:PostDrawPlayerHands()
  • Added drag'n'drop support to DHorizontalScroller
  • Added ColorRand()
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Improvements

  • Renamed DHorizontalDivider.GetRigth to DHorizontalDivider.GetRight
  • Optimized Panel:IsOurChild( Panel )
  • Updated default Fonts on Linux and OS X
  • DGrid: Use table.remove instead of setting to nil
  • Removed cam.IgnoreZ() from DModelPanel
  • Moved net.lua from modules to extensions
  • Made UTIL_IsUselessModel more efficient
  • Updated all SWEP files to a unified format
  • net.ReadType no longer requires an argument
  • Updated CalcView to allow CalcVehicleView to be hooked
  • Properties can only be used on weapons when unheld
  • Bots will respawn without needing to attack
  • Optimized scripted_ents.Get a bit
  • Made prop_generic panel not error without a setup table
  • Allowed more GM functions to be hooked
  • Improved error message when indexing string badly (with key not within the string library)
  • Improved map counter when filtering maps
  • Renamed flechette_gun to weapon_flechettegun
  • Renamed UTIL_IsUselessModel to IsUselessModel
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Fixed

  • Fixed prediction on jump boost
  • Fixed Vector:ToColor
  • Fixed main menu text shadow transparency on OS X
  • Fixed DColumnSheet button colors
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Removed

  • Removed useless require calls
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Features

  • Added Spanish, Russian, Chinese, and Swedish translations
  • Allowed for custom TTT Scoreboard ScoreGroups
  • Added German translation
  • Added main menu settings (English only)
  • Added hat_retrieve to Swedish
  • Added hat_retrieve to German, Portuguese, and Spanish
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Improvements

  • Updated Portuguese translations
  • Use PlayerModel colouring for TTT players
  • Improved Defuser compatibility
  • Sped up weapon scrolling
  • Crosshairs have even gap/length for each line
  • Allowed detectives to reequip their dropped hat
  • Improved grenade throwing
  • Bumped version
  • Allowed spectators to talk in all chat - redirects to team
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Fixed

  • Fixed spectators having footstep sounds
  • Fixed Decoy's radar color
  • Fixed Magneto Stick setting nil Owner on active SWEP
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Features

  • Added EP1 & EP2 details to detail.vbsp
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Improvements

  • Restored background for default HL2 HUD
  • Several server browser changes
  • Remember/RestoreCursorPosition are now clientside only
  • PropSelect now sorts models alphabetically
  • Improved default Fists SWEP hit detection
  • Made 2nd parameter of DProperty_Combo.Setup() optional
  • Got rid of unnecessary Network Strings
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Fixed

  • Fixed stalkers not attacking players
  • "Fixed" DAdjustableModelPanel's model not being visible if the camera positions are not set up
  • Fixed a problem with SortedPairsByValue
  • Fixed the player count selector missing its arrow
  • Fixed big saves becoming corrupted
  • Fixed DColumnSheet selected button
  • Fixed right clicking on entities sending Mouse 2 signtal to the server
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Removed

  • Removed hacky workarounds in weapon_fists
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Improvements

  • Removed the need for steam_appid.txt
  • Fixed not updating addon tags
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Features

  • Added simple drag'n'drop support
  • Added proper help message
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Improvements

  • The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually
  • Updated whitelist
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Removed

  • Removed triple output of addon files so now it only does so once