-
•
Fixed combine soldiers only shooting 1 bullet per burst with SWEPs
-
•
Fixed combine soldiers not using weapon rest times at all (only uses SWEP rest times now)
-
•
Fixed default secondary ammo HUD not updating its visibility when secondary ammo type changes
-
•
Fixed a crash issue with secondary ammo display when switching to a NULL weapon
-
•
Fixed secondary ammo HUD not showing while in a vehicle with weapons in vehicles enabled
-
•
Fixed wheel ghost spazzing out when aiming at moving entities
-
•
Fixed wheel ghost preview floating above certain surfaces unexpectedly
-
•
Fixed wheel direction indicator size spazzing out with certain wheel models on certain surfaces
-
•
Fixed updating a Thruster stopping its sound after a short while if its active, instead of updating the sound
-
•
Fixed Motor tool's Force Limit not functioning
-
•
Fixed a bunch of render order issues with default tool entities and potentially other addon entities
-
•
Fixed a "CUtlRBTree overflow!" crash to do with detail models (grass and stuff) on maps
-
•
Fixed prop fading not fading but instantly hiding props
-
•
Fixed prop fading breaking/being affected by water/mirror reflections
-
•
SLAM tripmines now properly clean their laser when they are removed, not exploded
-
•
SLAM weapon no longer tries to throw/place a tripmine/satchel immediately after switching to the weapon if the player switched away during the placing/throwing animation
-
•
Fixed RPG Launcher shooting a non guidable missile in some cases
-
•
Fixed a crash when changing r_flashlightdepthres during runtime while having projected textures around
-
•
Fixed up/down buttons for alpha on tool color selection not functioning
-
•
Fixed manually entering alpha value for Spawnmenu color selection not updating the UI
-
•
Try to avoid unexplained crash to do with overflowing font cache and display a warning instead (Another "CUtlRBTree overflow" crash)
-
•
Fixed jumping animations playing on players when landing in multiplayer (Fixed extra GM:DoAnimationEvent calls with PLAYERANIMEVENT_JUMP)
-
•
Tracking Sandbox Camera now properly tracks players instead of tracking somewhere above them
-
•
Fixed gravity gun (and potentially other weapons) not working properly while sitting in a vehicle
-
•
Fixed gravity gun spamming its "DryFire" sound in a rare case when the prop is picked up but is too far to be thrown
-
•
Fixed certain NPCs like Combine Camera/Turrets, Nihilanth, etc ignoring "Disable Thinking" setting
-
•
Combine Ball projectile no longer makes kill sounds when hitting ragdolls, to prevent insane sound spam when it gets stuck in multiple ragdolls
-
•
Fixed "Keep Ragdolls" setting causing dead rollermines and floor turrets to create uninteractable "ragdolls" on death
-
•
Citadel version of Half-Life 2 armor recharger now restores the correct amount of armor
-
•
"Make Statue" property now properly saves and restores via duplicator (affects only new dupes/saves)
-
•
"Enable Gravity" checked status now properly saves via duplicator (affects only new dupes/saves)
-
•
Fixed engine saves sometimes having extremely messed up sounds
-
•
Fixed domain names starting with a number being counted as IP addresses in the old server browser when adding a new favorite server
-
•
Fixed respawn_entities command breaking weapon sounds until player respawns
-
•
Fixed Alyx's Gun sounds not working without Episode 1 being mounted
-
•
Fixed Metropolice freezing the game for too long on initial spawn
-
•
Spawnmenu now selects the first VISIBLE spawnlist, used to select hidden spawnlists
-
•
Do not exit the game on "Couldn't create windows font" error
-
•
Fixed extreme performance loss with SetMaterial and missing materials with Capitalized materials
-
•
Server's IP address can now be selected and copied in the server browser (Community Contribution)