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Fixed physgun constantly trying to drop and grab a prop its owner is currently standing on
                         
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Fixed ammo box not working on the HL2 jeep
                         
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Fixed HL1 prop_breakable gibs not spawning
                         
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Fixed incorrect model for HL1 barnacles
                         
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Fixed HL1 grunts not dropping the right items when killed
                         
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Fixed HL1 sentences not being loaded
                         
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Fixed MsgC ignoring first argument if it's not a color
                         
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Fixed bone merging causing the local player to be rendered twice
                         
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CNavArea:GetClosestPointOnArea
                         
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Fixed an exploit related to running console commands through the chat
                         
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Fixed crash issues with Player:Kick and Player:Ban
                         
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Fixed slight rendering artefacts when drawing rounded boxes at low alpha
                         
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Fixed scripted weapons not working correctly with the baseclass system
                         
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Fixed scenes not always being properly loaded from VCD files
                         
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Fixed secondary ammo indicator not showing up on the default HUD
                         
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Fixed HUD pickup notifications occasionally causing errors before the local player becomes valid
                         
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Fixed func_tank not turning and not firing tracers in multiplayer
                         
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Fixed clients attempting to fire their active weapon while holding a prop or controlling a turret
                         
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CLuaParticle:SetNextThink
                         
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Fixed DTVars transmitting way more data than needed when updated
                         
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Fixed dynamic AI node links causing some HL2 maps to crash after a cleanup
                         
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Fixed gmad and gmpublish not being shipped for OS X and Linux
                         
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AvatarImage
                         
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Fixed file.Find returning non Lua files in the directories table when used with the LUA path
                         
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Entity:SetCustomCollisionCheck
                         
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Fixed NPC kill achievements not working
                         
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Fixed broken eye flexes and NPC blinking
                         
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Fixed sounds not playing at all when close captioning is enabled
                         
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Fixed lag compensation causing players to drift away from the vehicle they are driving
                         
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Player:KillSilent
                         
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util.IsValidModel
                         
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Fixed materials/gm_construct/grass-sand.vmt $surfaceprop2
                         
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Fixed some addons not being able to be extracted.
                         
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Fixed a save file issue with CSoundPatch
                         
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Fixed another exploit related to downloading restricted files from the server
                         
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Fixed plugin_load not loading plugins if no file extension is given
                         
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Fixed not being able to change the render cull mode on entities bonemerged to viewmodels
                         
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Fixed a problem with SWEP.ViewModelFlip and player model hands
                         
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Fixed net.ReadUInt not using unsigned integers
                         
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Fixed Hammer crashing on start up
                         
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Fixed gamemodes not loading properly from legacy addons
                         
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Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
                         
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Fixed IsOnFire flag not resetting
                         
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Fixed FOV being stuck on some HL2 maps
                         
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Fixed Combine Autogun on ep2_outland_09 not dealing damage
                         
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Fixed physgun beam not being removed on drop
                         
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Fixed server workshop addons redownloading even if user is already subscribed to that addon
                         
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Fixed GM:StartChat return value leaving chat visible on super widescreen resolutions
                         
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Fixed a crash issue with Entity:SetBodygroup and Player:ExitVehicle
                         
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Fixed Entity:AddCallback( "PhysicsCollide", ... ) for vehicles not being triggered without a driver
                         
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Fixed a Lua state corruption issue which caused some functions to randomly disappear
                         
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Fixed Entity:GetHitBoxCount crashing the game when called with an invalid value