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Changes

What’s changed in Garry's Mod in each patch.

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Improvements

  • Removed the need for steam_appid.txt
  • Fixed not updating addon tags
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Features

  • Added simple drag'n'drop support
  • Added proper help message
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Improvements

  • The "out" path is now automatically calculated for both "extract" and "create" actions, if not overridden manually
  • Updated whitelist
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Removed

  • Removed triple output of addon files so now it only does so once
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Features

  • Added ability to update icon of an addon
  • Added additional "remove file" calls to make sure (hopefully) nothing ends up stuck in the Cloud on fail
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Improvements

  • Updated help message
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Features

  • Added portuguese (Brazilian) language
  • Added TTTEquipmentTabs hook
  • Added SWEP.IconLetter to TTT SWEPs
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Improvements

  • Updated traitor shop to be bigger by default
  • Make disabling parts of the HUD easier
  • Radar improvements
  • Efficiency in DmgToText and DmgToMat
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Fixed

  • Fixed names not always updating if it is changed during speaking.
  • Fixed error sometimes breaking the gamemode
  • Fixed crowbar emitting wrong sounds/effects on hit
  • Fixed ttt_detective_karma_min not working
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Removed

  • Removed useless global function "Warning"
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Features

  • Added net.ReadBool and net.WriteBool
  • Added Combo control for DProperties
  • Added math.Truncate( num, idp )
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Improvements

  • PrintTable now sorts its keys
  • Got rid of unnecessary global PANEL vars.
  • Improved Halo rendering
  • Optimized string.Trim, TrimLeft, TrimRight
  • Proper JavaScript escaping
  • Allowed closing of notifications by clicking on them
  • Escaped map names
  • Numerous updates to DListView
  • Numerous updates to DComboBox
  • Improved pattern (and JavaScript) escaping
  • Updated string.lua
  • Made cookie module shared
  • Made IsEnemy/FriendlyEntityName more efficient
  • Change how RoundedBoxEx renders corners to fix 3D2D appearence
  • Minor toolgun screen text changes
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Fixed

  • Fixed GWEN TextureBorder typo
  • Fixed two minor errors
  • Fixed possible errors with SafeRemoveEntity/SafeRemoveEntityDelayed
  • Fixed multiple line breaks in a row not appearing properly in draw.DrawText
  • Fixed players getting killed if spawnpoint is too close to world origin
  • Fixed Lua injection
  • Fixed STNDRD
  • Fixed bug with TriggerOutput for SENTs
  • Fixed Sandbox prop driving prediction
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Removed

  • Removed effects.halo.Add for good
  • Removed unnecessary argument from net.ReadType handler
  • Removed AccessorNWFunc