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                            Hammer: Display Raytraced preview in the 3d view when it finishes rendering 
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                            Do not autofocus a panel with SetTabPosition( 1 ), preventing ability to unfocus all text fields 
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                            Translate SDK_ shaders to their non SDK_ variants 
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                            You can no longer shoot when clicking on empty space around a modal panel 
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                            Increased MAXSTUDIOANIMBLOCKS to 512 
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                            Reset viewmodel skin, bodygroups and pose parameters when the active weapon changes 
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                            Dedicated Server Workshop: More descriptive error message when Steam failed to download an addon 
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                            Clientside gravity gun object detachment when a serverside weapon switch happens also destroys the clientside physics object the Gravity Gun creates just like dropping/punting the object does 
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                            Moved "Edit Instance" button to not cover the input/output icons in Hammer (All 3 also behave better when resizing the window) 
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                            Studio models now initialize their contents when creating a physics object 
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                            Cleaned up duplicate collision group rules 
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                            Changed error string for k_EResultBanned to not scare players. Used to say "VAC Banned", which is inaccurate 
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                            Added position to buildcubemaps console messages for debugging 
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                            Added additional info to "MaterialSystem: Out of memory in render data!" warning 
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                            Updated bass.dll (mp3free) to 2.4.15 
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                            Do not try to precache Half-Life 1 models/materials and Half-Life 2: Lost Coast harpoon on map load, for cases when those games are not even mounted 
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                            Serverside gibs now also inherit RenderMode and RenderFX 
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                            Changed "Model Warning: [%s] might be invalid! " warning to a more descriptive "Warning! '%s' animation requested bone %i, but model only has %i!" 
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                            More anti lag safeguards for ArmDupe net message 
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                            env_sprite_clientside can be animated now 
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                            Updated language files 
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                            Added extra info to "Failed to lock vertex buffer in CMeshDX8::LockVertexBuffer" error 
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                            Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contribution) 
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                            Improved error handling of dedicated server workshop support 
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                            Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging 
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                            Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning 
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                            Hammer: Adjusted visgroup validation to allow solids be a child of an object group regardless of format version.  Prevents those solids on old .vmfs from losing their visgroup 
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                            Hammer: Increased amount of recent files to 10, from 4 
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                            Updated Steamworks SDK to v1.50 
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                            Added FCVAR_USERINFO flag to gmod_language cvar 
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                            Decoupled sound.PlayURL/File's threads from server's tickrate, reducing the delay between function call and start of playback 
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                            Changed translation of base_ai class from "AI" to "Base SNPC" 
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                            Adjusted the message "C_PhysPropClientside::Initialize: PhysModelParseSolid failed for entity X" to include the model name for debugging 
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                            Added error messages when failing to allocate memory for model anim blocks